X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=3e5877f063d467b511c5bcff015b9361542789a4;hp=e24743a52444abb6240e57463f5219b3f79966b9;hb=38212569c2f58866417f26e9c813ed8b23c5b2c4;hpb=6e022fe74edcab8e9b6be32bcfdd7006f478e2ab diff --git a/Makefile b/Makefile index e24743a5..3e5877f0 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,12 @@ # ============================================================================= -# Rocks'n'Diamonds Makefile +# Rocks'n'Diamonds - McDuffin Strikes Back! # ----------------------------------------------------------------------------- -# (c) 1995-2013 Holger Schemel +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile # ============================================================================= # ----------------------------------------------------------------------------- @@ -16,37 +21,26 @@ CC = gcc # (this must be set to "gmake" for some systems) MAKE = make -# path to X11 on your system -X11_PATH = /usr/X11R6 - # directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) # default is '.' to be able to run program without installation -# RO_GAME_DIR = /usr/games +# RO_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RO_GAME_DIR = /usr/share/games/rocksndiamonds # directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) # default is '.' to be able to run program without installation -# RW_GAME_DIR = /var/games +# RW_GAME_DIR = . # use the following setting for Debian / Ubuntu installations: # RW_GAME_DIR = /var/games/rocksndiamonds # uncomment if system has no joystick include file # JOYSTICK = -DNO_JOYSTICK -# choose if more than one global score file entry for one player is allowed -# (default: MANY_PER_NAME) -# uncomment to install game in multi-user environment -# SCORE_ENTRIES = ONE_PER_NAME -# uncomment to install game in single-user environment (default) -# SCORE_ENTRIES = MANY_PER_NAME - -# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build) -CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp -CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc - -# compile special edition of R'n'D instead of the normal (classic) version -# SPECIAL_EDITION = rnd_jue +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32 +CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32 # ----------------------------------------------------------------------------- @@ -56,10 +50,10 @@ CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc .EXPORT_ALL_VARIABLES: SRC_DIR = src -MAKE_CMD = $(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= build-projects/android -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl2 +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) # ----------------------------------------------------------------------------- @@ -67,52 +61,50 @@ DEFAULT_TARGET = sdl2 # ----------------------------------------------------------------------------- all: - @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) + @$(MAKE_CMD) -x11: - @$(MAKE_CMD) TARGET=x11 - -sdl: - @$(MAKE_CMD) TARGET=sdl - -sdl2: - @$(MAKE_CMD) TARGET=sdl2 - -solaris: - @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 - -solaris-sdl: - @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl - -mac: - @$(MAKE_CMD) PLATFORM=macosx +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 -mac-static: - @$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static +cross-win64: + @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64 -msdos: - @$(MAKE_CMD) PLATFORM=msdos +android-prepare: + @$(MAKE_CMD_ANDROID) prepare -os2: - @$(MAKE_CMD) PLATFORM=os2 +android-package: + @$(MAKE_CMD_ANDROID) package -cross-msdos: - @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos +android-clean: + @$(MAKE_CMD_ANDROID) clean -cross-win32: - @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 +android: android-package clean: @$(MAKE_CMD) clean +clean-git: + @$(MAKE_CMD) clean-git + +clean-android: android-clean + # ----------------------------------------------------------------------------- -# development, test, distribution build and packaging targets +# development targets # ----------------------------------------------------------------------------- +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh + auto-conf: @$(MAKE_CMD) auto-conf +conf-time: + @$(MAKE_CMD) conf-time + +conf-hash: + @$(MAKE_CMD) conf-hash + run: all @$(MAKE_CMD) run @@ -122,121 +114,130 @@ gdb: all valgrind: all @$(MAKE_CMD) valgrind +tags: + $(MAKE_CMD) tags + +depend dep: + $(MAKE_CMD) depend + enginetest: all - ./Scripts/make_enginetest.sh + $(MAKE_ENGINETEST) enginetestcustom: all - ./Scripts/make_enginetest.sh custom + $(MAKE_ENGINETEST) custom enginetestfast: all - ./Scripts/make_enginetest.sh fast + $(MAKE_ENGINETEST) fast enginetestnew: all - ./Scripts/make_enginetest.sh new + $(MAKE_ENGINETEST) new leveltest: all - ./Scripts/make_enginetest.sh leveltest + $(MAKE_ENGINETEST) leveltest levelsketch_images: all - ./Scripts/make_levelsketch_images.sh - -backup: - ./Scripts/make_backup.sh src tar - -backup-net-copy: - ./Scripts/make_backup.sh src scp - -backup-all: backup backup-net-copy - -backup_lev: - ./Scripts/make_backup.sh lev - -backup_gfx: - ./Scripts/make_backup.sh gfx + $(MAKE_LEVELSKETCH) -# prerelease: -# ./Scripts/make_prerelease.sh -jue: - @$(MAKE) SPECIAL_EDITION=rnd_jue all +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- -jue-win: - @$(MAKE) SPECIAL_EDITION=rnd_jue cross-win32 +MAKE_DIST = ./Scripts/make_dist.sh dist-clean: @$(MAKE_CMD) dist-clean -dist-build-unix: - @BUILD_DIST=TRUE $(MAKE) +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean -dist-build-msdos: - @BUILD_DIST=TRUE $(MAKE) cross-msdos +dist-build-linux: + @BUILD_DIST=TRUE $(MAKE) dist-build-win32: @BUILD_DIST=TRUE $(MAKE) cross-win32 -dist-build-macosx: -# (this is done by "dist-package-macosx" target) +dist-build-win64: + @BUILD_DIST=TRUE $(MAKE) cross-win64 -dist-build-macosx-ppc: -# (this is done by "dist-package-macosx-ppc" target) +dist-build-mac: + @BUILD_DIST=TRUE $(MAKE) -dist-package-unix: - ./Scripts/make_dist.sh unix . +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android -dist-package-msdos: - ./Scripts/make_dist.sh dos . +dist-package-linux: + $(MAKE_DIST) package linux dist-package-win32: - ./Scripts/make_dist.sh win . + $(MAKE_DIST) package win32 + +dist-package-win64: + $(MAKE_DIST) package win64 -dist-package-macosx: - ./Scripts/make_dist.sh mac . $(MAKE) +dist-package-mac: + $(MAKE_DIST) package mac -dist-package-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . $(MAKE) +dist-package-android: + $(MAKE_DIST) package android -dist-upload-unix: - ./Scripts/make_dist.sh unix . upload +dist-copy-package-linux: + $(MAKE_DIST) copy-package linux -dist-upload-msdos: - ./Scripts/make_dist.sh dos . upload +dist-copy-package-win32: + $(MAKE_DIST) copy-package win32 + +dist-copy-package-win64: + $(MAKE_DIST) copy-package win64 + +dist-copy-package-mac: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-linux: + $(MAKE_DIST) upload linux dist-upload-win32: - ./Scripts/make_dist.sh win . upload + $(MAKE_DIST) upload win32 -dist-upload-macosx: - ./Scripts/make_dist.sh mac . upload +dist-upload-win64: + $(MAKE_DIST) upload win64 -dist-upload-macosx-ppc: - ./Scripts/make_dist.sh mac-ppc . upload +dist-upload-mac: + $(MAKE_DIST) upload mac -dist-build-all: - $(MAKE) clean - $(MAKE) dist-build-unix ; $(MAKE) dist-clean - $(MAKE) dist-build-win32 ; $(MAKE) dist-clean -# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean +dist-upload-android: + $(MAKE_DIST) upload android dist-package-all: - $(MAKE) dist-package-unix + $(MAKE) dist-package-linux $(MAKE) dist-package-win32 - $(MAKE) dist-package-macosx - $(MAKE) dist-package-macosx-ppc -# $(MAKE) dist-package-msdos + $(MAKE) dist-package-win64 + $(MAKE) dist-package-mac + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-linux + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-win64 + $(MAKE) dist-copy-package-mac + $(MAKE) dist-copy-package-android dist-upload-all: - $(MAKE) dist-upload-unix + $(MAKE) dist-upload-linux $(MAKE) dist-upload-win32 - $(MAKE) dist-upload-macosx - $(MAKE) dist-upload-macosx-ppc -# $(MAKE) dist-upload-msdos + $(MAKE) dist-upload-win64 + $(MAKE) dist-upload-mac + $(MAKE) dist-upload-android -dist-all: dist-build-all dist-package-all +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all -upload-all: dist-upload-all +package-all: dist-package-all -tags: - $(MAKE_CMD) tags +copy-package-all: dist-copy-package-all -depend dep: - $(MAKE_CMD) TARGET=$(DEFAULT_TARGET) depend +upload-all: dist-upload-all + +release-all: dist-release-all