X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=c91f0820ac21eded062e766dd8c17725a22008a0;hp=d0d59fcc4b480adf406f8e8d35be631f0362b154;hb=b4e555b6f61f150928904a862c6115f44f8f4d81;hpb=ef04ef978ebcaec42520650271b9ec741fa26c6b diff --git a/ChangeLog b/ChangeLog index d0d59fcc..c91f0820 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,88 @@ +2015-02-27 + * fixed using "background.TOOLBOX", which was simply ignored before + +2015-02-23 + * added key pad '-', '+' and '0' keys to zoom function in level editor + * changed editor key shortcut for undo/redo to 'u' and 'Shift-u' + * fixed using 'PageUp' and 'PageDown' keys for element list in editor + +2015-02-21 + * added 1%, 2% and 5% to volume controls for sound and music settings + +2015-02-14 + * fixed bug with editor border element not adjusted after resizing level + * changed unused playfield from "default" to "empty" after loading level + * increased number of undo/redo steps in level editor from 10 to 64 + +2015-02-13 + * added zoom functionality for playfield drawing area to level editor + (use left, right and middle mouse buttons on new "zoom" toolbox button + or use keys '-', '+' and '0' to zoom out, in or reset to default size) + +2015-02-11 + * fixed bug not updating game panel values in visible warp forward mode + +2015-02-10 + * changed position of CE/GE use/save template gadgets to be visually + separated from other CE/GE gadgets (to prevent accidental use) + * fixed bug in editor when using undo after rotating level repeatedly + * added 'redo' functionality to editor (by pressing 'undo' with right + mouse button or by using key shortcut "Shift-R") + +2015-02-04 + * added configurability of editor control buttons (toolbox buttons) + +2015-02-03 + * finished configurability of tape date and time display positions + * fixed bug with game buttons in tape area not properly redrawn + * fixed small graphical bug with default tape time display position + * added optionally configurable game frame counter to tape display + +2015-02-02 + * fixed configurability of editor element palette (for columns != 4) + +2015-01-29 + * improved configurability of tape date and time display positions + * added configurability of element properties button in editor + * added build dependency for auto-conf files + +2015-01-27 + * added looking for editor element descriptions in level set directory + (for example, in file "/docs/elements/custom_1.txt") + +2015-01-25 + * moved "element properties" button in editor from toolbox to palette + * added "zoom level tile size" button in editor to toolbox (currently + no function behind it; will be used to zoom level editor playfield) + * added key shortcuts '1' to '3' to view properties of drawing elements + * fixed gadget display bug in editor (door 1 area) after test playing + * fixed bugs when changing drawing area gadgets (like group elements) + +2015-01-19 + * re-enabled editor palette element options in setup configuration file + +2014-12-13 + * fixed loading custom PCX image files with default artwork file names + (like "RocksDoor.pcx") which are not redefined in artwork config file + (this is a special fix for Zelda 2 and probably some other existing + level sets which use new graphics which are not defined in the file + "graphicsinfo.conf", but use a file name of one of default graphics + (like "RocksScreen.pcx"); this did not work anymore for PCX files + since the default graphics files have been changed to PNG files, so + different file names are checked now (like "RocksScreen.png"), so if + the PNG files cannot be found, the old PCX files are also checked) + +2014-12-03 + * added some more graphics customization options for the level editor: + - editor.button.prev_level (position) + - editor.button.next_level (position) + - editor.input.level_number (position) + - editor.palette.tile_size (tile size for palette elements) + - editor.palette.element_left.tile_size (draw element tile size) + - editor.palette.element_middle.tile_size (draw element tile size) + - editor.palette.element_right.tile_size (draw element tile size) + - editor.input.gfx.level_number (current level number input field) + 2014-11-22 * fixed menu display bugs caused by drawing outside menu area (again)