X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=Makefile;h=3e5877f063d467b511c5bcff015b9361542789a4;hp=4616aecbbd344b4813112dead55e56d8f016479c;hb=67f3bfab902e53e0dc24a01eb6c0e4d274030a47;hpb=3ae3dff29ac1a6022b1e5af414ba2c99391148c8 diff --git a/Makefile b/Makefile index 4616aecb..3e5877f0 100644 --- a/Makefile +++ b/Makefile @@ -1,38 +1,243 @@ -#=============================================================================# -# Makefile for Rocks'n'Diamonds 1.2 # -# (c) 1995-98 Holger Schemel, aeglos@valinor.owl.de # -#=============================================================================# +# ============================================================================= +# Rocks'n'Diamonds - McDuffin Strikes Back! +# ----------------------------------------------------------------------------- +# (c) 1995-2015 by Artsoft Entertainment +# Holger Schemel +# info@artsoft.org +# https://www.artsoft.org/ +# ----------------------------------------------------------------------------- +# Makefile +# ============================================================================= -#-----------------------------------------------------------------------------# -# configuration section # -#-----------------------------------------------------------------------------# +# ----------------------------------------------------------------------------- +# configuration +# ----------------------------------------------------------------------------- -#-----------------------------------------------------------------------------# -# you shouldn't need to change anything below # -#-----------------------------------------------------------------------------# +# command name of your favorite ANSI C compiler +# (this must be set to "cc" for some systems) +CC = gcc +# command name of GNU make on your system +# (this must be set to "gmake" for some systems) MAKE = make +# directory for read-only game data (like graphics, sounds, levels) +# (this directory is usually the game's installation directory) +# default is '.' to be able to run program without installation +# RO_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RO_GAME_DIR = /usr/share/games/rocksndiamonds + +# directory for writable game data (like highscore files) +# (if no "scores" directory exists, scores are saved in user data directory) +# default is '.' to be able to run program without installation +# RW_GAME_DIR = . +# use the following setting for Debian / Ubuntu installations: +# RW_GAME_DIR = /var/games/rocksndiamonds + +# uncomment if system has no joystick include file +# JOYSTICK = -DNO_JOYSTICK + +# path for cross-compiling (only needed for non-native Windows build) +CROSS_PATH_WIN32 = /usr/local/cross-tools/i686-w64-mingw32 +CROSS_PATH_WIN64 = /usr/local/cross-tools/x86_64-w64-mingw32 + + +# ----------------------------------------------------------------------------- +# there should be no need to change anything below +# ----------------------------------------------------------------------------- + +.EXPORT_ALL_VARIABLES: + SRC_DIR = src -MAKE_CMD = @$(MAKE) -C $(SRC_DIR) +ANDROID_DIR ?= build-projects/android + +MAKE_CMD = $(MAKE) -C $(SRC_DIR) +MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR) +# ----------------------------------------------------------------------------- +# build targets +# ----------------------------------------------------------------------------- + all: - $(MAKE_CMD) + @$(MAKE_CMD) + +cross-win32: + @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 + +cross-win64: + @PATH=$(CROSS_PATH_WIN64)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win64 + +android-prepare: + @$(MAKE_CMD_ANDROID) prepare + +android-package: + @$(MAKE_CMD_ANDROID) package + +android-clean: + @$(MAKE_CMD_ANDROID) clean + +android: android-package clean: - $(MAKE_CMD) clean + @$(MAKE_CMD) clean + +clean-git: + @$(MAKE_CMD) clean-git -backup: - ./Scripts/make_backup.sh +clean-android: android-clean -dist-unix: - ./Scripts/make_dist_unix.sh . -dist-dos: - ./Scripts/make_dist_dos.sh . +# ----------------------------------------------------------------------------- +# development targets +# ----------------------------------------------------------------------------- -dist: dist-unix dist-dos +MAKE_ENGINETEST = ./Scripts/make_enginetest.sh +MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh -depend: +auto-conf: + @$(MAKE_CMD) auto-conf + +conf-time: + @$(MAKE_CMD) conf-time + +conf-hash: + @$(MAKE_CMD) conf-hash + +run: all + @$(MAKE_CMD) run + +gdb: all + @$(MAKE_CMD) gdb + +valgrind: all + @$(MAKE_CMD) valgrind + +tags: + $(MAKE_CMD) tags + +depend dep: $(MAKE_CMD) depend + +enginetest: all + $(MAKE_ENGINETEST) + +enginetestcustom: all + $(MAKE_ENGINETEST) custom + +enginetestfast: all + $(MAKE_ENGINETEST) fast + +enginetestnew: all + $(MAKE_ENGINETEST) new + +leveltest: all + $(MAKE_ENGINETEST) leveltest + +levelsketch_images: all + $(MAKE_LEVELSKETCH) + + +# ----------------------------------------------------------------------------- +# distribution targets +# ----------------------------------------------------------------------------- + +MAKE_DIST = ./Scripts/make_dist.sh + +dist-clean: + @$(MAKE_CMD) dist-clean + +dist-clean-android: + @$(MAKE_CMD_ANDROID) dist-clean + +dist-build-linux: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-win32: + @BUILD_DIST=TRUE $(MAKE) cross-win32 + +dist-build-win64: + @BUILD_DIST=TRUE $(MAKE) cross-win64 + +dist-build-mac: + @BUILD_DIST=TRUE $(MAKE) + +dist-build-android: + @BUILD_DIST=TRUE $(MAKE) android + +dist-package-linux: + $(MAKE_DIST) package linux + +dist-package-win32: + $(MAKE_DIST) package win32 + +dist-package-win64: + $(MAKE_DIST) package win64 + +dist-package-mac: + $(MAKE_DIST) package mac + +dist-package-android: + $(MAKE_DIST) package android + +dist-copy-package-linux: + $(MAKE_DIST) copy-package linux + +dist-copy-package-win32: + $(MAKE_DIST) copy-package win32 + +dist-copy-package-win64: + $(MAKE_DIST) copy-package win64 + +dist-copy-package-mac: + $(MAKE_DIST) copy-package mac + +dist-copy-package-android: + $(MAKE_DIST) copy-package android + +dist-upload-linux: + $(MAKE_DIST) upload linux + +dist-upload-win32: + $(MAKE_DIST) upload win32 + +dist-upload-win64: + $(MAKE_DIST) upload win64 + +dist-upload-mac: + $(MAKE_DIST) upload mac + +dist-upload-android: + $(MAKE_DIST) upload android + +dist-package-all: + $(MAKE) dist-package-linux + $(MAKE) dist-package-win32 + $(MAKE) dist-package-win64 + $(MAKE) dist-package-mac + $(MAKE) dist-package-android + +dist-copy-package-all: + $(MAKE) dist-copy-package-linux + $(MAKE) dist-copy-package-win32 + $(MAKE) dist-copy-package-win64 + $(MAKE) dist-copy-package-mac + $(MAKE) dist-copy-package-android + +dist-upload-all: + $(MAKE) dist-upload-linux + $(MAKE) dist-upload-win32 + $(MAKE) dist-upload-win64 + $(MAKE) dist-upload-mac + $(MAKE) dist-upload-android + +dist-release-all: dist-package-all dist-copy-package-all dist-upload-all + +package-all: dist-package-all + +copy-package-all: dist-copy-package-all + +upload-all: dist-upload-all + +release-all: dist-release-all