X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=cbce7ef0a7e2d251fafb68860443cf696897eaa9;hp=ea1154ef1c2ea54566dc97b86ab836b3fda47884;hb=01342840f91b6a1a215d4f7ed90cddbe7da18099;hpb=401f78b66d66488fe465945bef36b10faa6b55ef diff --git a/Makefile b/Makefile index ea1154ef..cbce7ef0 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2007 Holger Schemel +# (c) 1995-2014 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,16 +21,17 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) # default is '.' to be able to run program without installation # RO_GAME_DIR = /usr/games +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) # default is '.' to be able to run program without installation # RW_GAME_DIR = /var/games +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK @@ -37,12 +43,11 @@ X11_PATH = /usr/X11R6 # uncomment to install game in single-user environment (default) # SCORE_ENTRIES = MANY_PER_NAME -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp +# path for cross-compiling (only needed for non-native Windows build) CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc # compile special edition of R'n'D instead of the normal (classic) version -SPECIAL_EDITION = rnd_jue +# SPECIAL_EDITION = rnd_jue # ----------------------------------------------------------------------------- @@ -54,8 +59,7 @@ SPECIAL_EDITION = rnd_jue SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl +DEFAULT_TARGET = sdl2 # ----------------------------------------------------------------------------- @@ -65,17 +69,11 @@ DEFAULT_TARGET = sdl all: @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) -x11: - @$(MAKE_CMD) TARGET=x11 - sdl: @$(MAKE_CMD) TARGET=sdl -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +sdl2: + @$(MAKE_CMD) TARGET=sdl2 mac: @$(MAKE_CMD) PLATFORM=macosx @@ -83,15 +81,12 @@ mac: mac-static: @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static -msdos: - @$(MAKE_CMD) PLATFORM=msdos +mac2-static: + @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl2-static os2: @$(MAKE_CMD) PLATFORM=os2 -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos - cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 @@ -130,14 +125,16 @@ enginetestnew: all leveltest: all ./Scripts/make_enginetest.sh leveltest +levelsketch_images: all + ./Scripts/make_levelsketch_images.sh + backup: - ./Scripts/make_backup.sh src 1 + ./Scripts/make_backup.sh src tar -backup2: - ./Scripts/make_backup.sh src 2 +backup-net-copy: + ./Scripts/make_backup.sh src scp -backup3: - ./Scripts/make_backup.sh src 3 +backup-all: backup backup-net-copy backup_lev: ./Scripts/make_backup.sh lev @@ -148,62 +145,67 @@ backup_gfx: # prerelease: # ./Scripts/make_prerelease.sh +jue: + @$(MAKE) SPECIAL_EDITION=rnd_jue all + +jue-win: + @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32 + dist-clean: @$(MAKE_CMD) dist-clean dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 - -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 dist-build-macosx: - # (this is done by "dist-package-macosx" target) +# (this is done by "dist-package-macosx" target) + +dist-build-macosx-ppc: +# (this is done by "dist-package-macosx-ppc" target) dist-package-unix: ./Scripts/make_dist.sh unix . -dist-package-msdos: - ./Scripts/make_dist.sh dos . - dist-package-win32: ./Scripts/make_dist.sh win . dist-package-macosx: ./Scripts/make_dist.sh mac . $(MAKE) +dist-package-macosx-ppc: + ./Scripts/make_dist.sh mac-ppc . $(MAKE) + dist-upload-unix: ./Scripts/make_dist.sh unix . upload -dist-upload-msdos: - ./Scripts/make_dist.sh dos . upload - dist-upload-win32: ./Scripts/make_dist.sh win . upload dist-upload-macosx: ./Scripts/make_dist.sh mac . upload +dist-upload-macosx-ppc: + ./Scripts/make_dist.sh mac-ppc . upload + dist-build-all: $(MAKE) clean $(MAKE) dist-build-unix ; $(MAKE) dist-clean $(MAKE) dist-build-win32 ; $(MAKE) dist-clean -# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean dist-package-all: $(MAKE) dist-package-unix $(MAKE) dist-package-win32 $(MAKE) dist-package-macosx -# $(MAKE) dist-package-msdos + $(MAKE) dist-package-macosx-ppc dist-upload-all: $(MAKE) dist-upload-unix $(MAKE) dist-upload-win32 $(MAKE) dist-upload-macosx -# $(MAKE) dist-upload-msdos + $(MAKE) dist-upload-macosx-ppc dist-all: dist-build-all dist-package-all @@ -213,4 +215,4 @@ tags: $(MAKE_CMD) tags depend dep: - $(MAKE_CMD) depend + $(MAKE_CMD) TARGET=$(DEFAULT_TARGET) depend