X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=d86e79d86d55d3b6bca76708348a876b99479e9d;hp=b1896e90b1b9c95a69088c3a79287904a3dba7b9;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=6a8e3d4379f0a7421e046ca86168ce1581862a1f diff --git a/ChangeLog b/ChangeLog index b1896e90..d86e79d8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,26 @@ +2014-09-14 + * updated source file headers (mainly author contact information) + +2014-09-11 + * added key shortcuts for window scaling and toggling fullscreen mode: + - Ctrl-'+', Ctrl-'-' and Ctrl-'0' for up/downscaling and normal size + - "F11" key for toggling fullscreen mode (in addition to Alt-Enter) + +2014-09-10 + * fixed some drawing bugs when scaling graphics due to "game.tile_size" + * added some performance improvements when handling SDL surface scaling + +2014-09-04 + * added custom graphics property "game.tile_size" to define in-game tile + size (this defines the tile size actually displayed on the playfield); + tile graphics will either be scaled to the defined game tile size or + have to be specified with the same image size (using ".tile_size") + +2014-09-01 + * added custom graphics property ".tile_size" to define tile image size + for game element graphics (like "custom_1.tile_size"); non-standard + sized images will then be scaled accordingly to standard tile size + 2014-08-30 * fixed music still being played in Android version when in background