X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=b9a75a6bb4289a691393fc810c41ff534e8943b4;hp=0c195c0c65eca673a680d9900ab323a860508675;hb=HEAD;hpb=d3e24bbfb70edb9a805806345eede28c7129baf8 diff --git a/src/Makefile b/src/Makefile index 0c195c0c..b7289d01 100644 --- a/src/Makefile +++ b/src/Makefile @@ -4,7 +4,7 @@ # (c) 1995-2015 by Artsoft Entertainment # Holger Schemel # info@artsoft.org -# http://www.artsoft.org/ +# https://www.artsoft.org/ # ----------------------------------------------------------------------------- # src/Makefile # ============================================================================= @@ -19,9 +19,19 @@ ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif +PLATFORM_BASE = $(PLATFORM) + +ifeq ($(PLATFORM),cross-win32) +PLATFORM_BASE = cross-win +endif +ifeq ($(PLATFORM),cross-win64) +PLATFORM_BASE = cross-win +endif + AR = ar RANLIB = ranlib ETAGS = etags +STRIP = strip RM = rm -f CONVERT = convert @@ -29,30 +39,52 @@ WINDRES = windres CONVERT_ICON_ARGS = -transparent black -background transparent +DEBUGGER = gdb -batch -ex "run" -ex "bt" + PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) -EDITION ?= default - # ----------------------------------------------------------------------------- # configuring platform # ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),macosx) # compiling on Mac OS X -EXTRA_LDFLAGS = -lstdc++ -override PLATFORM = unix -endif - ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe EXTRA_LDFLAGS = -lshfolder -lwsock32 endif +ifeq ($(PLATFORM),emscripten) # compiling with Emscripten +PROGNAME = ../$(PROGBASE).js +DATA_FILE = $(PROGBASE).data +CC = emcc +AR = emar +RANLIB = emranlib +STRIP = true +FILE_PACKAGER = file_packager +endif + +ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +DEBUGGER = lldb --batch -o "run" -k "bt" -k "quit" +SANITIZING_FLAGS = -fsanitize=undefined +ifdef BUILD_DIST # distribution build +MAC_TARGET_VERSION_MIN = 10.7 +EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) +EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) +EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC) +MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN +endif +endif + +ifeq ($(shell uname -s),OS/2) # compiling on OS/2 +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -Zomf -Zbin-files -Zmap -lcx -Zhigh-mem +endif + # ----------------------------------------------------------------------------- # configuring target @@ -69,14 +101,20 @@ endif # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) -ifeq ($(TARGET),sdl) # compiling for SDL target - $(error SDL library version 1.2 not supported anymore) -endif - ifeq ($(TARGET),sdl2) # compiling for SDL2 target -SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +ifeq ($(PLATFORM),emscripten) +SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_MODPLUG=1 -s USE_MPG123=1 -s USE_ZLIB=1 +SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' -s SDL2_MIXER_FORMATS='["mod","mp3"]' +EXTRA_CFLAGS = $(SDL_LIBS) +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=81920000 -s ALLOW_MEMORY_GROWTH=1 -s FORCE_FILESYSTEM -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 -lidbfs.js +DATA_DIRS = conf docs levels graphics sounds music +FILE_PACKAGER_ARGS = --preload $(DATA_DIRS) --js-output=$(DATA_FILE).js +else SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs) +endif + +SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags) +SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz endif @@ -84,37 +122,39 @@ endif # configuring compile-time definitions # ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified -CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +ifdef BASE_PATH # path to read-only game data +CONFIG_BASE_PATH = -DBASE_PATH="\"$(BASE_PATH)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified -CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" -endif - -CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) +CONFIG = $(CONFIG_BASE_PATH) $(JOYSTICK) DEBUG = -DDEBUG -g -# PROFILING = $(PROFILING_FLAGS) +# ANALYZE = $(PROFILING_FLAGS) +# ANALYZE = $(SANITIZING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes -# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -Wall # only for debugging purposes OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes +# OPTIONS = $(DEBUG) -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes -# OPTIONS = -O3 -Wall -ansi -pedantic -# OPTIONS = -O3 -Wall -# OPTIONS = -O3 +# OPTIONS = -O2 -Wall -ansi -pedantic +# OPTIONS = -O2 -Wall +# OPTIONS = -O2 + +ifdef BUILD_TEST # test build +OPTIONS := $(OPTIONS) -DTESTING +endif ifdef BUILD_DIST # distribution build SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") -OPTIONS = -O3 -Wall +OPTIONS = -O2 -Wall endif -CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +CFLAGS = $(OPTIONS) $(ANALYZE) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(ANALYZE) $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) SRCS = main.c \ @@ -132,6 +172,7 @@ SRCS = main.c \ files.c \ tape.c \ anim.c \ + api.c \ network.c \ netserv.c @@ -150,6 +191,7 @@ OBJS = main.o \ files.o \ tape.o \ anim.o \ + api.o \ network.o \ netserv.o @@ -162,6 +204,8 @@ CNFS = conf_gfx.h \ conf_cus.h \ conf_grp.c \ conf_grp.h \ + conf_emp.c \ + conf_emp.h \ conf_e2g.c \ conf_esg.c \ conf_e2s.c \ @@ -182,6 +226,12 @@ SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` - # get source date string from either GNU / Linux or BSD / Mac OS X style "date" SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") +COMMIT_HASH_FILE = confhash.h +COMMIT_HASH_NONE = "[changed files]" + +# get last Git commit hash, if no files were changed +SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)") + LIBGAME_DIR = libgame LIBGAME = $(LIBGAME_DIR)/libgame.a @@ -198,10 +248,10 @@ RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon -ICON_BASEPATH = ../Special/Icons/windows_icons +ICON_BASEPATH = ../build-projects/windows/icons -ifeq ($(PLATFORM),cross-win32) -ICON_PATH = $(ICON_BASEPATH)/$(EDITION) +ifeq ($(PLATFORM_BASE),cross-win) +ICON_PATH = $(ICON_BASEPATH) ICON = $(ICONBASE).o endif @@ -214,10 +264,13 @@ GRAPHICS_DIR = ../graphics all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir -$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) + $(CC) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) ifdef BUILD_DIST - strip $(PROGNAME) + $(STRIP) $(PROGNAME) +endif +ifeq ($(PLATFORM),emscripten) + (cd .. ; $(FILE_PACKAGER) $(DATA_FILE) $(FILE_PACKAGER_ARGS)) endif libgame_dir: @@ -261,17 +314,28 @@ conf_snd.h: conf_snd.c $(CNFS_CMD) conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) +conf-time: @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ > $(TIMESTAMP_FILE) +conf-hash: + @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ + > $(COMMIT_HASH_FILE) + +config.o: config.c $(TIMESTAMP_FILE) + +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-time + +$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-hash + $(ICON): -# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(PROFILING) $(CFLAGS) -c $*.c + $(CC) $(CFLAGS) -c $*.c graphics_dir: @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true @@ -290,7 +354,10 @@ clean-ico: clean-bin: $(RM) $(PROGNAME) - $(RM) ../*.exe + $(RM) $(PROGNAME).exe + $(RM) $(PROGNAME).js + $(RM) $(PROGNAME).wasm + $(RM) $(PROGNAME).data clean: clean-obj clean-ico clean-bin @@ -308,7 +375,7 @@ run: cd .. && ./$(PROGBASE) --verbose gdb: - cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + cd .. && $(DEBUGGER) $(PROGBASE) valgrind: cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out