X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=75fde6be5e40b15ae56b27ec64ba6fce4e88df0d;hp=3794cd878840e9bb6928fe6e8690ea0dc2dcdf2e;hb=e51177796149f37de339bda83558c3c49758be93;hpb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d diff --git a/Makefile b/Makefile index 3794cd87..75fde6be 100644 --- a/Makefile +++ b/Makefile @@ -1,54 +1,73 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2000 Holger Schemel, info@artsoft.org # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2007 Holger Schemel +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -X11_PATH = /usr/X11 +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make + +# path to X11 on your system +X11_PATH = /usr/X11R6 -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation # RO_GAME_DIR = /usr/games +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation # RW_GAME_DIR = /var/games +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment # SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this +# uncomment to install game in single-user environment (default) # SCORE_ENTRIES = MANY_PER_NAME -# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) -CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp -CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) +CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp +CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# compile special edition of R'n'D instead of the normal (classic) version +# SPECIAL_EDITION = rnd_jue -.EXPORT_ALL_VARIABLES: -MAKE = make +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) x11: @$(MAKE_CMD) TARGET=x11 @@ -62,9 +81,18 @@ solaris: solaris-sdl: @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +mac: + @$(MAKE_CMD) PLATFORM=macosx + +mac-static: + @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static + msdos: @$(MAKE_CMD) PLATFORM=msdos +os2: + @$(MAKE_CMD) PLATFORM=os2 + cross-msdos: @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos @@ -75,12 +103,47 @@ clean: @$(MAKE_CMD) clean -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# development, test, distribution build and packaging targets +# ----------------------------------------------------------------------------- + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: all + @$(MAKE_CMD) run + +gdb: all + @$(MAKE_CMD) gdb + +valgrind: all + @$(MAKE_CMD) valgrind + +enginetest: all + ./Scripts/make_enginetest.sh + +enginetestcustom: all + ./Scripts/make_enginetest.sh custom + +enginetestfast: all + ./Scripts/make_enginetest.sh fast + +enginetestnew: all + ./Scripts/make_enginetest.sh new + +leveltest: all + ./Scripts/make_enginetest.sh leveltest + +levelsketch_images: all + ./Scripts/make_levelsketch_images.sh backup: - ./Scripts/make_backup.sh src + ./Scripts/make_backup.sh src tar + +backup-net-copy: + ./Scripts/make_backup.sh src scp + +backup-net: backup backup-net-copy backup_lev: ./Scripts/make_backup.sh lev @@ -88,25 +151,78 @@ backup_lev: backup_gfx: ./Scripts/make_backup.sh gfx -dist-unix: +# prerelease: +# ./Scripts/make_prerelease.sh + +jue: + @$(MAKE) SPECIAL_EDITION=rnd_jue all + +jue-win: + @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32 + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-macosx: + # (this is done by "dist-package-macosx" target) + +dist-package-unix: ./Scripts/make_dist.sh unix . -dist-msdos: +dist-package-msdos: ./Scripts/make_dist.sh dos . -dist-win32: +dist-package-win32: ./Scripts/make_dist.sh win . -dist-clean: - @$(MAKE_CMD) dist-clean +dist-package-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +dist-upload-unix: + ./Scripts/make_dist.sh unix . upload + +dist-upload-msdos: + ./Scripts/make_dist.sh dos . upload + +dist-upload-win32: + ./Scripts/make_dist.sh win . upload + +dist-upload-macosx: + ./Scripts/make_dist.sh mac . upload dist-build-all: $(MAKE) clean - @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean - @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean - @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean +# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +dist-package-all: + $(MAKE) dist-package-unix + $(MAKE) dist-package-win32 + $(MAKE) dist-package-macosx +# $(MAKE) dist-package-msdos + +dist-upload-all: + $(MAKE) dist-upload-unix + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-macosx +# $(MAKE) dist-upload-msdos + +dist-all: dist-build-all dist-package-all + +upload-all: dist-upload-all -dist-all: dist-build-all dist-unix dist-msdos dist-win32 +tags: + $(MAKE_CMD) tags depend dep: $(MAKE_CMD) depend