X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=68745a5d615e1e4bdab3a2ddabb27d43e3ffdcbc;hp=ea1154ef1c2ea54566dc97b86ab836b3fda47884;hb=eb3ba964d197f895876ac3d9e424803df90e0c8f;hpb=0448c027347ae76facf5475a21884ca2476f035f diff --git a/Makefile b/Makefile index ea1154ef..68745a5d 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2007 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,34 +21,26 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME - -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp +# path for cross-compiling (only needed for non-native Windows build) CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# compile special edition of R'n'D instead of the normal (classic) version -SPECIAL_EDITION = rnd_jue - # ----------------------------------------------------------------------------- # there should be no need to change anything below @@ -52,10 +49,10 @@ SPECIAL_EDITION = rnd_jue .EXPORT_ALL_VARIABLES: SRC_DIR = src -MAKE_CMD = $(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= android -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) # ----------------------------------------------------------------------------- @@ -63,46 +60,53 @@ DEFAULT_TARGET = sdl # ----------------------------------------------------------------------------- all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) - -x11: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) sdl: @$(MAKE_CMD) TARGET=sdl -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +sdl2: + @$(MAKE_CMD) TARGET=sdl2 mac: @$(MAKE_CMD) PLATFORM=macosx -mac-static: - @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 -msdos: - @$(MAKE_CMD) PLATFORM=msdos +android-compile: + @$(MAKE_CMD_ANDROID) compile -os2: - @$(MAKE_CMD) PLATFORM=os2 +android-package: + @$(MAKE_CMD_ANDROID) package -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos +android-install: + @$(MAKE_CMD_ANDROID) install -cross-win32: - @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 +android-assets-toc: + @$(MAKE_CMD_ANDROID) assets-toc + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + # ----------------------------------------------------------------------------- -# development, test, distribution build and packaging targets +# development targets # ----------------------------------------------------------------------------- +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + auto-conf: @$(MAKE_CMD) auto-conf @@ -115,102 +119,115 @@ gdb: all valgrind: all @$(MAKE_CMD) valgrind +tags: + $(MAKE_CMD) tags + +depend dep: + $(MAKE_CMD) depend + enginetest: all - ./Scripts/make_enginetest.sh + $(MAKE_ENGINETEST) enginetestcustom: all - ./Scripts/make_enginetest.sh custom + $(MAKE_ENGINETEST) custom enginetestfast: all - ./Scripts/make_enginetest.sh fast + $(MAKE_ENGINETEST) fast enginetestnew: all - ./Scripts/make_enginetest.sh new + $(MAKE_ENGINETEST) new leveltest: all - ./Scripts/make_enginetest.sh leveltest + $(MAKE_ENGINETEST) leveltest -backup: - ./Scripts/make_backup.sh src 1 +levelsketch_images: all + $(MAKE_LEVELSKETCH) -backup2: - ./Scripts/make_backup.sh src 2 -backup3: - ./Scripts/make_backup.sh src 3 - -backup_lev: - ./Scripts/make_backup.sh lev - -backup_gfx: - ./Scripts/make_backup.sh gfx +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- -# prerelease: -# ./Scripts/make_prerelease.sh +MAKE_DIST = ./Scripts/make_dist.sh dist-clean: @$(MAKE_CMD) dist-clean -dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 dist-build-macosx: - # (this is done by "dist-package-macosx" target) + @BUILD_DIST=TRUE $(MAKE) -dist-package-unix: - ./Scripts/make_dist.sh unix . +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android -dist-package-msdos: - ./Scripts/make_dist.sh dos . +dist-package-unix: + $(MAKE_DIST) package unix dist-package-win32: - ./Scripts/make_dist.sh win . + $(MAKE_DIST) package win dist-package-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) + $(MAKE_DIST) package mac -dist-upload-unix: - ./Scripts/make_dist.sh unix . upload +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-unix: + $(MAKE_DIST) copy-package unix + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win -dist-upload-msdos: - ./Scripts/make_dist.sh dos . upload +dist-copy-package-macosx: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-unix: + $(MAKE_DIST) upload unix dist-upload-win32: - ./Scripts/make_dist.sh win . upload + $(MAKE_DIST) upload win dist-upload-macosx: - ./Scripts/make_dist.sh mac . upload + $(MAKE_DIST) upload mac -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean -# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean +dist-upload-android: + $(MAKE_DIST) upload android dist-package-all: $(MAKE) dist-package-unix $(MAKE) dist-package-win32 $(MAKE) dist-package-macosx -# $(MAKE) dist-package-msdos + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-unix + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-macosx + $(MAKE) dist-copy-package-android dist-upload-all: $(MAKE) dist-upload-unix $(MAKE) dist-upload-win32 $(MAKE) dist-upload-macosx -# $(MAKE) dist-upload-msdos + $(MAKE) dist-upload-android -dist-all: dist-build-all dist-package-all +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all -upload-all: dist-upload-all +package-all: dist-package-all -tags: - $(MAKE_CMD) tags +copy-package-all: dist-copy-package-all -depend dep: - $(MAKE_CMD) depend +upload-all: dist-upload-all + +release-all: dist-release-all