X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=cb3e37f43728e422859a82473271b5c02721eaea;hp=3e80fafdb06b61c2b2bce6eb92d065fda7deb568;hb=HEAD;hpb=629ac5b85f0d60b24828590de3430c52f42607dc diff --git a/Makefile b/Makefile index 3e80fafd..a8213040 100644 --- a/Makefile +++ b/Makefile @@ -1,59 +1,250 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos - -# specify path to X11 on your system -# if undefined, use system defaults (works fine with Linux/gcc) -# X11_PATH = /usr/X11 +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# specify path to install game data (graphics, sounds, levels, scores) -# default is '.', so you can play without installing game data somewhere -# GAME_DIR = /usr/local/games +# directory for (read-only) game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# BASE_PATH = . +# use the following setting for Debian / Ubuntu installations: +# BASE_PATH = /usr/share/games/rocksndiamonds -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32 +CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32 -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -# SCORE_ENTRIES = MANY_PER_NAME -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= build-projects/android + +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - $(MAKE_CMD) + @$(MAKE_CMD) + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 -solaris: - $(MAKE_CMD) PLATFORM=solaris +cross-win64: + @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64 + +android-prepare: + @$(MAKE_CMD_ANDROID) prepare + +android-package: + @$(MAKE_CMD_ANDROID) package + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package + +emscripten: + @emmake $(MAKE_CMD) PLATFORM=emscripten clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + + +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- + +MAKE_ENGINETEST = ./tests/enginetest/enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + +auto-conf: + @$(MAKE_CMD) auto-conf + +conf-time: + @$(MAKE_CMD) conf-time + +conf-hash: + @$(MAKE_CMD) conf-hash + +run: all + @$(MAKE_CMD) run + +gdb: all + @$(MAKE_CMD) gdb + +valgrind: all + @$(MAKE_CMD) valgrind + +tags: + $(MAKE_CMD) tags + +depend dep: + $(MAKE_CMD) depend + +enginetest: all + $(MAKE_ENGINETEST) + +levelsketch_images: all + $(MAKE_LEVELSKETCH) + + +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- + +MAKE_DIST = ./Scripts/make_dist.sh + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-linux: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-win64: + @BUILD_DIST=TRUE $(MAKE) cross-win64 + +dist-build-mac: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android + +dist-build-emscripten: + @BUILD_DIST=TRUE $(MAKE) emscripten + +dist-package-linux: + $(MAKE_DIST) package linux + +dist-package-win32: + $(MAKE_DIST) package win32 + +dist-package-win64: + $(MAKE_DIST) package win64 + +dist-package-mac: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-package-emscripten: + $(MAKE_DIST) package emscripten + +dist-copy-package-linux: + $(MAKE_DIST) copy-package linux + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win32 + +dist-copy-package-win64: + $(MAKE_DIST) copy-package win64 + +dist-copy-package-mac: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-copy-package-emscripten: + $(MAKE_DIST) copy-package emscripten + +dist-upload-linux: + $(MAKE_DIST) upload linux + +dist-upload-win32: + $(MAKE_DIST) upload win32 + +dist-upload-win64: + $(MAKE_DIST) upload win64 + +dist-upload-mac: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-upload-emscripten: + $(MAKE_DIST) upload emscripten + +dist-deploy-emscripten: + $(MAKE_DIST) deploy emscripten + +dist-package-all: + $(MAKE) dist-package-linux + $(MAKE) dist-package-win32 + $(MAKE) dist-package-win64 + $(MAKE) dist-package-mac + $(MAKE) dist-package-android + $(MAKE) dist-package-emscripten + +dist-copy-package-all: + $(MAKE) dist-copy-package-linux + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-win64 + $(MAKE) dist-copy-package-mac + $(MAKE) dist-copy-package-android + $(MAKE) dist-copy-package-emscripten + +dist-upload-all: + $(MAKE) dist-upload-linux + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-win64 + $(MAKE) dist-upload-mac + $(MAKE) dist-upload-android + $(MAKE) dist-upload-emscripten + +dist-deploy-all: + $(MAKE) dist-deploy-emscripten + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all dist-deploy-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +deploy-all: dist-deploy-all + +release-all: dist-release-all