X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2FMakefile;h=0db8f54d511017105f573f6f2242f89ea5e5245b;hp=126f07337755724a5d45a0c5f70da6f24b645359;hb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5;hpb=08070d4e9c59d68b73682bb586ba9002c17386a8 diff --git a/src/Makefile b/src/Makefile index 126f0733..0db8f54d 100644 --- a/src/Makefile +++ b/src/Makefile @@ -31,6 +31,7 @@ endif AR = ar RANLIB = ranlib ETAGS = etags +STRIP = strip RM = rm -f CONVERT = convert @@ -57,6 +58,14 @@ PROGNAME = ../$(PROGBASE).exe EXTRA_LDFLAGS = -lshfolder -lwsock32 endif +ifeq ($(PLATFORM),emscripten) # compiling with Emscripten +PROGNAME = ../$(PROGBASE).js +CC = emcc +AR = emar +RANLIB = emranlib +STRIP = true +endif + ifdef BUILD_DIST # distribution build ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X MAC_TARGET_VERSION_MIN = 10.7 @@ -84,9 +93,17 @@ endif # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)]) ifeq ($(TARGET),sdl2) # compiling for SDL2 target +ifeq ($(PLATFORM),emscripten) +SDL_LIBS = -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_NET=2 -s USE_ZLIB=1 +SDL_FMTS = -s SDL2_IMAGE_FORMATS='["bmp","png","pcx","xpm"]' +EXTRA_CFLAGS = $(SDL_LIBS) +EXTRA_LDFLAGS = $(SDL_FMTS) -s INITIAL_MEMORY=65536000 -s ALLOW_MEMORY_GROWTH=1 --preload-file ../graphics/ --preload-file ../sounds/ --preload-file ../levels/ --preload-file ../music/ -s NO_EXIT_RUNTIME=0 -s ASYNCIFY -O2 +else SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net +endif + SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags) -SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) +SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz endif @@ -124,7 +141,7 @@ OPTIONS = -O2 -Wall endif CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG) -LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz +LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) SRCS = main.c \ @@ -233,7 +250,7 @@ all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) gra $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON) $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME) ifdef BUILD_DIST - strip $(PROGNAME) + $(STRIP) $(PROGNAME) endif libgame_dir: @@ -316,7 +333,10 @@ clean-ico: clean-bin: $(RM) $(PROGNAME) - $(RM) ../*.exe + $(RM) $(PROGNAME).exe + $(RM) $(PROGNAME).js + $(RM) $(PROGNAME).wasm + $(RM) $(PROGNAME).data clean: clean-obj clean-ico clean-bin