X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=68745a5d615e1e4bdab3a2ddabb27d43e3ffdcbc;hp=d1bc33a88cd5de0f12740b02e3587fd2313db003;hb=509de895d1472ff67aee25be488c54c98cd19683;hpb=c8dd3c1abd6a1daf4f7431a59db721ae7fba3d17 diff --git a/Makefile b/Makefile index d1bc33a8..68745a5d 100644 --- a/Makefile +++ b/Makefile @@ -1,87 +1,233 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.4.0 # -# (c) 1995-1999 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) +CC = gcc -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# specify your favorite ANSI C compiler -CC = gcc +# directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds + +# directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds + +# uncomment if system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -# X11_PATH = /usr/X11 -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere -# RO_GAME_DIR = /usr/games +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere -# RW_GAME_DIR = /var/games +.EXPORT_ALL_VARIABLES: -# uncomment this if your system has no joystick include file -# JOYSTICK = -DNO_JOYSTICK +SRC_DIR = src +ANDROID_DIR ?= android -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -# SCORE_ENTRIES = MANY_PER_NAME -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- -.EXPORT_ALL_VARIABLES: +all: + @$(MAKE_CMD) -MAKE = make +sdl: + @$(MAKE_CMD) TARGET=sdl -SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +sdl2: + @$(MAKE_CMD) TARGET=sdl2 -all: - $(MAKE_CMD) +mac: + @$(MAKE_CMD) PLATFORM=macosx + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 + +android-compile: + @$(MAKE_CMD_ANDROID) compile -solaris: - $(MAKE_CMD) PLATFORM=solaris +android-package: + @$(MAKE_CMD_ANDROID) package + +android-install: + @$(MAKE_CMD_ANDROID) install + +android-assets-toc: + @$(MAKE_CMD_ANDROID) assets-toc + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +clean-android: android-clean -backup: - ./Scripts/make_backup.sh src -backup_lev: - ./Scripts/make_backup.sh lev +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- -backup_gfx: - ./Scripts/make_backup.sh gfx +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh -dist-unix: - ./Scripts/make_dist.sh unix . +auto-conf: + @$(MAKE_CMD) auto-conf -dist-dos: - ./Scripts/make_dist.sh dos . +run: all + @$(MAKE_CMD) run -dist: dist-unix dist-dos +gdb: all + @$(MAKE_CMD) gdb -depend: +valgrind: all + @$(MAKE_CMD) valgrind + +tags: + $(MAKE_CMD) tags + +depend dep: $(MAKE_CMD) depend + +enginetest: all + $(MAKE_ENGINETEST) + +enginetestcustom: all + $(MAKE_ENGINETEST) custom + +enginetestfast: all + $(MAKE_ENGINETEST) fast + +enginetestnew: all + $(MAKE_ENGINETEST) new + +leveltest: all + $(MAKE_ENGINETEST) leveltest + +levelsketch_images: all + $(MAKE_LEVELSKETCH) + + +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- + +MAKE_DIST = ./Scripts/make_dist.sh + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-macosx: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android + +dist-package-unix: + $(MAKE_DIST) package unix + +dist-package-win32: + $(MAKE_DIST) package win + +dist-package-macosx: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-unix: + $(MAKE_DIST) copy-package unix + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win + +dist-copy-package-macosx: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-unix: + $(MAKE_DIST) upload unix + +dist-upload-win32: + $(MAKE_DIST) upload win + +dist-upload-macosx: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-package-all: + $(MAKE) dist-package-unix + $(MAKE) dist-package-win32 + $(MAKE) dist-package-macosx + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-unix + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-macosx + $(MAKE) dist-copy-package-android + +dist-upload-all: + $(MAKE) dist-upload-unix + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-macosx + $(MAKE) dist-upload-android + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +release-all: dist-release-all