X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=c746ab0cd4813044abbc607465f9a3776299911e;hp=7a1ef5d8eb10b9b12257474e74479545dcf2eddc;hb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff;hpb=4231c290a878b5fb95bffdf78b5486359ce1268f diff --git a/ChangeLog b/ChangeLog index 7a1ef5d8..c746ab0c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,36 @@ +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + +2007-04-18 + * fixed small problem with separate fading definition for game screen + +2007-04-14 + * added additional configuration directives for setup screen draw offset + menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX + in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1, + SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is + used to define draw offset on custom artwork selection screens and + "CHOOSE_OTHER" is used on all other list style selection screens, like + choosing game speed or screen mode for fullscreen mode) + * added additional configuration directives to define main menu buttons: + - menu.button_name and menu.button_name.active + - menu.button_levels and menu.button_levels.active + - menu.button_scores and menu.button_scores.active + - menu.button_editor and menu.button_editor.active + - menu.button_info and menu.button_info.active + - menu.button_game and menu.button_game.active + - menu.button_setup and menu.button_setup.active + - menu.button_quit and menu.button_quit.active + * added eight pure decoration graphic definitions for the game panel + +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + 2007-04-07 + * added game panel control to display arbitrary elements on game panel * added game panel control to display custom element score (globally unique for identical custom elements) either as value or as element * added ".draw_masked" and ".draw_order" to game panel control drawing