X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=481244f71d62f19aa28798e6d2579a159c37ac06;hp=82094534cd33948f2521947f2d821e5c77f5184e;hb=fd07189b54e849959b3415ce3d5d42e272ba8542;hpb=4bca9bc5f299a9b287134b06e41b147f506792b4 diff --git a/Makefile b/Makefile index 82094534..481244f7 100644 --- a/Makefile +++ b/Makefile @@ -1,57 +1,65 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds # -# (c) 1995-2000 Holger Schemel, info@artsoft.org # -#=============================================================================# - -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# - -# specify your favorite ANSI C compiler +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2003 Holger Schemel +# ============================================================================= + +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- + +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) CC = gcc -# specify path to X11 on your system -# if undefined, use system defaults (works with Linux/gcc/libc5) -X11_PATH = /usr/X11 +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) +MAKE = make -# specify directory for read-only game data (like graphics, sounds, levels) -# default is '.', so you can play without installing game data somewhere +# path to X11 on your system +X11_PATH = /usr/X11R6 + +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation # RO_GAME_DIR = /usr/games -# specify directory for writable game data (like highscore files) -# default is '.', so you can play without installing game data somewhere +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation # RW_GAME_DIR = /var/games -# uncomment this if your system has no joystick include file +# uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# uncomment this if your system has no sound -# SOUNDS = -DNO_SOUNDS - -# choose if you want to allow many global score file entries for one player -# default is 'MANY_PER_NAME' -# when installing the game in a multi user environment, choose this +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment # SCORE_ENTRIES = ONE_PER_NAME -# when installing the game in a single user environment, choose this +# uncomment to install game in single-user environment (default) # SCORE_ENTRIES = MANY_PER_NAME -# specify paths for cross-compiling (only needed for MS-DOS and Win32 build) +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc -#-----------------------------------------------------------------------------# -# you should not need to change anything below # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- .EXPORT_ALL_VARIABLES: -MAKE = make - SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - @$(MAKE_CMD) TARGET=sdl + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) x11: @$(MAKE_CMD) TARGET=x11 @@ -60,11 +68,20 @@ sdl: @$(MAKE_CMD) TARGET=sdl solaris: - @$(MAKE_CMD) PLATFORM=solaris + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx msdos: @$(MAKE_CMD) PLATFORM=msdos +os2: + @$(MAKE_CMD) PLATFORM=os2 + cross-msdos: @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos @@ -75,9 +92,30 @@ clean: @$(MAKE_CMD) clean -#-----------------------------------------------------------------------------# -# development only stuff # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: all + @./rocksndiamonds --verbose + +gdb: all + @gdb ./rocksndiamonds + +valgrind: all + @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + +enginetest: all + ./Scripts/make_enginetest.sh + +enginetestcustom: all + ./Scripts/make_enginetest.sh custom + +enginetestfast: all + ./Scripts/make_enginetest.sh fast backup: ./Scripts/make_backup.sh src @@ -94,7 +132,45 @@ dist-unix: dist-msdos: ./Scripts/make_dist.sh dos . -dist: dist-unix dist-msdos +dist-win32: + ./Scripts/make_dist.sh win . + +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean + +dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx + +upload-all: upload-unix upload-msdos upload-win32 upload-macosx depend dep: $(MAKE_CMD) depend