X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=481244f71d62f19aa28798e6d2579a159c37ac06;hp=2d575c76df3929737727f5a33167a30077e6daec;hb=fd07189b54e849959b3415ce3d5d42e272ba8542;hpb=181399ef548528792ef51d1cfeb875b57b0133ae diff --git a/Makefile b/Makefile index 2d575c76..481244f7 100644 --- a/Makefile +++ b/Makefile @@ -1,27 +1,121 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds Makefile +# ----------------------------------------------------------------------------- +# (c) 1995-2003 Holger Schemel +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) +CC = gcc +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) MAKE = make +# path to X11 on your system +X11_PATH = /usr/X11R6 + +# directory for read-only game data (like graphics, sounds, levels) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = /usr/games + +# directory for writable game data (like highscore files) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = /var/games + +# uncomment if system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# choose if more than one global score file entry for one player is allowed +# (default: MANY_PER_NAME) +# uncomment to install game in multi-user environment +# SCORE_ENTRIES = ONE_PER_NAME +# uncomment to install game in single-user environment (default) +# SCORE_ENTRIES = MANY_PER_NAME + +# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) +CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp +CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc + +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: + SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +MAKE_CMD = $(MAKE) -C $(SRC_DIR) + +# DEFAULT_TARGET = x11 +DEFAULT_TARGET = sdl + +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- all: - $(MAKE_CMD) + @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) + +x11: + @$(MAKE_CMD) TARGET=x11 + +sdl: + @$(MAKE_CMD) TARGET=sdl + +solaris: + @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 + +solaris-sdl: + @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl + +mac: + @$(MAKE_CMD) PLATFORM=macosx + +msdos: + @$(MAKE_CMD) PLATFORM=msdos + +os2: + @$(MAKE_CMD) PLATFORM=os2 + +cross-msdos: + @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + + +# ----------------------------------------------------------------------------- +# development only +# ----------------------------------------------------------------------------- + +auto-conf: + @$(MAKE_CMD) auto-conf + +run: all + @./rocksndiamonds --verbose + +gdb: all + @gdb ./rocksndiamonds + +valgrind: all + @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out + +enginetest: all + ./Scripts/make_enginetest.sh + +enginetestcustom: all + ./Scripts/make_enginetest.sh custom + +enginetestfast: all + ./Scripts/make_enginetest.sh fast backup: ./Scripts/make_backup.sh src @@ -33,12 +127,50 @@ backup_gfx: ./Scripts/make_backup.sh gfx dist-unix: - ./Scripts/make_dist_unix.sh . + ./Scripts/make_dist.sh unix . + +dist-msdos: + ./Scripts/make_dist.sh dos . + +dist-win32: + ./Scripts/make_dist.sh win . + +dist-macosx: + ./Scripts/make_dist.sh mac . $(MAKE) + +upload-unix: + ./Scripts/make_dist.sh unix . upload + +upload-msdos: + ./Scripts/make_dist.sh dos . upload + +upload-win32: + ./Scripts/make_dist.sh win . upload + +upload-macosx: + ./Scripts/make_dist.sh mac . upload + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-build-unix: + @BUILD_DIST=TRUE $(MAKE) x11 + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-msdos: + @BUILD_DIST=TRUE $(MAKE) cross-msdos + +dist-build-all: + $(MAKE) clean + $(MAKE) dist-build-unix ; $(MAKE) dist-clean + $(MAKE) dist-build-win32 ; $(MAKE) dist-clean + $(MAKE) dist-build-msdos ; $(MAKE) dist-clean -dist-dos: - ./Scripts/make_dist_dos.sh . +dist-all: dist-build-all dist-unix dist-msdos dist-win32 dist-macosx -dist: dist-unix dist-dos +upload-all: upload-unix upload-msdos upload-win32 upload-macosx -depend: +depend dep: $(MAKE_CMD) depend