X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=b374cd42a42eb7609e6a53b05ae158446ac354b4;hp=58a94a9c98b5f5974790b8f21ea5010359b09978;hb=3955631c5325e8e342c1af734c3ca1ad6a425726;hpb=af5afdd0588973b29fe9c86f0212507abb3b6c59 diff --git a/ChangeLog b/ChangeLog index 58a94a9c..b374cd42 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,95 @@ +2015-02-03 + * finished configurability of tape date and time display positions + +2015-02-02 + * fixed configurability of editor element palette (for columns != 4) + +2015-01-29 + * improved configurability of tape date and time display positions + * added configurability of element properties button in editor + * added build dependency for auto-conf files + +2015-01-27 + * added looking for editor element descriptions in level set directory + (for example, in file "/docs/elements/custom_1.txt") + +2015-01-25 + * moved "element properties" button in editor from toolbox to palette + * added "zoom level tile size" button in editor to toolbox (currently + no function behind it; will be used to zoom level editor playfield) + * added key shortcuts '1' to '3' to view properties of drawing elements + * fixed gadget display bug in editor (door 1 area) after test playing + * fixed bugs when changing drawing area gadgets (like group elements) + +2015-01-19 + * re-enabled editor palette element options in setup configuration file + +2014-12-13 + * fixed loading custom PCX image files with default artwork file names + (like "RocksDoor.pcx") which are not redefined in artwork config file + (this is a special fix for Zelda 2 and probably some other existing + level sets which use new graphics which are not defined in the file + "graphicsinfo.conf", but use a file name of one of default graphics + (like "RocksScreen.pcx"); this did not work anymore for PCX files + since the default graphics files have been changed to PNG files, so + different file names are checked now (like "RocksScreen.png"), so if + the PNG files cannot be found, the old PCX files are also checked) + +2014-12-03 + * added some more graphics customization options for the level editor: + - editor.button.prev_level (position) + - editor.button.next_level (position) + - editor.input.level_number (position) + - editor.palette.tile_size (tile size for palette elements) + - editor.palette.element_left.tile_size (draw element tile size) + - editor.palette.element_middle.tile_size (draw element tile size) + - editor.palette.element_right.tile_size (draw element tile size) + - editor.input.gfx.level_number (current level number input field) + +2014-11-22 + * fixed menu display bugs caused by drawing outside menu area (again) + +2014-11-19 + * fixed broken door animations when switching between custom graphics + +2014-11-06 + * fixed layout for "level set info" to support custom playfield size + * fixed changing from title to info screen with custom playfield size + +2014-11-02 + * fixed bug with not updating default bitmap pointer for scaled images + * fixed redraw/fade bugs when redefining the playfield size or position + +2014-10-27 + * fixed some smaller issues with loading custom artwork + +2014-10-22 + * added warnings when using undefined element and graphic names in + custom artwork definitions (like ".crumbled_like" or ".clone_from") + * added setting default filenames for all cloned graphics in static + graphics configuration on startup (to be able to fall back later) + +2014-10-20 + * fixed using buttons on main screen with size other than 32x32 pixels + * fixed some initialization bugs for scrollbars and main screen buttons + * fixed bug when drawing non-element graphics (without separate in-game + graphic/bitmap defined) while non-standard game tile size is defined + +2014-10-17 + * removed some remaining unused X11 stuff + * fixed bug with potentially suppressed exit error message on startup + +2014-10-16 + * fixed bug not loading tape when selecting level from level selection + screen (thanks to filbo for finding this bug and supplying a patch) + +2014-10-15 + * fixed menu display bugs (drawing outside menu area with draw offset) + * fixed menu key navigation bugs (when using smaller menu list size) + +2014-10-14 + * added support for animated door parts during opening/closing movement + 2014-10-13 * added automatic detection of normal/steel character elements in level editor when drawing text (depending on currently selected element)