X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=69fbf226a8305e0aae3ec98533917107999b05c5;hp=0c22aefb3fa9bcb1696e9a9c507b3dde989eaf00;hb=HEAD;hpb=68ce14c8ea8794fbf2c8af7c7119a514b024f7c4 diff --git a/Makefile b/Makefile index 0c22aefb..a8213040 100644 --- a/Makefile +++ b/Makefile @@ -1,161 +1,250 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2002 Holger Schemel, info@artsoft.org # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify command name of your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler # (this must be set to "cc" for some systems) CC = gcc -# specify command name of GNU make on your system +# command name of GNU make on your system # (this must be set to "gmake" for some systems) MAKE = make -# specify path to X11 on your system -X11_PATH = /usr/X11R6 - -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere -# RO_GAME_DIR = /usr/games +# directory for (read-only) game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# BASE_PATH = . +# use the following setting for Debian / Ubuntu installations: +# BASE_PATH = /usr/share/games/rocksndiamonds -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere -# RW_GAME_DIR = /var/games - -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -# SCORE_ENTRIES = MANY_PER_NAME +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32 +CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32 -# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) -CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp -CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: SRC_DIR = src +ANDROID_DIR ?= build-projects/android + MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl -all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- -x11: - @$(MAKE_CMD) TARGET=x11 +all: + @$(MAKE_CMD) -sdl: - @$(MAKE_CMD) TARGET=sdl +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 +cross-win64: + @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64 -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +android-prepare: + @$(MAKE_CMD_ANDROID) prepare -mac: - @$(MAKE_CMD) PLATFORM=macosx +android-package: + @$(MAKE_CMD_ANDROID) package -msdos: - @$(MAKE_CMD) PLATFORM=msdos +android-clean: + @$(MAKE_CMD_ANDROID) clean -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos +android: android-package -cross-win32: - @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 +emscripten: + @emmake $(MAKE_CMD) PLATFORM=emscripten clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +clean-android: android-clean -auto-conf: - @$(MAKE_CMD) auto-conf -run: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- -gdb: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds +MAKE_ENGINETEST = ./tests/enginetest/enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh -enginetest: - ./Scripts/make_enginetest.sh +auto-conf: + @$(MAKE_CMD) auto-conf -enginetestfast: - ./Scripts/make_enginetest.sh fast +conf-time: + @$(MAKE_CMD) conf-time -backup: - ./Scripts/make_backup.sh src +conf-hash: + @$(MAKE_CMD) conf-hash -backup_lev: - ./Scripts/make_backup.sh lev +run: all + @$(MAKE_CMD) run -backup_gfx: - ./Scripts/make_backup.sh gfx +gdb: all + @$(MAKE_CMD) gdb -dist-unix: - ./Scripts/make_dist.sh unix . +valgrind: all + @$(MAKE_CMD) valgrind -dist-msdos: - ./Scripts/make_dist.sh dos . +tags: + $(MAKE_CMD) tags -dist-win32: - ./Scripts/make_dist.sh win . +depend dep: + $(MAKE_CMD) depend -dist-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) +enginetest: all + $(MAKE_ENGINETEST) -upload-unix: - ./Scripts/make_dist.sh unix . upload +levelsketch_images: all + $(MAKE_LEVELSKETCH) -upload-msdos: - ./Scripts/make_dist.sh dos . upload -upload-win32: - ./Scripts/make_dist.sh win . upload +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- -upload-macosx: - ./Scripts/make_dist.sh mac . upload +MAKE_DIST = ./Scripts/make_dist.sh dist-clean: @$(MAKE_CMD) dist-clean -dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-linux: + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos +dist-build-win64: + @BUILD_DIST=TRUE $(MAKE) cross-win64 -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean - $(MAKE) dist-build-msdos ; $(MAKE) dist-clean +dist-build-mac: + @BUILD_DIST=TRUE $(MAKE) -dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android -upload-all: upload-unix upload-msdos upload-win32 upload-macosx +dist-build-emscripten: + @BUILD_DIST=TRUE $(MAKE) emscripten -depend dep: - $(MAKE_CMD) depend +dist-package-linux: + $(MAKE_DIST) package linux + +dist-package-win32: + $(MAKE_DIST) package win32 + +dist-package-win64: + $(MAKE_DIST) package win64 + +dist-package-mac: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-package-emscripten: + $(MAKE_DIST) package emscripten + +dist-copy-package-linux: + $(MAKE_DIST) copy-package linux + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win32 + +dist-copy-package-win64: + $(MAKE_DIST) copy-package win64 + +dist-copy-package-mac: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-copy-package-emscripten: + $(MAKE_DIST) copy-package emscripten + +dist-upload-linux: + $(MAKE_DIST) upload linux + +dist-upload-win32: + $(MAKE_DIST) upload win32 + +dist-upload-win64: + $(MAKE_DIST) upload win64 + +dist-upload-mac: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-upload-emscripten: + $(MAKE_DIST) upload emscripten + +dist-deploy-emscripten: + $(MAKE_DIST) deploy emscripten + +dist-package-all: + $(MAKE) dist-package-linux + $(MAKE) dist-package-win32 + $(MAKE) dist-package-win64 + $(MAKE) dist-package-mac + $(MAKE) dist-package-android + $(MAKE) dist-package-emscripten + +dist-copy-package-all: + $(MAKE) dist-copy-package-linux + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-win64 + $(MAKE) dist-copy-package-mac + $(MAKE) dist-copy-package-android + $(MAKE) dist-copy-package-emscripten + +dist-upload-all: + $(MAKE) dist-upload-linux + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-win64 + $(MAKE) dist-upload-mac + $(MAKE) dist-upload-android + $(MAKE) dist-upload-emscripten + +dist-deploy-all: + $(MAKE) dist-deploy-emscripten + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all dist-deploy-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +deploy-all: dist-deploy-all + +release-all: dist-release-all