X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=f50d01549bfbc8c6d8d599307464a5d08040c5ba;hp=948f2d24124bcb3e961774517eb8408efb67e241;hb=2755bae650b89e72250cb11161ac210d18d39474;hpb=d225818b7c89b2b60e52ac228e47ce303b5d8ef8 diff --git a/ChangeLog b/ChangeLog index 948f2d24..f50d0154 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,46 @@ +2014-10-17 + * removed some remaining unused X11 stuff + * fixed bug with potentially suppressed exit error message on startup + +2014-10-16 + * fixed bug not loading tape when selecting level from level selection + screen (thanks to filbo for finding this bug and supplying a patch) + +2014-10-15 + * fixed menu display bugs (drawing outside menu area with draw offset) + * fixed menu key navigation bugs (when using smaller menu list size) + +2014-10-14 + * added support for animated door parts during opening/closing movement + +2014-10-13 + * added automatic detection of normal/steel character elements in level + editor when drawing text (depending on currently selected element) + +2014-10-13 + * eliminated historical ISO-8859-1 characters from source code files + (but still using them internally for special character encodings) + * changed output of special character for level sketch brushes to UTF-8 + +2014-10-08 + * added handling of unselectable selectbox options and option headlines + +2014-10-07 + * fixed bug when changing between graphic sets with different tile size + * cleanup of handling the various graphic sizes for different purposes + (like 32x32, 16x16 etc.); this change was needed for the bugfix above + +2014-10-02 + * added virtual keyboard on Android port when entering player name + +2014-10-01 + * fixed "quick menu doors" and sounds for door and envelope requests + +2014-09-29 + * fixed display bugs with certain custom menu definitions regarding the + hall of fame (high scores) and setup screens that require scrolling + (these display bugs showed up with custom menu graphics of R'n'D jue) + 2014-09-28 * fixed bug with animation frames per line with non-standard tile size (relevant for example for 64x64 sized frames continued on next row)