X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=4bbbcca9c1c8fbb29fb4f4c0905fecf82db2c5e2;hp=9c22aba9ccb2852235cf071626406f93b0f8daba;hb=e51177796149f37de339bda83558c3c49758be93;hpb=463778af29aada177d4a00c566653b92be3b507a diff --git a/src/Makefile b/src/Makefile index 9c22aba9..4bbbcca9 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,11 +1,16 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2002 Holger Schemel, info@artsoft.org # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds Makefile (src) +# ----------------------------------------------------------------------------- +# (c) 1995-2006 Holger Schemel +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: -ifndef PLATFORM # platform not specified -- try auto detection +ifndef PLATFORM # unknown platform -- try auto detection ifdef COMSPEC PLATFORM = msdos else @@ -13,115 +18,157 @@ PLATFORM = unix endif endif -ifdef X11_PATH # path to X11 specified by top level Makefile +ifdef X11_PATH # path to X11 from top level Makefile XINC_PATH = $(X11_PATH)/include XLIB_PATH = $(X11_PATH)/lib X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) +X11_LIBS = -L$(XLIB_PATH) -lX11 endif AR = ar RANLIB = ranlib +ETAGS = etags +RM = rm -f BMP2ICO = bmp2ico WINDRES = windres -ifeq ($(PLATFORM),msdos) # MS-DOS native compiling - -RM = del - -PROGBASE = rocks -PROGNAME = ../$(PROGBASE).exe +PROGBASE = rocksndiamonds -SYS_CFLAGS = -DTARGET_X11 -SYS_LDFLAGS = -s -lalleg +ifdef SPECIAL_EDITION # create special edition +PROGBASE = $(SPECIAL_EDITION) +endif -else # Unix or cross-compiling for MS-DOS and Win32 +PROGNAME = ../$(PROGBASE) -RM = rm -f -PROGBASE = rocksndiamonds -PROGNAME = ../$(PROGBASE) +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),solaris) +ifeq ($(PLATFORM),solaris) # native compiling to Solaris EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) PLATFORM = unix endif -ifeq ($(PLATFORM),macosx) +ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X +EXTRA_LDFLAGS = -lstdc++ PLATFORM = unix -TARGET=sdl +TARGET = sdl endif -ifeq ($(PLATFORM),unix) +ifeq ($(PLATFORM),os2) # native compiling to OS/2 +RANLIB = echo +PROGNAME = ../$(PROGBASE).exe +EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer +EXTRA_LDFLAGS = -lsocket +PLATFORM = unix +TARGET = x11 +endif + +ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-msdos) +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +TARGET = sdl +endif + +ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS PROGBASE = rocks PROGNAME = ../$(PROGBASE).exe TARGET = allegro endif -ifeq ($(PLATFORM),cross-win32) +ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS +PROGBASE = rocks PROGNAME = ../$(PROGBASE).exe -TARGET = sdl +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg +RM = del endif -ifeq ($(TARGET),x11) + +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifeq ($(TARGET),x11) # compiling for X11 target SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) -SYS_LDFLAGS = $(X11_LIBS) -lX11 +SYS_LDFLAGS = $(X11_LIBS) +endif + +ifeq ($(TARGET),sdl) # compiling for SDL target +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) endif -ifeq ($(TARGET),sdl) +ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) endif -ifeq ($(TARGET),allegro) +ifeq ($(TARGET),allegro) # compiling for Allegro target SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include SYS_LDFLAGS = -lalleg endif -endif # (PLATFORM != msdos) +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES # number of score entries per player specified +ifdef SCORE_ENTRIES # number of score entries per player CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +ifdef SPECIAL_EDITION +ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition +CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE +endif +endif +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) -DEBUG = -DDEBUG -g +CONFIG = $(CONFIG_GAME) $(JOYSTICK) +# DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes -OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes +OPTIONS = $(DEBUG) -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 -# OPTIONS = -DSYSV -Ae # may be needed for HP-UX +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -ifdef BUILD_DIST # distribution build +ifdef BUILD_DIST # distribution build OPTIONS = -O3 -Wall endif -CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm SRCS = main.c \ + conf_gfx.c \ + conf_snd.c \ + conf_mus.c \ + conf_hlp.c \ init.c \ config.c \ events.c \ @@ -136,6 +183,10 @@ SRCS = main.c \ netserv.c OBJS = main.o \ + conf_gfx.o \ + conf_snd.o \ + conf_mus.o \ + conf_hlp.o \ init.o \ config.o \ events.o \ @@ -149,30 +200,92 @@ OBJS = main.o \ network.o \ netserv.o +CNFS = conf_gfx.h \ + conf_snd.h \ + conf_mus.h \ + conf_chr.c \ + conf_chr.h \ + conf_cus.c \ + conf_cus.h \ + conf_grp.c \ + conf_grp.h \ + conf_e2g.c \ + conf_esg.c \ + conf_e2s.c \ + conf_fnt.c \ + conf_g2s.c \ + conf_g2m.c \ + conf_var.c \ + conf_act.c + +CNFS_CMD = ../Scripts/create_element_defs.pl + TIMESTAMP_FILE = conftime.h -LIBDIR = libgame -LIBGAME = $(LIBDIR)/libgame.a +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a + +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) ICONBASE = windows_icon ifeq ($(PLATFORM),cross-win32) -ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ifdef SPECIAL_EDITION +ICONSUFFIX = 32x32_$(SPECIAL_EDITION) +else +ICONSUFFIX = 32x32 +endif +ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp ICON = $(ICONBASE).o endif -all: libgame_dir $(PROGNAME) +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + +all: libgame_dir game_em_dir game_sp_dir $(PROGNAME) -$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) libgame_dir: - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) $(LIBGAME): - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + +auto-conf: + @for i in $(CNFS); do \ + echo "$(CNFS_CMD) $$i > $$i"; \ + $(CNFS_CMD) $$i > $$i; \ + done + +conf_gfx.h: conf_gfx.c + @$(MAKE) auto-conf + +conf_snd.h: conf_snd.c + @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) - @date '+"[%Y-%m-%d %H:%M]"' \ +conf_mus.h: conf_mus.c + @$(MAKE) auto-conf + +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) + @date '+"%Y-%m-%d %H:%M"' \ | sed -e 's/^/#define COMPILE_DATE_STRING /' \ > $(TIMESTAMP_FILE) @@ -184,9 +297,13 @@ $(ICON): $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean-obj: - $(MAKE) -C $(LIBDIR) clean + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean $(RM) $(OBJS) $(RM) $(LIBGAME) + $(RM) $(GAME_EM) + $(RM) $(GAME_SP) clean-ico: $(RM) $(ICONBASE).ico @@ -199,14 +316,33 @@ clean-bin: clean: clean-obj clean-ico clean-bin -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: all + cd .. && ./$(PROGBASE) --verbose + +gdb: all + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: all + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- dist-clean: clean-obj +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] + depend: - $(MAKE) -C $(LIBDIR) depend + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))