X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=5d94cb1aee478da11ffa7d5732b51bca8b974a41;hp=f98a1211c870d8adf3217a90e080fc4939722b44;hb=71c4b8d626b4a731a72840facb6bd548c7e33da9;hpb=9618cdb31ec89b5f68f79a0d6011cd0c6c580a85 diff --git a/Makefile b/Makefile index f98a1211..5d94cb1a 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2005 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,30 +21,26 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp -CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc # ----------------------------------------------------------------------------- # there should be no need to change anything below @@ -50,66 +51,48 @@ CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl - # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) - -x11: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) sdl: @$(MAKE_CMD) TARGET=sdl -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +sdl2: + @$(MAKE_CMD) TARGET=sdl2 mac: @$(MAKE_CMD) PLATFORM=macosx -mac-static: - @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static - -msdos: - @$(MAKE_CMD) PLATFORM=msdos - -os2: - @$(MAKE_CMD) PLATFORM=os2 - -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos - cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git + # ----------------------------------------------------------------------------- -# development only +# development, test, distribution build and packaging targets # ----------------------------------------------------------------------------- auto-conf: @$(MAKE_CMD) auto-conf run: all - @./rocksndiamonds --verbose + @$(MAKE_CMD) run gdb: all - @gdb -batch -x GDB_COMMANDS ./rocksndiamonds + @$(MAKE_CMD) gdb valgrind: all - @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + @$(MAKE_CMD) valgrind enginetest: all ./Scripts/make_enginetest.sh @@ -126,71 +109,52 @@ enginetestnew: all leveltest: all ./Scripts/make_enginetest.sh leveltest -backup: - ./Scripts/make_backup.sh src 1 - -backup2: - ./Scripts/make_backup.sh src 2 - -backup3: - ./Scripts/make_backup.sh src 3 - -backup_lev: - ./Scripts/make_backup.sh lev +levelsketch_images: all + ./Scripts/make_levelsketch_images.sh -backup_gfx: - ./Scripts/make_backup.sh gfx - -# prerelease: -# ./Scripts/make_prerelease.sh - -dist-unix: - ./Scripts/make_dist.sh unix . - -dist-msdos: - ./Scripts/make_dist.sh dos . +dist-clean: + @$(MAKE_CMD) dist-clean -dist-win32: - ./Scripts/make_dist.sh win . +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) -dist-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 -upload-unix: - ./Scripts/make_dist.sh unix . upload +dist-build-macosx: + @BUILD_DIST=TRUE $(MAKE) -upload-msdos: - ./Scripts/make_dist.sh dos . upload +dist-package-unix: + ./Scripts/make_dist.sh package unix -upload-win32: - ./Scripts/make_dist.sh win . upload +dist-package-win32: + ./Scripts/make_dist.sh package win -upload-macosx: - ./Scripts/make_dist.sh mac . upload +dist-package-macosx: + ./Scripts/make_dist.sh package mac -dist-clean: - @$(MAKE_CMD) dist-clean +dist-upload-unix: + ./Scripts/make_dist.sh upload unix -dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 +dist-upload-win32: + ./Scripts/make_dist.sh upload win -dist-build-win32: - @BUILD_DIST=TRUE $(MAKE) cross-win32 +dist-upload-macosx: + ./Scripts/make_dist.sh upload mac -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos +dist-package-all: + $(MAKE) dist-package-unix + $(MAKE) dist-package-win32 + $(MAKE) dist-package-macosx -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean -# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean +dist-upload-all: + $(MAKE) dist-upload-unix + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-macosx -# dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx -dist-all: dist-build-all dist-unix dist-win32 dist-macosx +package-all: dist-package-all -# upload-all: upload-unix upload-msdos upload-win32 upload-macosx -upload-all: upload-unix upload-win32 upload-macosx +upload-all: dist-upload-all tags: $(MAKE_CMD) tags