X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=d6269f26380e07ba96cb8ecfc9073525e6a0a054;hp=9e1d48bb531ad8bad4d4692f2594471f6706f99c;hb=a7c06161253796a30a0237a7f5a044f459c8cf35;hpb=297ee9b33dab3bca9433befc81d7c7ce91450dd0 diff --git a/ChangeLog b/ChangeLog index 9e1d48bb..d6269f26 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,58 @@ +2014-01-14 + * added graphic configuration options for request (dialog) buttons + +2014-01-07 + * fixed problems related to fullscreen switching and window scaling + +2014-01-06 + * fixed inconsistent custom artwork contant numbering in src/main.h, + src/screen.c and src/conf_gfx.c (this really should be cleaned up) + (this bug caused custom artwork definition to set wrong variable) + +2014-01-05 + * fixed using fullscreen mode on Android instead of pseudo-window mode + * fixed keeping desktop fullscreen mode when changing viewport size + +2014-01-04 + * fixed remaining text input problems for non-ASCII keys with modifier + * added window scaling options to graphics setup menu + +2014-01-03 + * fixed key code problems with certain keys for SDL2 + (keypad keys not being in numerical order; number of function keys) + * fixed text input problems for text characters using modifier keys + +2014-01-02 + * fixed fullscreen option for SDL2 (using only desktop fullscreen now) + +2013-12-28 + * fixed graphical bugs when using renderer/texture based graphics + +2013-12-23 + * fixed playing certain sounds (menu navigation sound and counting + score sound after solving a level) when "normal sounds" are disabled + +2013-12-16 + * continued porting Rocks'n'Diamonds to Android (levels now playable) + +2013-12-12 + * added SDL2 renderer/texture based graphics frame handling to allow for + "desktop" style fullscreen mode and scaling of game screen/window + +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android (already shows main menu) + 2013-12-03 - * ported Rocks'n'Diamonds to SDL2 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) 2013-12-01 * version number set to 3.3.1.3