X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=2a1afc908ceb0be4d268c3149edd2f8177c95147;hp=a0d7cfa2cce5c5e06e0866b334cd3f523bd38773;hb=b05bf3dca0ec7d951f1113066093843804e5be06;hpb=49600fe866a0590700a684593913fc5674332201 diff --git a/src/Makefile b/src/Makefile index a0d7cfa2..2a1afc90 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile (src) +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2003 Holger Schemel +# (c) 1995-2014 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# src/Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -10,109 +15,111 @@ .EXPORT_ALL_VARIABLES: -ifndef PLATFORM # no platform specified -- try auto detection -ifdef COMSPEC -PLATFORM = msdos -else +ifndef PLATFORM # unknown platform -- default to Unix PLATFORM = unix endif -endif - -ifdef X11_PATH # path to X11 specified by top level Makefile -XINC_PATH = $(X11_PATH)/include -XLIB_PATH = $(X11_PATH)/lib -X11_INCL = -I$(XINC_PATH) -X11_LIBS = -L$(XLIB_PATH) -endif AR = ar RANLIB = ranlib +ETAGS = etags +RM = rm -f -BMP2ICO = bmp2ico +CONVERT = convert WINDRES = windres -ifeq ($(PLATFORM),msdos) # MS-DOS native compiling - -RM = del +CONVERT_ICON_ARGS = -transparent black -background transparent -PROGBASE = rocks -PROGNAME = ../$(PROGBASE).exe +PROGBASE = rocksndiamonds -SYS_CFLAGS = -DTARGET_X11 -SYS_LDFLAGS = -s -lalleg +ifdef SPECIAL_EDITION # create special edition +PROGBASE = $(SPECIAL_EDITION) +endif -else # Unix or cross-compiling for MS-DOS and Win32 +PROGNAME = ../$(PROGBASE) -RM = rm -f -PROGBASE = rocksndiamonds -PROGNAME = ../$(PROGBASE) +# ----------------------------------------------------------------------------- +# configuring platform +# ----------------------------------------------------------------------------- -ifeq ($(PLATFORM),solaris) +ifeq ($(PLATFORM),solaris) # native compiling to Solaris EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) PLATFORM = unix endif -ifeq ($(PLATFORM),macosx) +ifeq ($(PLATFORM),macosx) # native compiling to Mac OS X +EXTRA_LDFLAGS = -lstdc++ PLATFORM = unix -TARGET=sdl +TARGET = sdl endif -ifeq ($(PLATFORM),unix) +ifeq ($(PLATFORM),unix) # native compiling to Unix (generic) PROFILING_FLAGS = -pg endif -ifeq ($(PLATFORM),cross-msdos) -PROGBASE = rocks +ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows PROGNAME = ../$(PROGBASE).exe -TARGET = allegro +EXTRA_LDFLAGS = -lshfolder -lwsock32 +# TARGET = sdl +TARGET = sdl2 endif -ifeq ($(PLATFORM),cross-win32) -EXTRA_LDFLAGS = -lshfolder -PROGNAME = ../$(PROGBASE).exe -TARGET = sdl -endif -ifeq ($(TARGET),x11) -SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) -# SYS_LDFLAGS = $(X11_LIBS) -lX11 -SYS_LDFLAGS = $(XLIB_PATH)/libX11.a +# ----------------------------------------------------------------------------- +# configuring target +# ----------------------------------------------------------------------------- + +ifeq ($(TARGET),sdl) # compiling for SDL target +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs) endif -ifeq ($(TARGET),sdl) -SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) -ifeq ($(PLATFORM),macosx) -SYS_LDFLAGS = -lSDL_image -lSDL_mixer -lsmpeg $(shell sdl-config --libs) -else -SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) +ifeq ($(TARGET),sdl2) # compiling for SDL2 target +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs) endif + +ifeq ($(TARGET),sdl-static) # compiling for SDL target (static) +SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) +SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs) endif -ifeq ($(TARGET),allegro) -SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include -SYS_LDFLAGS = -lalleg +ifeq ($(TARGET),sdl2-static) # compiling for SDL2 target (static) +SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags) +SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod +SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs) endif -endif # (PLATFORM != msdos) +# ----------------------------------------------------------------------------- +# configuring compile-time definitions +# ----------------------------------------------------------------------------- -ifdef RO_GAME_DIR # path to read-only game data specified +ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif -ifdef RW_GAME_DIR # path to writable game data specified +ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif -ifdef SCORE_ENTRIES # number of score entries per player specified +ifdef SCORE_ENTRIES # number of score entries per player CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif -CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +ifdef SPECIAL_EDITION +ifeq ($(SPECIAL_EDITION),rnd_jue) # create special edition +CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE +endif +endif +CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) +CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL) -CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) +CONFIG = $(CONFIG_GAME) $(JOYSTICK) DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) @@ -123,14 +130,14 @@ OPTIONS = $(DEBUG) -Wall # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 -# OPTIONS = -DSYSV -Ae # may be needed for HP-UX +# OPTIONS = -DSYSV -Ae # may be needed for HP-UX -ifdef BUILD_DIST # distribution build +ifdef BUILD_DIST # distribution build OPTIONS = -O3 -Wall endif -CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm +CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm SRCS = main.c \ @@ -183,35 +190,66 @@ CNFS = conf_gfx.h \ conf_e2s.c \ conf_fnt.c \ conf_g2s.c \ - conf_g2m.c + conf_g2m.c \ + conf_var.c \ + conf_act.c -CNFS_CMD = ../Scripts/create_element_defs.pl +CNFS_CMD = ../build-scripts/create_element_defs.pl TIMESTAMP_FILE = conftime.h -LIBDIR = libgame -LIBGAME = $(LIBDIR)/libgame.a +LIBGAME_DIR = libgame +LIBGAME = $(LIBGAME_DIR)/libgame.a + +GAME_EM_DIR = game_em +GAME_EM = $(GAME_EM_DIR)/game_em.a + +GAME_SP_DIR = game_sp +GAME_SP = $(GAME_SP_DIR)/game_sp.a + +RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) +AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h ICONBASE = windows_icon +ICON_BASEPATH = ../Special/Icons/windows_icons ifeq ($(PLATFORM),cross-win32) -ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp +ifdef SPECIAL_EDITION +# ICONSUFFIX = 32x32_$(SPECIAL_EDITION) +ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION) +else +# ICONSUFFIX = 32x32 +ICON_PATH = $(ICON_BASEPATH)/default +endif +# ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp ICON = $(ICONBASE).o endif +GRAPHICS_DIR = ../graphics + # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- -all: libgame_dir $(PROGNAME) +all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir -$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON) - $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) +$(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON) + $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) libgame_dir: - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) $(LIBGAME): - @$(MAKE) -C $(LIBDIR) + @$(MAKE) -C $(LIBGAME_DIR) + +game_em_dir: + @$(MAKE) -C $(GAME_EM_DIR) +$(GAME_EM): + @$(MAKE) -C $(GAME_EM_DIR) + +game_sp_dir: + @$(MAKE) -C $(GAME_SP_DIR) +$(GAME_SP): + @$(MAKE) -C $(GAME_SP_DIR) auto-conf: @for i in $(CNFS); do \ @@ -219,31 +257,47 @@ auto-conf: $(CNFS_CMD) $$i > $$i; \ done -conf_gfx.h: conf_gfx.c +auto-conf-clean: + @for i in $(CNFS); do \ + echo "$(RM) $$i"; \ + $(RM) $$i; \ + done + +conf_gfx.h: conf_gfx.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_snd.h: conf_snd.c +conf_snd.h: conf_snd.c $(CNFS_CMD) @$(MAKE) auto-conf -conf_mus.h: conf_mus.c +conf_mus.h: conf_mus.c $(CNFS_CMD) @$(MAKE) auto-conf -$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) - @date '+"[%Y-%m-%d %H:%M]"' \ +# $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP) +$(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS) + @date '+"%Y-%m-%d %H:%M"' \ | sed -e 's/^/#define COMPILE_DATE_STRING /' \ > $(TIMESTAMP_FILE) $(ICON): - $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) +# $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico + $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: $(CC) $(PROFILING) $(CFLAGS) -c $*.c +graphics_dir: + @$(MAKE) -C $(GRAPHICS_DIR) + clean-obj: - $(MAKE) -C $(LIBDIR) clean + $(MAKE) -C $(LIBGAME_DIR) clean + $(MAKE) -C $(GAME_EM_DIR) clean + $(MAKE) -C $(GAME_SP_DIR) clean $(RM) $(OBJS) - $(RM) $(LIBGAME) + $(RM) $(RNDLIBS) +# $(RM) $(LIBGAME) +# $(RM) $(GAME_EM) +# $(RM) $(GAME_SP) clean-ico: $(RM) $(ICONBASE).ico @@ -255,6 +309,23 @@ clean-bin: clean: clean-obj clean-ico clean-bin +clean-git: clean auto-conf-clean + @$(MAKE) -C $(GRAPHICS_DIR) clean + + +# ----------------------------------------------------------------------------- +# run and test targets +# ----------------------------------------------------------------------------- + +run: + cd .. && ./$(PROGBASE) --verbose + +gdb: + cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE) + +valgrind: + cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out + # ----------------------------------------------------------------------------- # development only @@ -262,8 +333,13 @@ clean: clean-obj clean-ico clean-bin dist-clean: clean-obj +tags: + $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] + depend: - $(MAKE) -C $(LIBDIR) depend + $(MAKE) -C $(LIBGAME_DIR) depend + $(MAKE) -C $(GAME_EM_DIR) depend + $(MAKE) -C $(GAME_SP_DIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend))