X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=INSTALL;fp=INSTALL;h=0000000000000000000000000000000000000000;hp=697475a70f88f74f9bb6ff9efa16a8cd5b3d28f2;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=a16126b0981ba82ddcd5f7b0f763bc4ce6aa9bdc diff --git a/INSTALL b/INSTALL deleted file mode 100644 index 697475a7..00000000 --- a/INSTALL +++ /dev/null @@ -1,85 +0,0 @@ - -Installation instructions for Rocks'n'Diamonds 1.2.0 -==================================================== - -Compilation ------------ - -If your system supports Linux/i386/ELF/libc5 executables (Linux package) -or if you run DOS/Windows (DOS package), you can directly use the included -precompiled binary. - -If you use a different system, just recompile the game: - -If you use Linux with gcc or DOS/Windows with djgpp, just try 'make' -which should work without problems. - -If you use SUN/Solaris with gcc and GNU make, try 'make solaris'. - -If the above doesn't work, edit the Makefile in the top level directory. -If it doesn't work either, edit the Makefile in the 'src' subdirectory. - -If you had to modify any Makefile to compile it, please drop me a note -about it to 'aeglos@valinor.owl.de'. Thanks! - - -Customization -------------- - -The following configuration options in the top level Makefile help -you to customize the game to your system and your environment: - -CC Choose your favorite ANSI C compiler. - Default is 'gcc'. - -PLATFORM Choose your platform, if auto detection fails. - Auto detection should work for Linux and DOS - (just type 'make'), on SUN/Solaris systems 'make solaris' - should work. Other systems may need additional editing - of 'src/Makefile' to set some additional compiler options. - -X11_PATH Specify the path to your X11 installation. Include files - and libraries are searched for at $(X11_PATH)/include and - $(X11_PATH)/lib, if you set this variables. If you don't - set this variable, your compiler must be able to find X11 - by itself, which works fine for Linux, for example. - -GAME_DIR Specify the directory where the program looks for all the - graphics, sounds, levels and high scores. If you leave this - commented out, the current directory ('.') is used, which - lets you use the game without installing it somewhere in - your system (although you have to 'cd' to the game directory - each time you want to play it). - -JOYSTICK Uncomment this line if your system does not support game - port hardware like joysticks (and has therefore no joystick - include file). Currently the game should work with joysticks - on Linux and FreeBSD. - -SOUNDS Uncomment this line if your system does not support audio - hardware. Currently the game should work with sound support - on Linux, FreeBSD, SUN/Solaris, HP-UX and most Unix system - that support '/dev/dsp' or '/dev/audio' devices. - -SCORE_ENTRIES Choose if you want to allow many entries in the high score - table for one player or exactly one entry. Systems with a - lot of users maybe want to limit high score entries to only - one entry for each player (and therefore set 'SCORE_ENTRIES' - to 'ONE_PER_NAME') where systems used by only one person - maybe want to use the default of 'MANY_PER_NAME' which is - automatically choosen if you leave everything commented out. - -Modifications of the Makefile in the directory 'src' are normally not needed. -If the game fails to compile out of the box, you may have to modify some -of the system variables there to get it to compile. - -SYSTEM May need to be set to some system dependend values. - -INCL, LIBS Maybe some more directories for include files and libraries - have to be added to this variables depending on your system. - - -If you have any comments, additions or modifications to the Makefile(s), -please send me mail: 'aeglos@valinor.owl.de'. Thanks! - -05-DEC-1998, Holger Schemel