X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=b9a75a6bb4289a691393fc810c41ff534e8943b4;hp=a7c587c2c5ce7b4ccd1e5ff9590cdfeb9b637fbc;hb=HEAD;hpb=852a8eef1e8858a40da0be4093eba3deaf468f51 diff --git a/src/Makefile b/src/Makefile index a7c587c2..b7289d01 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile (src) +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2006 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -10,35 +15,33 @@ .EXPORT_ALL_VARIABLES: -ifndef PLATFORM # unknown platform -- try auto detection -ifdef COMSPEC -PLATFORM = msdos -else +ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif -endif -ifdef X11_PATH # path to X11 from top level Makefile -XINC_PATH = $(X11_PATH)/include -XLIB_PATH = $(X11_PATH)/lib -X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) -lX11 +PLATFORM_BASE = $(PLATFORM) + +ifeq ($(PLATFORM),cross-win32) +PLATFORM_BASE = cross-win +endif +ifeq ($(PLATFORM),cross-win64) +PLATFORM_BASE = cross-win endif AR = ar RANLIB = ranlib ETAGS = etags +STRIP = strip RM = rm -f -BMP2ICO = bmp2ico +CONVERT = convert WINDRES = windres -PROGBASE = rocksndiamonds +CONVERT_ICON_ARGS = -transparent black -background transparent -ifdef SPECIAL_EDITION # create special edition -PROGBASE = $(SPECIAL_EDITION) -endif +DEBUGGER = gdb -batch -ex "run" -ex "bt" +PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) @@ -46,48 +49,40 @@ PROGNAME = ../$(PROGBASE) # configuring platform # ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),solaris) # native compiling to Solaris -EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) -PLATFORM = unix -endif - -ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X -EXTRA_LDFLAGS = -lstdc++ -PLATFORM = unix -TARGET = sdl +ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) +PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),os2) # native compiling to OS/2 -RANLIB = echo +ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe -EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer -EXTRA_LDFLAGS = -lsocket -PLATFORM = unix -TARGET = x11 +EXTRA_LDFLAGS = -lshfolder -lwsock32 endif -ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) -PROFILING_FLAGS = -pg +ifeq ($(PLATFORM),emscripten) # compiling with Emscripten +PROGNAME = ../$(PROGBASE).js +DATA_FILE = $(PROGBASE).data +CC = emcc +AR = emar +RANLIB = emranlib +STRIP = true +FILE_PACKAGER = file_packager endif -ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows -PROGNAME = ../$(PROGBASE).exe -EXTRA_LDFLAGS = -lshfolder -lwsock32 -TARGET = sdl +ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" +SANITIZING_FLAGS = -fsanitize=undefined +ifdef BUILD_DIST # distribution build +MAC_TARGET_VERSION_MIN = 10.7 +EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) +EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) +EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC) +MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN endif - -ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS -PROGBASE = rocks -PROGNAME = ../$(PROGBASE).exe -TARGET = allegro endif -ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS -PROGBASE = rocks +ifeq ($(shell uname -s),OS/2) # compiling on OS/2 PROGNAME = ../$(PROGBASE).exe -SYS_CFLAGS = -DTARGET_X11 -SYS_LDFLAGS = -s -lalleg -RM = del +EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem endif @@ -95,26 +90,31 @@ endif # configuring target # ----------------------------------------------------------------------------- -ifeq ($(TARGET),x11) # compiling for X11 target -SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) -SYS_LDFLAGS = $(X11_LIBS) +ifndef TARGET # auto-detect compiling for SDL2 + SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) + ifdef SDL_VERSION + TARGET = sdl2 + else + $(error SDL2 library not found) + endif endif -ifeq ($(TARGET),sdl) # compiling for SDL target -SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) -endif +# $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) -ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) -SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +ifeq ($(PLATFORM),emscripten) +SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1 +SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]' +EXTRA_CFLAGS = $(SDL_LIBS) +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js +DATA_DIRS = conf docs levels graphics sounds music +FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js +else +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net endif -ifeq ($(TARGET),allegro) # compiling for Allegro target -SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include -SYS_LDFLAGS = -lalleg +SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags) +SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz endif @@ -122,46 +122,39 @@ endif # configuring compile-time definitions # ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified -CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +ifdef BASE_PATH # path to read-only game data +CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified -CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" -endif +CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) -ifdef SCORE_ENTRIES # number of score entries per player -CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) -endif - -ifdef SPECIAL_EDITION -ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition -CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE -endif -endif - -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) - -CONFIG = $(CONFIG_GAME) $(JOYSTICK) DEBUG = -DDEBUG -g -# PROFILING = $(PROFILING_FLAGS) + +# ANALYZE = $(PROFILING_FLAGS) +# ANALYZE = $(SANITIZING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes -# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes -OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes +# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes -# OPTIONS = -O3 -Wall -ansi -pedantic -# OPTIONS = -O3 -Wall -# OPTIONS = -O3 -# OPTIONS = -DSYSV -Ae # may be needed for HP-UX +# OPTIONS = -O2 -Wall -ansi -pedantic +# OPTIONS = -O2 -Wall +# OPTIONS = -O2 + +ifdef BUILD_TEST # test build +OPTIONS := $(OPTIONS) -DTESTING +endif ifdef BUILD_DIST # distribution build -OPTIONS = -O3 -Wall +SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ + sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") +OPTIONS = -O2 -Wall endif -CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) SRCS = main.c \ @@ -178,7 +171,8 @@ SRCS = main.c \ editor.c \ files.c \ tape.c \ - cartoons.c \ + anim.c \ + api.c \ network.c \ netserv.c @@ -196,7 +190,8 @@ OBJS = main.o \ editor.o \ files.o \ tape.o \ - cartoons.o \ + anim.o \ + api.o \ network.o \ netserv.o @@ -209,6 +204,8 @@ CNFS = conf_gfx.h \ conf_cus.h \ conf_grp.c \ conf_grp.h \ + conf_emp.c \ + conf_emp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ @@ -218,9 +215,22 @@ CNFS = conf_gfx.h \ conf_var.c \ conf_act.c -CNFS_CMD = ../Scripts/create_element_defs.pl +CNFS_CMD = ../build-scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h +TIMESTAMP_FORMAT = %Y-%m-%d %H:%M + +# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date +SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) + +# get source date string from either GNU / Linux or BSD / Mac OS X style "date" +SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") + +COMMIT_HASH_FILE = confhash.h +COMMIT_HASH_NONE = "[changed files]" + +# get last Git commit hash, if no files were changed +SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)") LIBGAME_DIR = libgame LIBGAME = $(LIBGAME_DIR)/libgame.a @@ -228,28 +238,40 @@ LIBGAME = $(LIBGAME_DIR)/libgame.a GAME_EM_DIR = game_em GAME_EM = $(GAME_EM_DIR)/game_em.a -RNDLIBS = $(LIBGAME) $(GAME_EM) +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +GAME_MM_DIR = game_mm +GAME_MM = $(GAME_MM_DIR)/game_mm.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon -ifeq ($(PLATFORM),cross-win32) -ifdef SPECIAL_EDITION -ICONSUFFIX = 32x32_$(SPECIAL_EDITION) -else -ICONSUFFIX = 32x32 -endif -ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp +ICON_BASEPATH = ../build-projects/windows/icons + +ifeq ($(PLATFORM_BASE),cross-win) +ICON_PATH = $(ICON_BASEPATH) ICON = $(ICONBASE).o endif +GRAPHICS_DIR = ../graphics + # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- -all: libgame_dir game_em_dir $(PROGNAME) +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir -$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) + $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +ifdef BUILD_DIST + $(STRIP) $(PROGNAME) +endif +ifeq ($(PLATFORM),emscripten) + (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS)) +endif libgame_dir: @$(MAKE) -C $(LIBGAME_DIR) @@ -261,39 +283,70 @@ game_em_dir: $(GAME_EM): @$(MAKE) -C $(GAME_EM_DIR) +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +game_mm_dir: + @$(MAKE) -C $(GAME_MM_DIR) +$(GAME_MM): + @$(MAKE) -C $(GAME_MM_DIR) + auto-conf: @for i in $(CNFS); do \ echo "$(CNFS_CMD) $$i > $$i"; \ $(CNFS_CMD) $$i > $$i; \ done -conf_gfx.h: conf_gfx.c +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_snd.h: conf_snd.c +conf_snd.h: conf_snd.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_mus.h: conf_mus.c +conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) - @date '+"%Y-%m-%d %H:%M"' \ - | sed -e 's/^/#define COMPILE_DATE_STRING /' \ +conf-time: + @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ > $(TIMESTAMP_FILE) +conf-hash: + @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ + > $(COMMIT_HASH_FILE) + +config.o: config.c $(TIMESTAMP_FILE) + +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-time + +$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-hash + $(ICON): - $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(PROFILING) $(CFLAGS) -c $*.c + $(CC) $(CFLAGS) -c $*.c + +graphics_dir: + @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true clean-obj: $(MAKE) -C $(LIBGAME_DIR) clean $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean + $(MAKE) -C $(GAME_MM_DIR) clean $(RM) $(OBJS) - $(RM) $(LIBGAME) - $(RM) $(GAME_EM) + $(RM) $(RNDLIBS) clean-ico: $(RM) $(ICONBASE).ico @@ -301,23 +354,45 @@ clean-ico: clean-bin: $(RM) $(PROGNAME) - $(RM) ../*.exe + $(RM) $(PROGNAME).exe + $(RM) $(PROGNAME).js + $(RM) $(PROGNAME).wasm + $(RM) $(PROGNAME).data clean: clean-obj clean-ico clean-bin +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + +dist-clean: clean-obj clean-ico + # ----------------------------------------------------------------------------- -# development only +# run and test targets # ----------------------------------------------------------------------------- -dist-clean: clean-obj +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && $(DEBUGGER) $(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- tags: - $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch] depend: $(MAKE) -C $(LIBGAME_DIR) depend $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend + $(MAKE) -C $(GAME_MM_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))