X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=b3ae71e4f88d8d2bd5af778a814b326264e720e4;hp=c2e26a359e6a20a2bec6fa551bc0ee4e0ae2e576;hb=ea6e4698905d7440a265e323d03cf13fc323c44b;hpb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2 diff --git a/ChangeLog b/ChangeLog index c2e26a35..b3ae71e4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,138 +1,3 @@ -2006-01-10 - * added android (can clone elements) from EMC engine to R'n'D engine - -2006-01-09 - * added magic ball (creates elements) from EMC engine to R'n'D engine - -2006-01-07 - * uploaded fixed pre-release version 3.2.0-6 binary and source code - -2006-01-07 - * fixed bug when using "CE can leave behind " - * added new change condition "(after/when) creation of " - * added new change condition "(after/when) digging " - * fixed bug accessing invalid gadget that caused crashes under Windows - * deactivated new possibility for multiple CE changes per frame - -2006-01-04 - * uploaded pre-release (test) version 3.2.0-6 binary and source code - -2006-01-02 - * added animation types "ce_value" and "ce_score" to graphicsinfo.conf - * fixed bug with not keeping CE value for moving CEs with only action - * changed CE action selectboxes in editor to be only reset when needed - -2006-01-01 - * added option "use artwork from element" for custom player artwork - * added option "use explosion from element" for player explosions - -2005-12-30 - * added cascaded element lists in the level editor - * added persistence for cascaded element lists by "editorcascade.conf" - * added dynamic element list with all elements used in current level - * added possibility for multiple CE changes per frame (experimental) - -2005-12-28 - * uploaded pre-release (test) version 3.2.0-5 binary and source code - -2005-12-27 - * changed "score for each 10 seconds/steps left" to "1 second/step" - * added own score for collecting "extra time" instead of sharing it - * added change events "switched by player" and "player switches " - * added change events "snapped by player" and "player snaps " - * added "set player artwork: " to CE action options - * added change event "move of " - -2005-12-22 - * added "set player shield: off / normal / deadly" to CE action options - * added new player option "use level start element" in level editor - to set the correct focus at level start to elements from which the - player is created later (this did not work before for cascaded CE - changes resulting in creation of the player; it is now also possible - to create the player from a yam yam which is smashed at level start) - -2005-12-20 - * added "set player speed: frozen (not moving)" to CE action options - * added "move player: l/r/u/d/trigger/-trigger" to CE action options - -2005-12-17 - * added new player option "block snap field" (enabled by default) to - make it possible to show a snapping animation like in Emerald Mine - -2005-12-16 - * added dynamic selectboxes to custom element action settings in editor - * added "CE value" counter for custom elements (instead of "CE count") - * added option to use the last "CE value" after custom element change - * added option to use the "CE value" of other elements in CE actions - * fixed odd behaviour when pressing time orb in levels w/o time limit - * added checkbox "use time orb bug" for older levels that use this bug - -2005-12-15 - * added missing configuration settings for the following elements: - - EL_TIMEGATE_SWITCH (time of open time gate) - - EL_LIGHT_SWITCH_ACTIVE (time of light switched on) - - EL_SHIELD_NORMAL (time of shield duration) - - EL_SHIELD_DEADLY (time of shield duration) - - EL_EXTRA_TIME (time added to level time) - - EL_TIME_ORB_FULL (time added to level time) - -2005-12-14 - * added "wind direction" as a movement pattern for custom elements - * added initial wind direction for balloon / custom elements to editor - * added functionality for EL_BALLOON_SWITCH_NONE to R'n'D game engine - -2005-12-13 - * added parameters for "game of life" and "biomaze" elements to editor - -2005-12-12 - * added level file chunk "CONF" for generic level and element settings - -2005-12-11 - * uploaded pre-release (test) version 3.2.0-4 binary and source code - -2005-12-11 - * skip empty level sets (with "levels: 0"; may be artwork base sets) - * added sound action ".page[1]" to ".page[32]" for each CE change page - -2005-12-10 - * added image config suffix ".clone_from" to copy whole image settings - * fixed bug with invalid ("undefined") CE settings in old level files - -2005-12-05 - * fixed graphical bug with smashing elements falling faster than player - -2005-12-03 - * fixed major bug which prevented private levels from being edited - * fixed bug with precedence of general and special font definitions - -2005-12-02 - * fixed graphical bug with player animation when player moves slowly - -2005-11-29 - * uploaded pre-release (test) version 3.2.0-3 binary and source code - -2005-11-28 - * fixed bug which prevented "global.num_toons: 0" from working - -2005-11-27 - * major code cleanup (removed all these annoying "#if 0" blocks) - -2005-11-26 - * added custom element actions for CE change page in level editor - -2005-11-19 - * fixed music initialization bug in init.c (thanks to David Binderman) - * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) - (this bug must probably be fixed at other places, too) - -2005-10-16 - * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h - (should be '#include ' instead) - -2005-08-20 - * fixed bug which prevented "walkable from no direction" from working - (due to compatibility code overwriting this setting after loading) - 2005-08-15 * fixed bug on Mac OS X (use of reserved name "Random") in EM engine