X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=68745a5d615e1e4bdab3a2ddabb27d43e3ffdcbc;hp=f047a8076d112e84c3d14e78602378e931ae8f71;hb=509de895d1472ff67aee25be488c54c98cd19683;hpb=a2c9a458aaa4ac568f07ecd25b19fbca3f766e6b diff --git a/Makefile b/Makefile index f047a807..68745a5d 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2003 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,30 +21,26 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp -CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc # ----------------------------------------------------------------------------- # there should be no need to change anything below @@ -48,10 +49,10 @@ CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc .EXPORT_ALL_VARIABLES: SRC_DIR = src -MAKE_CMD = $(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= android -DEFAULT_TARGET = x11 -# DEFAULT_TARGET = sdl +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) # ----------------------------------------------------------------------------- @@ -59,112 +60,174 @@ DEFAULT_TARGET = x11 # ----------------------------------------------------------------------------- all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) - -x11: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) sdl: @$(MAKE_CMD) TARGET=sdl -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +sdl2: + @$(MAKE_CMD) TARGET=sdl2 mac: @$(MAKE_CMD) PLATFORM=macosx -msdos: - @$(MAKE_CMD) PLATFORM=msdos - -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos - cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 +android-compile: + @$(MAKE_CMD_ANDROID) compile + +android-package: + @$(MAKE_CMD_ANDROID) package + +android-install: + @$(MAKE_CMD_ANDROID) install + +android-assets-toc: + @$(MAKE_CMD_ANDROID) assets-toc + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package + clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + # ----------------------------------------------------------------------------- -# development only +# development targets # ----------------------------------------------------------------------------- +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + auto-conf: @$(MAKE_CMD) auto-conf -run: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose +run: all + @$(MAKE_CMD) run -gdb: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds +gdb: all + @$(MAKE_CMD) gdb -valgrind: - valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out +valgrind: all + @$(MAKE_CMD) valgrind -enginetest: - ./Scripts/make_enginetest.sh +tags: + $(MAKE_CMD) tags -enginetestfast: - ./Scripts/make_enginetest.sh fast - -backup: - ./Scripts/make_backup.sh src - -backup_lev: - ./Scripts/make_backup.sh lev +depend dep: + $(MAKE_CMD) depend -backup_gfx: - ./Scripts/make_backup.sh gfx +enginetest: all + $(MAKE_ENGINETEST) -dist-unix: - ./Scripts/make_dist.sh unix . +enginetestcustom: all + $(MAKE_ENGINETEST) custom -dist-msdos: - ./Scripts/make_dist.sh dos . +enginetestfast: all + $(MAKE_ENGINETEST) fast -dist-win32: - ./Scripts/make_dist.sh win . +enginetestnew: all + $(MAKE_ENGINETEST) new -dist-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) +leveltest: all + $(MAKE_ENGINETEST) leveltest -upload-unix: - ./Scripts/make_dist.sh unix . upload +levelsketch_images: all + $(MAKE_LEVELSKETCH) -upload-msdos: - ./Scripts/make_dist.sh dos . upload -upload-win32: - ./Scripts/make_dist.sh win . upload +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- -upload-macosx: - ./Scripts/make_dist.sh mac . upload +MAKE_DIST = ./Scripts/make_dist.sh dist-clean: @$(MAKE_CMD) dist-clean +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos +dist-build-macosx: + @BUILD_DIST=TRUE $(MAKE) -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean - $(MAKE) dist-build-msdos ; $(MAKE) dist-clean +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android -dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx +dist-package-unix: + $(MAKE_DIST) package unix -upload-all: upload-unix upload-msdos upload-win32 upload-macosx +dist-package-win32: + $(MAKE_DIST) package win -depend dep: - $(MAKE_CMD) depend +dist-package-macosx: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-unix: + $(MAKE_DIST) copy-package unix + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win + +dist-copy-package-macosx: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-unix: + $(MAKE_DIST) upload unix + +dist-upload-win32: + $(MAKE_DIST) upload win + +dist-upload-macosx: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-package-all: + $(MAKE) dist-package-unix + $(MAKE) dist-package-win32 + $(MAKE) dist-package-macosx + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-unix + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-macosx + $(MAKE) dist-copy-package-android + +dist-upload-all: + $(MAKE) dist-upload-unix + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-macosx + $(MAKE) dist-upload-android + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +release-all: dist-release-all