X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=89e047585eadb073b4b59c7f6f54f5fdf477aaad;hp=50502fa7c49193e088e6f0e62ff9e879fc974e30;hb=601cca5b35649856ff49e1bcb3806592b736662c;hpb=49dab46aa55cb43233c7f9a310593f8bd8debc29 diff --git a/src/Makefile b/src/Makefile index 50502fa7..89e04758 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,141 +1,239 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2002 Holger Schemel, info@artsoft.org # #=============================================================================# -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +.EXPORT_ALL_VARIABLES: -# change this to your favorite ANSI C compiler -CC = gcc +ifndef PLATFORM # platform not specified -- try auto detection +ifdef COMSPEC +PLATFORM = msdos +else +PLATFORM = unix +endif +endif -# on Solaris and similar systems, you'll need to uncomment this -# EXTRA_LIBS = -lnsl -lsocket +ifdef X11_PATH # path to X11 specified by top level Makefile +XINC_PATH = $(X11_PATH)/include +XLIB_PATH = $(X11_PATH)/lib +X11_INCL = -I$(XINC_PATH) +X11_LIBS = -L$(XLIB_PATH) +endif -# specify X11 library path on your system -XLIB_PATH = /usr/X11/lib +AR = ar +RANLIB = ranlib -# change this to the directory where you want to install game data like levels -GAME_DIR = . +BMP2ICO = bmp2ico +WINDRES = windres -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +ifeq ($(PLATFORM),msdos) # MS-DOS native compiling -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +RM = del -# choose if you want to allow many global score file entries for one player -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -SCORE_ENTRIES = MANY_PER_NAME +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe -# The XPM-Library is no longer needed to build this program, -# but is used to load graphics if XPM_INCLUDE_FILE is defined, -# because the GIF loading routines are still a bit beta. -# If you want to use the Xpm library, convert the GIF files to Xpm -# files (and you need corresponding mask files in xbm format). +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg -# XPM_INCLUDE_FILE = -DXPM_INCLUDE_FILE="" -# EXTRA_X11_LIBS = -lXpm +else # Unix or cross-compiling for MS-DOS and Win32 -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +RM = rm -f -PROGNAME = rocksndiamonds +PROGBASE = rocksndiamonds +PROGNAME = ../$(PROGBASE) -RM = rm -f -CPP = $(CC) -E +ifeq ($(PLATFORM),solaris) +EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) +PLATFORM = unix +endif + +ifeq ($(PLATFORM),macosx) +PLATFORM = unix +TARGET=sdl +endif + +ifeq ($(PLATFORM),unix) +PROFILING_FLAGS = -pg +endif -CONFIG_GAME_DIR = -DGAME_DIR="\"$(GAME_DIR)\"" +ifeq ($(PLATFORM),cross-msdos) +PROGBASE = rocks +PROGNAME = ../$(PROGBASE).exe +TARGET = allegro +endif + +ifeq ($(PLATFORM),cross-win32) +PROGNAME = ../$(PROGBASE).exe +TARGET = sdl +endif + +ifeq ($(TARGET),x11) +SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) +SYS_LDFLAGS = $(X11_LIBS) -lX11 +endif + +ifeq ($(TARGET),sdl) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +endif + +ifeq ($(TARGET),allegro) +SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include +SYS_LDFLAGS = -lalleg +endif + +endif # (PLATFORM != msdos) + + +ifdef RO_GAME_DIR # path to read-only game data specified +CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" +endif + +ifdef RW_GAME_DIR # path to writable game data specified +CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" +endif + +ifdef SCORE_ENTRIES # number of score entries per player specified CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) +endif -CONFIG = $(CONFIG_GAME_DIR) $(SOUNDS) $(JOYSTICK) \ - $(CONFIG_SCORE_ENTRIES) $(XPM_INCLUDE_FILE) +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) -# DEBUG = -DDEBUG -g -ansi -pedantic -Wall -DEBUG = -DDEBUG -g -Wall -# DEBUG = -O6 -# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete) -# SYSTEM = -DSYSV -Ae # for HP-UX -# INCL = -I/usr/include/X11R5 # for HP-UX and others -# INCL = -I/usr/local/X11/include # for SunOS and others -# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm -# # for HP-UX and others -# LIBS = -L/usr/local/X11/lib -lXpm -lX11 -lm -lsocket -R/usr/local/X11/lib -# # for SunOS and others +CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) +DEBUG = -DDEBUG -g +# PROFILING = $(PROFILING_FLAGS) -# LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm -# LIBS = -L/usr/X11R6/lib -lX11 -lm +# OPTIONS = $(DEBUG) -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes +# OPTIONS = -O3 -Wall -ansi -pedantic +# OPTIONS = -O3 -Wall +# OPTIONS = -O3 +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -# LIBS = -L/usr/X11R6/lib $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) -LIBS = -L$(XLIB_PATH) $(EXTRA_X11_LIBS) -lX11 -lm $(EXTRA_LIBS) +ifdef BUILD_DIST # distribution build +OPTIONS = -O3 -Wall +endif + +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -# CFLAGS = -O2 $(CONFIG) $(SYSTEM) -CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL) SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ init.c \ + config.c \ events.c \ tools.c \ screens.c \ - misc.c \ game.c \ editor.c \ - buttons.c \ files.c \ tape.c \ - sound.c \ - joystick.c \ cartoons.c \ - random.c \ - gifload.c \ - gif.c \ - send.c \ - new.c \ network.c \ netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ init.o \ + config.o \ events.o \ tools.o \ screens.o \ - misc.o \ game.o \ editor.o \ - buttons.o \ files.o \ tape.o \ - sound.o \ - joystick.o \ cartoons.o \ - random.o \ - gifload.o \ - gif.o \ - send.o \ - new.o \ network.o \ netserv.o -all: $(PROGNAME) +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_e2g.c \ + conf_esg.c + +CNFS_CMD = ../Scripts/create_element_defs.pl + +TIMESTAMP_FILE = conftime.h + +LIBDIR = libgame +LIBGAME = $(LIBDIR)/libgame.a + +ICONBASE = windows_icon +ifeq ($(PLATFORM),cross-win32) +ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ICON = $(ICONBASE).o +endif + + +all: libgame_dir $(PROGNAME) -$(PROGNAME): $(OBJS) - $(CC) $(CFLAGS) $(OBJS) $(LIBS) -o $(PROGNAME) +$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) + +libgame_dir: + @$(MAKE) -C $(LIBDIR) +$(LIBGAME): + @$(MAKE) -C $(LIBDIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +conf_gfx.h: conf_gfx.c + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c + @$(MAKE) auto-conf + +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) + @date '+"[%Y-%m-%d %H:%M]"' \ + | sed -e 's/^/#define COMPILE_DATE_STRING /' \ + > $(TIMESTAMP_FILE) + +$(ICON): + $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) + echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: - $(CC) $(CFLAGS) -c $*.c + $(CC) $(PROFILING) $(CFLAGS) -c $*.c + +clean-obj: + $(MAKE) -C $(LIBDIR) clean + $(RM) $(OBJS) + $(RM) $(LIBGAME) -clean: - $(RM) $(PROGNAME) $(SERVNAME) $(OBJS) +clean-ico: + $(RM) $(ICONBASE).ico + $(RM) $(ICONBASE).o + +clean-bin: + $(RM) $(PROGNAME) + $(RM) ../*.exe + +clean: clean-obj clean-ico clean-bin + + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# -backup: - ./make_backup.sh +dist-clean: clean-obj depend: + $(MAKE) -C $(LIBDIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))