X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=bdd285b5e775938c501bd4dd53fd57723470f574;hp=3e80fafdb06b61c2b2bce6eb92d065fda7deb568;hb=4386c0ac1665619412148f1eb907f6d366a70d7d;hpb=d4c11da68a7271553ca5591adfae54fd3b45011f diff --git a/Makefile b/Makefile index 3e80fafd..bdd285b5 100644 --- a/Makefile +++ b/Makefile @@ -1,35 +1,34 @@ #=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # +# Makefile for Rocks'n'Diamonds # +# (c) 1995-2002 Holger Schemel, info@artsoft.org # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# -# specify your favorite ANSI C compiler +# specify command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos +# specify command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make # specify path to X11 on your system -# if undefined, use system defaults (works fine with Linux/gcc) -# X11_PATH = /usr/X11 +X11_PATH = /usr/X11R6 + +# specify directory for read-only game data (like graphics, sounds, levels) +# default is '.', so you can play without installing game data somewhere +# RO_GAME_DIR = /usr/games -# specify path to install game data (graphics, sounds, levels, scores) +# specify directory for writable game data (like highscore files) # default is '.', so you can play without installing game data somewhere -# GAME_DIR = /usr/local/games +# RW_GAME_DIR = /var/games # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS - # choose if you want to allow many global score file entries for one player # default is 'MANY_PER_NAME' # when installing the game in a multi user environment, choose this @@ -37,23 +36,126 @@ CC = gcc # when installing the game in a single user environment, choose this # SCORE_ENTRIES = MANY_PER_NAME +# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) +CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp +CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc + #-----------------------------------------------------------------------------# # you should not need to change anything below # #-----------------------------------------------------------------------------# .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +DEFAULT_TARGET = x11 +# DEFAULT_TARGET = sdl all: - $(MAKE_CMD) + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) + +x11: + @$(MAKE_CMD) TARGET=x11 + +sdl: + @$(MAKE_CMD) TARGET=sdl solaris: - $(MAKE_CMD) PLATFORM=solaris + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +msdos: + @$(MAKE_CMD) PLATFORM=msdos + +cross-msdos: + @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + + +#-----------------------------------------------------------------------------# +# development only stuff # +#-----------------------------------------------------------------------------# + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose + +gdb: + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds + +enginetest: + ./Scripts/make_enginetest.sh + +enginetestfast: + ./Scripts/make_enginetest.sh fast + +backup: + ./Scripts/make_backup.sh src + +backup_lev: + ./Scripts/make_backup.sh lev + +backup_gfx: + ./Scripts/make_backup.sh gfx + +dist-unix: + ./Scripts/make_dist.sh unix . + +dist-msdos: + ./Scripts/make_dist.sh dos . + +dist-win32: + ./Scripts/make_dist.sh win . + +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx + +upload-all: upload-unix upload-msdos upload-win32 upload-macosx + +depend dep: + $(MAKE_CMD) depend