X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=5d94cb1aee478da11ffa7d5732b51bca8b974a41;hp=41840b0cb6e2734dd816b2dd57051631069f5bfa;hb=70a41b5dd0fbfc22e47235821d5144ef02c58b91;hpb=eb72f4adc74084da40e39484b2545e3d49d39eaa diff --git a/Makefile b/Makefile index 41840b0c..5d94cb1a 100644 --- a/Makefile +++ b/Makefile @@ -22,27 +22,22 @@ CC = gcc MAKE = make # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME - # path for cross-compiling (only needed for non-native Windows build) CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc