X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=68745a5d615e1e4bdab3a2ddabb27d43e3ffdcbc;hp=3e80fafdb06b61c2b2bce6eb92d065fda7deb568;hb=509de895d1472ff67aee25be488c54c98cd19683;hpb=629ac5b85f0d60b24828590de3430c52f42607dc diff --git a/Makefile b/Makefile index 3e80fafd..68745a5d 100644 --- a/Makefile +++ b/Makefile @@ -1,59 +1,233 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# explicitely choose your platform, if defaults doesn't work right -# needed for SUN/Solaris; Linux and DOS work fine with auto detection -# PLATFORM = solaris -# PLATFORM = unix -# PLATFORM = dos - -# specify path to X11 on your system -# if undefined, use system defaults (works fine with Linux/gcc) -# X11_PATH = /usr/X11 - -# specify path to install game data (graphics, sounds, levels, scores) -# default is '.', so you can play without installing game data somewhere -# GAME_DIR = /usr/local/games +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# uncomment this if your system has no joystick include file +# directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds + +# directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds + +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this -# SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this -# SCORE_ENTRIES = MANY_PER_NAME -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= android + +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - $(MAKE_CMD) + @$(MAKE_CMD) + +sdl: + @$(MAKE_CMD) TARGET=sdl + +sdl2: + @$(MAKE_CMD) TARGET=sdl2 + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 + +android-compile: + @$(MAKE_CMD_ANDROID) compile + +android-package: + @$(MAKE_CMD_ANDROID) package + +android-install: + @$(MAKE_CMD_ANDROID) install -solaris: - $(MAKE_CMD) PLATFORM=solaris +android-assets-toc: + @$(MAKE_CMD_ANDROID) assets-toc + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + + +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- + +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: all + @$(MAKE_CMD) run + +gdb: all + @$(MAKE_CMD) gdb + +valgrind: all + @$(MAKE_CMD) valgrind + +tags: + $(MAKE_CMD) tags + +depend dep: + $(MAKE_CMD) depend + +enginetest: all + $(MAKE_ENGINETEST) + +enginetestcustom: all + $(MAKE_ENGINETEST) custom + +enginetestfast: all + $(MAKE_ENGINETEST) fast + +enginetestnew: all + $(MAKE_ENGINETEST) new + +leveltest: all + $(MAKE_ENGINETEST) leveltest + +levelsketch_images: all + $(MAKE_LEVELSKETCH) + + +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- + +MAKE_DIST = ./Scripts/make_dist.sh + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-macosx: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android + +dist-package-unix: + $(MAKE_DIST) package unix + +dist-package-win32: + $(MAKE_DIST) package win + +dist-package-macosx: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-unix: + $(MAKE_DIST) copy-package unix + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win + +dist-copy-package-macosx: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-unix: + $(MAKE_DIST) upload unix + +dist-upload-win32: + $(MAKE_DIST) upload win + +dist-upload-macosx: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-package-all: + $(MAKE) dist-package-unix + $(MAKE) dist-package-win32 + $(MAKE) dist-package-macosx + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-unix + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-macosx + $(MAKE) dist-copy-package-android + +dist-upload-all: + $(MAKE) dist-upload-unix + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-macosx + $(MAKE) dist-upload-android + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +release-all: dist-release-all