X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=9c970c363c104c1812f596173435f10eb73331fe;hp=f016599a2a53f37e6c7be72d50de3cfe73657141;hb=8511bdf9d8df009aae3e4abd68ac5b5f18970237;hpb=86e9bc76691d9b37686a1661a66e606f2b40e47b diff --git a/ChangeLog b/ChangeLog index f016599a..9c970c36 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,78 @@ +2007-01-08 + * added steel text elements for newly supported Diamond Caves II levels + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + +2006-11-19 + * small change to handle loading empty element/content list micro chunks + +2006-11-03 + * uploaded pre-release (test) version 3.2.3-0 binary and source code + +2006-11-01 + * some optimizations on startup speed by reducing initial text output + +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + +2006-10-28 + * fixed bug when displaying titlescreen with size less than element tile + * fixed bug that caused elements with "change when digging " event + to change for _every_ digged element, not only those specified in + * fixed bug that caused impact style collision when dropping element one + tile over the player that can both fall down and smash players + * fixed bug that caused impact style collision when element changed to + falling/smashing element over the player immediately after movement + +2006-10-24 + * fixed bug that allowed making engine snapshots from the level editor + 2006-10-22 * fixed bugs with player name and current level positions on main screen