X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=af907f8c342bd09e56be62056e8cd21e3cf9412f;hp=6e9bd2bc91b2c1e4197e02266a63895505703a08;hb=0896ebe9d29a756c7adc005c6b93ff28f2fd396d;hpb=d8cedb994ca1288047be54db6dfa2f07011ed8e8 diff --git a/src/Makefile b/src/Makefile index 6e9bd2bc..af907f8c 100644 --- a/src/Makefile +++ b/src/Makefile @@ -4,7 +4,7 @@ # (c) 1995-2015 by Artsoft Entertainment # Holger Schemel # info@artsoft.org -# http://www.artsoft.org/ +# https://www.artsoft.org/ # ----------------------------------------------------------------------------- # src/Makefile # ============================================================================= @@ -19,6 +19,15 @@ ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif +PLATFORM_BASE = $(PLATFORM) + +ifeq ($(PLATFORM),cross-win32) +PLATFORM_BASE = cross-win +endif +ifeq ($(PLATFORM),cross-win64) +PLATFORM_BASE = cross-win +endif + AR = ar RANLIB = ranlib ETAGS = etags @@ -32,52 +41,48 @@ CONVERT_ICON_ARGS = -transparent black -background transparent PROGBASE = rocksndiamonds PROGNAME = ../$(PROGBASE) +EDITION ?= default + # ----------------------------------------------------------------------------- # configuring platform # ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),macosx) # compiling on Mac OS X -EXTRA_LDFLAGS = -lstdc++ -override PLATFORM = unix -endif - ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe EXTRA_LDFLAGS = -lshfolder -lwsock32 endif +ifdef BUILD_DIST # distribution build +ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X +MAC_TARGET_VERSION_MIN = 10.7 +EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN) +EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC) +EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC) +MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN +endif +endif + # ----------------------------------------------------------------------------- # configuring target # ----------------------------------------------------------------------------- -ifndef TARGET # auto-detect compiling for SDL or SDL2 +ifndef TARGET # auto-detect compiling for SDL2 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null) ifdef SDL_VERSION TARGET = sdl2 else - SDL_VERSION := $(shell sdl-config --version 2> /dev/null) - ifdef SDL_VERSION - TARGET = sdl - else - $(error SDL/SDL2 library not found) - endif + $(error SDL2 library not found) endif endif # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) -ifeq ($(TARGET),sdl) # compiling for SDL target -SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) -endif - ifeq ($(TARGET),sdl2) # compiling for SDL2 target SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net @@ -97,33 +102,29 @@ ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES # number of score entries per player -CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) -endif - -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) +CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK) -CONFIG = $(CONFIG_GAME) $(JOYSTICK) DEBUG = -DDEBUG -g + # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes -# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes -OPTIONS = $(DEBUG) -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes -# OPTIONS = -O3 -Wall -ansi -pedantic -# OPTIONS = -O3 -Wall -# OPTIONS = -O3 +# OPTIONS = -O2 -Wall -ansi -pedantic +# OPTIONS = -O2 -Wall +# OPTIONS = -O2 ifdef BUILD_DIST # distribution build SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \ sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%") -OPTIONS = -O3 -Wall +OPTIONS = -O2 -Wall endif CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz SRCS = main.c \ @@ -140,7 +141,7 @@ SRCS = main.c \ editor.c \ files.c \ tape.c \ - cartoons.c \ + anim.c \ network.c \ netserv.c @@ -158,7 +159,7 @@ OBJS = main.o \ editor.o \ files.o \ tape.o \ - cartoons.o \ + anim.o \ network.o \ netserv.o @@ -183,6 +184,19 @@ CNFS = conf_gfx.h \ CNFS_CMD = ../build-scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h +TIMESTAMP_FORMAT = %Y-%m-%d %H:%M + +# use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date +SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s) + +# get source date string from either GNU / Linux or BSD / Mac OS X style "date" +SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)") + +COMMIT_HASH_FILE = confhash.h +COMMIT_HASH_NONE = "[changed files]" + +# get last Git commit hash, if no files were changed +SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)") LIBGAME_DIR = libgame LIBGAME = $(LIBGAME_DIR)/libgame.a @@ -193,14 +207,17 @@ GAME_EM = $(GAME_EM_DIR)/game_em.a GAME_SP_DIR = game_sp GAME_SP = $(GAME_SP_DIR)/game_sp.a -RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) +GAME_MM_DIR = game_mm +GAME_MM = $(GAME_MM_DIR)/game_mm.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM) AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon ICON_BASEPATH = ../Special/Icons/windows_icons -ifeq ($(PLATFORM),cross-win32) -ICON_PATH = $(ICON_BASEPATH)/default +ifeq ($(PLATFORM_BASE),cross-win) +ICON_PATH = $(ICON_BASEPATH)/$(EDITION) ICON = $(ICONBASE).o endif @@ -211,9 +228,9 @@ GRAPHICS_DIR = ../graphics # build targets # ----------------------------------------------------------------------------- -all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir -$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) ifdef BUILD_DIST strip $(PROGNAME) @@ -234,6 +251,11 @@ game_sp_dir: $(GAME_SP): @$(MAKE) -C $(GAME_SP_DIR) +game_mm_dir: + @$(MAKE) -C $(GAME_MM_DIR) +$(GAME_MM): + @$(MAKE) -C $(GAME_MM_DIR) + auto-conf: @for i in $(CNFS); do \ echo "$(CNFS_CMD) $$i > $$i"; \ @@ -255,12 +277,20 @@ conf_snd.h: conf_snd.c $(CNFS_CMD) conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf -# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) -$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) - @date '+"%Y-%m-%d %H:%M"' \ - | sed -e 's/^/#define COMPILE_DATE_STRING /' \ +conf-time: + @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \ > $(TIMESTAMP_FILE) +conf-hash: + @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \ + > $(COMMIT_HASH_FILE) + +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-time + +$(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS) + @$(MAKE) conf-hash + $(ICON): # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico @@ -276,6 +306,7 @@ clean-obj: $(MAKE) -C $(LIBGAME_DIR) clean $(MAKE) -C $(GAME_EM_DIR) clean $(MAKE) -C $(GAME_SP_DIR) clean + $(MAKE) -C $(GAME_MM_DIR) clean $(RM) $(OBJS) $(RM) $(RNDLIBS) @@ -314,12 +345,13 @@ valgrind: # ----------------------------------------------------------------------------- tags: - $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch] depend: $(MAKE) -C $(LIBGAME_DIR) depend $(MAKE) -C $(GAME_EM_DIR) depend $(MAKE) -C $(GAME_SP_DIR) depend + $(MAKE) -C $(GAME_MM_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))