X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=5d94cb1aee478da11ffa7d5732b51bca8b974a41;hp=b2d8476cd80dbc66d9193cbdc80a685c80bfce99;hb=70a41b5dd0fbfc22e47235821d5144ef02c58b91;hpb=c91aa2b237bef6003ead8dfc98cdcab89f97c654 diff --git a/Makefile b/Makefile index b2d8476c..5d94cb1a 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2013 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# http://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,38 +21,26 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME - -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp +# path for cross-compiling (only needed for non-native Windows build) CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc -# compile special edition of R'n'D instead of the normal (classic) version -# SPECIAL_EDITION = rnd_jue - # ----------------------------------------------------------------------------- # there should be no need to change anything below @@ -58,50 +51,32 @@ CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl - # ----------------------------------------------------------------------------- # build targets # ----------------------------------------------------------------------------- all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) - -x11: - @$(MAKE_CMD) TARGET=x11 + @$(MAKE_CMD) sdl: @$(MAKE_CMD) TARGET=sdl -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl +sdl2: + @$(MAKE_CMD) TARGET=sdl2 mac: @$(MAKE_CMD) PLATFORM=macosx -mac-static: - @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static - -msdos: - @$(MAKE_CMD) PLATFORM=msdos - -os2: - @$(MAKE_CMD) PLATFORM=os2 - -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos - cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git + # ----------------------------------------------------------------------------- # development, test, distribution build and packaging targets @@ -137,98 +112,47 @@ leveltest: all levelsketch_images: all ./Scripts/make_levelsketch_images.sh -backup: - ./Scripts/make_backup.sh src tar - -backup-net-copy: - ./Scripts/make_backup.sh src scp - -backup-net: backup backup-net-copy - -backup_lev: - ./Scripts/make_backup.sh lev - -backup_gfx: - ./Scripts/make_backup.sh gfx - -# prerelease: -# ./Scripts/make_prerelease.sh - -jue: - @$(MAKE) SPECIAL_EDITION=rnd_jue all - -jue-win: - @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32 - dist-clean: @$(MAKE_CMD) dist-clean dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) x11 - -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 dist-build-macosx: - # (this is done by "dist-package-macosx" target) - -dist-build-macosx-ppc: - # (this is done by "dist-package-macosx-ppc" target) + @BUILD_DIST=TRUE $(MAKE) dist-package-unix: - ./Scripts/make_dist.sh unix . - -dist-package-msdos: - ./Scripts/make_dist.sh dos . + ./Scripts/make_dist.sh package unix dist-package-win32: - ./Scripts/make_dist.sh win . + ./Scripts/make_dist.sh package win dist-package-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) - -dist-package-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . $(MAKE) + ./Scripts/make_dist.sh package mac dist-upload-unix: - ./Scripts/make_dist.sh unix . upload - -dist-upload-msdos: - ./Scripts/make_dist.sh dos . upload + ./Scripts/make_dist.sh upload unix dist-upload-win32: - ./Scripts/make_dist.sh win . upload + ./Scripts/make_dist.sh upload win dist-upload-macosx: - ./Scripts/make_dist.sh mac . upload - -dist-upload-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . upload - -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean -# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + ./Scripts/make_dist.sh upload mac dist-package-all: $(MAKE) dist-package-unix $(MAKE) dist-package-win32 $(MAKE) dist-package-macosx - $(MAKE) dist-package-macosx-ppc -# $(MAKE) dist-package-msdos dist-upload-all: $(MAKE) dist-upload-unix $(MAKE) dist-upload-win32 $(MAKE) dist-upload-macosx - $(MAKE) dist-upload-macosx-ppc -# $(MAKE) dist-upload-msdos -dist-all: dist-build-all dist-package-all +package-all: dist-package-all upload-all: dist-upload-all