X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=5d94cb1aee478da11ffa7d5732b51bca8b974a41;hp=a30bf9cecac5f060ef5192fdd99e8f35f4b52a6c;hb=0d214d4e314f6f42df24be140bb433e980319767;hpb=b80c9b0941d4e06e9de27e8cf81d45c2f3752714 diff --git a/Makefile b/Makefile index a30bf9ce..5d94cb1a 100644 --- a/Makefile +++ b/Makefile @@ -22,27 +22,22 @@ CC = gcc MAKE = make # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME - # path for cross-compiling (only needed for non-native Windows build) CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc @@ -117,23 +112,6 @@ leveltest: all levelsketch_images: all ./Scripts/make_levelsketch_images.sh -backup: - ./Scripts/make_backup.sh src tar - -backup-net-copy: - ./Scripts/make_backup.sh src scp - -backup-all: backup backup-net-copy - -backup_lev: - ./Scripts/make_backup.sh lev - -backup_gfx: - ./Scripts/make_backup.sh gfx - -# prerelease: -# ./Scripts/make_prerelease.sh - dist-clean: @$(MAKE_CMD) dist-clean @@ -144,53 +122,37 @@ dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 dist-build-macosx: -# (this is done by "dist-package-macosx" target) - -dist-build-macosx-ppc: -# (this is done by "dist-package-macosx-ppc" target) + @BUILD_DIST=TRUE $(MAKE) dist-package-unix: - ./Scripts/make_dist.sh unix . + ./Scripts/make_dist.sh package unix dist-package-win32: - ./Scripts/make_dist.sh win . + ./Scripts/make_dist.sh package win dist-package-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) - -dist-package-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . $(MAKE) + ./Scripts/make_dist.sh package mac dist-upload-unix: - ./Scripts/make_dist.sh unix . upload + ./Scripts/make_dist.sh upload unix dist-upload-win32: - ./Scripts/make_dist.sh win . upload + ./Scripts/make_dist.sh upload win dist-upload-macosx: - ./Scripts/make_dist.sh mac . upload - -dist-upload-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . upload - -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + ./Scripts/make_dist.sh upload mac dist-package-all: $(MAKE) dist-package-unix $(MAKE) dist-package-win32 $(MAKE) dist-package-macosx - $(MAKE) dist-package-macosx-ppc dist-upload-all: $(MAKE) dist-upload-unix $(MAKE) dist-upload-win32 $(MAKE) dist-upload-macosx - $(MAKE) dist-upload-macosx-ppc -dist-all: dist-build-all dist-package-all +package-all: dist-package-all upload-all: dist-upload-all