X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=4bbbcca9c1c8fbb29fb4f4c0905fecf82db2c5e2;hp=4cd0223f346f74ffcf1c2d343fc13504c8065592;hb=e51177796149f37de339bda83558c3c49758be93;hpb=9259f166dce493dc4114eb6e5fff7bc52a281c7b diff --git a/src/Makefile b/src/Makefile index 4cd0223f..4bbbcca9 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,7 +1,7 @@ # ============================================================================= # Rocks'n'Diamonds Makefile (src) # ----------------------------------------------------------------------------- -# (c) 1995-2005 Holger Schemel +# (c) 1995-2006 Holger Schemel # ============================================================================= # ----------------------------------------------------------------------------- @@ -10,7 +10,7 @@ .EXPORT_ALL_VARIABLES: -ifndef PLATFORM # no platform specified -- try auto detection +ifndef PLATFORM # unknown platform -- try auto detection ifdef COMSPEC PLATFORM = msdos else @@ -18,7 +18,7 @@ PLATFORM = unix endif endif -ifdef X11_PATH # path to X11 specified by top level Makefile +ifdef X11_PATH # path to X11 from top level Makefile XINC_PATH = $(X11_PATH)/include XLIB_PATH = $(X11_PATH)/lib X11_INCL = -I$(XINC_PATH) @@ -28,38 +28,36 @@ endif AR = ar RANLIB = ranlib ETAGS = etags +RM = rm -f BMP2ICO = bmp2ico WINDRES = windres -ifeq ($(PLATFORM),msdos) # MS-DOS native compiling - -RM = del - -PROGBASE = rocks -PROGNAME = ../$(PROGBASE).exe +PROGBASE = rocksndiamonds -SYS_CFLAGS = -DTARGET_X11 -SYS_LDFLAGS = -s -lalleg +ifdef SPECIAL_EDITION # create special edition +PROGBASE = $(SPECIAL_EDITION) +endif -else # Unix or cross-compiling for MS-DOS and Win32 +PROGNAME = ../$(PROGBASE) -RM = rm -f -PROGBASE = rocksndiamonds -PROGNAME = ../$(PROGBASE) +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),solaris) +ifeq ($(PLATFORM),solaris) # native compiling to Solaris EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) PLATFORM = unix endif -ifeq ($(PLATFORM),macosx) +ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X +EXTRA_LDFLAGS = -lstdc++ PLATFORM = unix TARGET = sdl endif -ifeq ($(PLATFORM),os2) +ifeq ($(PLATFORM),os2) # native compiling to OS/2 RANLIB = echo PROGNAME = ../$(PROGBASE).exe EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer @@ -68,64 +66,85 @@ PLATFORM = unix TARGET = x11 endif -ifeq ($(PLATFORM),unix) +ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-msdos) +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows +PROGNAME = ../$(PROGBASE).exe +EXTRA_LDFLAGS = -lshfolder -lwsock32 +TARGET = sdl +endif + +ifeq ($(PLATFORM),cross-msdos) # cross-compiling to MS-DOS PROGBASE = rocks PROGNAME = ../$(PROGBASE).exe TARGET = allegro endif -ifeq ($(PLATFORM),cross-win32) -EXTRA_LDFLAGS = -lshfolder -lwsock32 +ifeq ($(PLATFORM),msdos) # native compiling to MS-DOS +PROGBASE = rocks PROGNAME = ../$(PROGBASE).exe -TARGET = sdl +SYS_CFLAGS = -DTARGET_X11 +SYS_LDFLAGS = -s -lalleg +RM = del endif -ifeq ($(TARGET),x11) + +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifeq ($(TARGET),x11) # compiling for X11 target SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) SYS_LDFLAGS = $(X11_LIBS) endif -ifeq ($(TARGET),sdl) +ifeq ($(TARGET),sdl) # compiling for SDL target SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) endif -ifeq ($(TARGET),sdl-static) +ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) endif -ifeq ($(TARGET),allegro) +ifeq ($(TARGET),allegro) # compiling for Allegro target SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include SYS_LDFLAGS = -lalleg endif -endif # (PLATFORM != msdos) +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES # number of score entries per player specified +ifdef SCORE_ENTRIES # number of score entries per player CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +ifdef SPECIAL_EDITION +ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition +CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE +endif +endif +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) -DEBUG = -DDEBUG -g +CONFIG = $(CONFIG_GAME) $(JOYSTICK) +# DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes @@ -135,9 +154,9 @@ OPTIONS = $(DEBUG) -Wall # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 -# OPTIONS = -DSYSV -Ae # may be needed for HP-UX +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -ifdef BUILD_DIST # distribution build +ifdef BUILD_DIST # distribution build OPTIONS = -O3 -Wall endif @@ -195,7 +214,9 @@ CNFS = conf_gfx.h \ conf_e2s.c \ conf_fnt.c \ conf_g2s.c \ - conf_g2m.c + conf_g2m.c \ + conf_var.c \ + conf_act.c CNFS_CMD = ../Scripts/create_element_defs.pl @@ -207,11 +228,19 @@ LIBGAME = $(LIBGAME_DIR)/libgame.a GAME_EM_DIR = game_em GAME_EM = $(GAME_EM_DIR)/game_em.a -RNDLIBS = $(LIBGAME) $(GAME_EM) +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) ICONBASE = windows_icon ifeq ($(PLATFORM),cross-win32) -ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ifdef SPECIAL_EDITION +ICONSUFFIX = 32x32_$(SPECIAL_EDITION) +else +ICONSUFFIX = 32x32 +endif +ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp ICON = $(ICONBASE).o endif @@ -220,7 +249,7 @@ endif # build targets # ----------------------------------------------------------------------------- -all: libgame_dir game_em_dir $(PROGNAME) +all: libgame_dir game_em_dir game_sp_dir $(PROGNAME) $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) @@ -235,6 +264,11 @@ game_em_dir: $(GAME_EM): @$(MAKE) -C $(GAME_EM_DIR) +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) + auto-conf: @for i in $(CNFS); do \ echo "$(CNFS_CMD) $$i > $$i"; \ @@ -250,8 +284,8 @@ conf_snd.h: conf_snd.c conf_mus.h: conf_mus.c @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) - @date '+"[%Y-%m-%d %H:%M]"' \ +$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) + @date '+"%Y-%m-%d %H:%M"' \ | sed -e 's/^/#define COMPILE_DATE_STRING /' \ > $(TIMESTAMP_FILE) @@ -265,9 +299,11 @@ $(ICON): clean-obj: $(MAKE) -C $(LIBGAME_DIR) clean $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean $(RM) $(OBJS) $(RM) $(LIBGAME) $(RM) $(GAME_EM) + $(RM) $(GAME_SP) clean-ico: $(RM) $(ICONBASE).ico @@ -280,6 +316,20 @@ clean-bin: clean: clean-obj clean-ico clean-bin +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: all + cd .. && ./$(PROGBASE) --verbose + +gdb: all + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: all + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + + # ----------------------------------------------------------------------------- # development only # ----------------------------------------------------------------------------- @@ -287,11 +337,12 @@ clean: clean-obj clean-ico clean-bin dist-clean: clean-obj tags: - $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] depend: $(MAKE) -C $(LIBGAME_DIR) depend $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))