X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=levels%2FClassic_Games%2Fclassic_emerald_mine%2Fhelptext.conf;fp=levels%2FClassic_Games%2Fclassic_emerald_mine%2Fhelptext.conf;h=b759626e13f64fd298719e2031bb04e9e3b0ce54;hp=0000000000000000000000000000000000000000;hb=14d14d427291e29f00d32640a7ee0a652c9bf074;hpb=440c03145dbe622d32b39acb9b3d4fc5604f523d diff --git a/levels/Classic_Games/classic_emerald_mine/helptext.conf b/levels/Classic_Games/classic_emerald_mine/helptext.conf new file mode 100644 index 00000000..b759626e --- /dev/null +++ b/levels/Classic_Games/classic_emerald_mine/helptext.conf @@ -0,0 +1,61 @@ + +# ============================================================================= +# Emerald Mine V4 style info screen text definitions +# ============================================================================= + +player_1: The first player: Collect all emeralds and find the exit! + +player_2: The second player: In team mode, the second player also has to reach the exit + +sand: Sand: Can only be removed by the player and the amoeba + +steelwall: Indestructible wall: Nothing can remove or destroy this wall + +wall: Normal wall: This kind of wall can be destroyed by explosions + +wall_slippery: Slippery wall: This wall is unsteady, so things like rocks or bombs slip down from it + +rock: Rock: Can be pushed and used to smash enemies + +emerald: Emerald: A certain amount of emeralds must be collected before the exit opens + +diamond: Diamond: Counts as 3 emeralds, but can be smashed by rocks or eaten by Yam Yams + +bomb: Bomb: Can be pushed and explodes if it falls on the ground or when hit by a rock + +nut: Nut: Contains an emerald and can be smashed with a rock + +robot: Robot: Always follows the player, but can be distracted by the robot wheel + +spaceship: Spaceship: Always tries to follow walls on their left side + +bug: Bug: Follows the right side of walls and turns into 8 emeralds and 1 diamond if destroyed + +yamyam: Yam Yam: Eats diamonds and turns into 9 new objects when smashed + +em_key_1: Keys: Needed to pass the gates of the same color + +em_gate_1: Gates: Can only be passed with the right key and if the field behind is empty + +em_gate_1_gray: Gray gates: They also require a colored key, but which one? + +dynamite: Dynamite: Can be collected and dropped again to destroy objects or kill enemies + +amoeba_wet: Amoeba: Spreads all over the level. Spaceships and bugs explode if they touch the amoeba + +quicksand_empty: Quicksand: Rocks can float through it, and the amoeba can spread through it + +invisible_wall: Invisible wall: Behaves like normal wall, but is invisible + +magic_wall: Magic wall: Turns rocks, emeralds and diamonds into each other when they fall on it + +robot_wheel: Robot wheel: When pressed by the player, it distracts the robots from the player + +acid: Acid: Everything that falls or moves into acid is gone forever -- including the player! + +exit_closed: Closed Exit: Does not open before the player has collected enough emeralds + +exit_open: Open Exit: If the player enters the exit, the game is won! + +# this entry must be empty -- it is used as a placeholder to separate entries +empty_space: