X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=9c970c363c104c1812f596173435f10eb73331fe;hp=33a18543d4d648ab0adc76c1e5a796ce070520d9;hb=8511bdf9d8df009aae3e4abd68ac5b5f18970237;hpb=efbd589db2977f140135f247cd4aacfe6c546410 diff --git a/ChangeLog b/ChangeLog index 33a18543..9c970c36 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,355 @@ +2007-01-08 + * added steel text elements for newly supported Diamond Caves II levels + +2007-01-06 + * added level file loader for native Diamond Caves II levels + +2007-01-05 + * version number set to 3.2.4 + +2007-01-05 + * version 3.2.3 released + +2007-01-04 + * fixed malloc/free bug when updating EMC artwork entries in level list + * added workaround (warning and request to quit the current game) when + changing elements cause endless recursion loop (which would otherwise + freeze the game, causing a crash-like program exit on some systems) + +2006-12-16 + * fixed nasty string overflow bug when entering too long envelope text + +2006-12-05 + * added feedback sounds for menu navigation "menu.item.activating" and + "menu.item.selecting" (for highlighting and executing menu entries) + +2006-12-03 + * improved "no scrolling when relocating" to also consider scroll delay + (meaning that the player is not automatically centered in this case; + this makes it possible to "invisibly" relocate the player to a region + of the level playfield which looks the same as the old level region) + * fixed bug with not recognizing "main.input.name.align" when active + +2006-12-02 + * fixed bug with displaying masked borders over title screens when + screen fading is disabled + +2006-11-25 + * fixed infinite loop / crash bug when killing the player while having + a CE with the setting "kill player X when explosion of " + * added special editor graphic for "char_space" to distinguish it from + "empty_space" when editing a level (in-game graphics still the same) + +2006-11-21 + * fixed nasty bug with initialization only done for the first player + +2006-11-19 + * small change to handle loading empty element/content list micro chunks + +2006-11-03 + * uploaded pre-release (test) version 3.2.3-0 binary and source code + +2006-11-01 + * some optimizations on startup speed by reducing initial text output + +2006-10-30 + * added caching of custom artwork information for faster startup times + +2006-10-29 + * fixed graphical bug when using fewer menu entries on level selection + screen than usual (with "menu.list_size.LEVELS" directive) + * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from + the backbuffer to the backbuffer by error (with identical rectangle) + +2006-10-28 + * fixed bug when displaying titlescreen with size less than element tile + * fixed bug that caused elements with "change when digging " event + to change for _every_ digged element, not only those specified in + * fixed bug that caused impact style collision when dropping element one + tile over the player that can both fall down and smash players + * fixed bug that caused impact style collision when element changed to + falling/smashing element over the player immediately after movement + +2006-10-24 + * fixed bug that allowed making engine snapshots from the level editor + +2006-10-22 + * fixed bugs with player name and current level positions on main screen + +2006-10-20 + * added configuration directives for control of title screens: + - "title.fade_delay" for fading time + - "title.post_delay" for pause between screens (when not crossfading) + - "title.auto_delay" to automatically continue after some time + these settings can each be overridden by specifying them with titles: + - "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}" + - "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}" + fading mode can also be specified: + - "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade} + - "titlescreen_{1-5}.anim_mode: {fade,crossfade} + default is using normal fading for menues and initial title screens, + while using cross-fading for level set title screens + * fixed bug with background not drawn in Hall of Fame after game was won + +2006-10-18 + * added configuration directives for the remaining main menu items + +2006-10-17 + * added additional configuration directives for info screen draw offset: + menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}] + * added additional configuration directives for preview info text + * limited mouse wheel sensitive screen area to scrollable screen area + +2006-10-16 + * added highlighted menu text entries to menu navigation when selected + +2006-10-14 + * fixed bug that prevented player from correctly being created in the + top left corner by a custom element change in a level without player + * fixed bug that prevented player from being killed when indestructible, + non-walkable element is placed on player position by extended change + * added configurable menu button, text and input positions to main menu + +2006-10-13 + * added page fading effects for remaining info sub-screens + * fixed small bug that caused some delays when answering door request + +2006-10-12 + * added directives "border.draw_masked.*" for menu/playfield area and + door areas to display overlapping/masked borders from "global.border" + +2006-10-09 + * fixed bug with CE with move speed "not moving" not being animated + * when changing player artwork by CE action, reset animation frame + +2006-10-03 + * fixed bug with not unmapping main menu screen gadgets on other screens + * fixed bug with un-pausing a paused game by releasing still pressed key + * fixed bug with not redrawing screen when toggling to/from fullscreen + mode while fast reloading tape (without redrawing playfield contents) + * fixed bug with quick-saving tape snapshot despite answering with "no" + +2006-08-30 + * version number set to 3.2.3 + +2006-08-29 + * version 3.2.2 released + +2006-08-29 + * fixed bug with redrawing screen in fullscreen mode after quick tape + reloading when using the EMC game engine + * changed token names from "last_ce_[1-8]" to "prev_ce_[1-8]" + +2006-08-28 + * fixed bug in GameWon() when level contains no exit (like in Sokoban) + +2006-08-23 + * added engine snapshot functionality for instant tape reloading (this + only works for the last tape saved using "quick save", and does not + work across program restarts, because it completely works in memory) + +2006-08-21 + * version number set to 3.2.2 + +2006-08-20 + * version 3.2.1 released + +2006-08-20 + * fixed nasty bugs with handling error message file on Mac OS X systems + +2006-08-19 + * general code cleanup (removing many annoying "#if 0" blocks etc.) + +2006-08-18 + * fixed bug that caused broken tapes when manually appending to tapes + using the "pause before death" functionality, followed by recording + * added setup option to disable fading of screens for faster testing + +2006-08-16 + * code cleanup of new fading functions + +2006-08-15 + * changed behaviour after solved game -- do not immediately stop engine + * added some more smooth screen fadings (game start, hall of fame etc.) + +2006-08-14 + * fixed bug with displaying pushed CE with value/score/delay anim_mode + +2006-08-12 + * added configurable level preview position, tile size and dimensions + * added configurable game panel value positions (gems, time, score etc.) + +2006-08-10 + * fixed small bug with time displayed incorrectly when collecting CEs + +2006-08-07 + * fixed bug with bumpy scrolling with EM engine in double player mode + +2006-08-05 + * added compatibility code to fix "Snake Bite" style levels that were + broken due to a bugfix regarding EL_SOKOBAN_FIELD_PLAYER in 3.2.0 + +2006-08-04 + * fixed bug with scrollbars inside editor when using the Windows mouse + enhancement tool "True X-Mouse" (which injects key events to the event + queue to insert selected stuff into the Windows clipboard, which gets + confused with the "Insert" key for jumping to the last editor cascade + block in the element list) + * added Rocks'n'Diamonds icon for use as window icon to SDL version + * added key shortcut "Alt + Enter" to toggle fullscreen mode at any time + +2006-08-01 + * added selection of preferred fullscreen mode to setup / graphics menu + (useful if default mode 800 x 600 does not match screen aspect ratio) + +2006-07-30 + * improved down-scaling of images for better editor and preview graphics + * changed user data directory for Mac OS X from Unix style to new place + +2006-07-26 + * improved level number selection in main menu and player selection in + setup menu (input devices section) by using standard button gadgets + * added support for mouse scroll wheel (caused buggy behaviour before) + * added support for scrolling horizontal scrollbars with mouse wheel by + holding "Shift" key pressed while scrolling the wheel + * added support for single step mouse wheel scrolling by holding "Alt" + key pressed while scrolling the wheel (can be combined with "Shift") + * changed output file "stderr.txt" on Windows platform now always to be + created in the R'n'D sub-directory of the personal documents directory + * added Windows message box to direct to "stderr.txt" after error aborts + +2006-07-25 + * improved general scrollbar handling (when jump-scrolling scrollbars) + +2006-07-23 + * changed scrollbars to always show last line as first after scrolling + (that means jumping n - 1 screen lines instead of n screen lines) + +2006-07-22 + * fixed level versions of EMC level loader (from V4 to V1, V2 and V3) + * fixed level time for EMC levels for V2 engine (V2 and V5 levels) + * fixed special handling of vertically stacked acid becoming fake acid + +2006-07-16 + * fixed bug (very special case) with CE_SCORE_GETS_ZERO, which can + affect multiple instances of the same CE, although this kind of + change condition usually only affects one single custom element + +2006-07-16 + * version number set to 3.2.1 + +2006-07-16 + * version 3.2.0 released + +2006-06-23 + * reorganized level editor element list a bit to match engines better + +2006-06-21 + * fixed newly introduced bug with wrongly initializing clipboard element + +2006-06-19 + * fixed bug with displaying visible/invisible level border in editor + +2006-06-14 + * reorganized some elements in the level editor element list + +2006-06-06 + * fixed bug with displaying any player as "yellow" when moving into acid + * fixed bug with displaying running player when player stopped at border + +2006-06-03 + * fixed bug with player exploding when moving into acid + * fixed bug with level settings being reset in editor and when playing + (some compatibility settings being set not only after level loading) + * fixed crash bug when number of custom graphic frames was set to zero + * fixed bug with teleporting player on walkable tile not working anymore + * added partial compatibility support for pre-release-only "CONF" chunk + (to make Alan Bond's "color cycle" demo work again :-) ) + +2006-05-30 + * fixed some bugs when displaying title screens from info screen menu + * fixed bug which caused EMC doors #5 to #8 to be passable without keys + +2006-05-20 + * changed file major version to 3 to reflect level file format changes + * uploaded pre-release (test) version 3.2.0-8 binary and source code + +2006-05-19 + * added new chunk "NAME" to level file format for level name settings + * added new chunk "NOTE" to level file format for envelope settings + * changed name of chunk "CONF" to "ELEM" (for normal element settings) + * updated magic(5) file to recognize changed and new level file chunks + * removed change events "change when CE value/score changes" as unneeded + +2006-05-17 + * changed gravity (which only affects the player) from level property + to player property (only makes a difference in multi-player levels) + * added change events "change when CE value/score changes" + * added change events "change when CE value/score changes of " + +2006-05-16 + * added new chunk "INFO" to level file format for global level settings + * added all element settings from "HEAD" chunk to "CONF" chunk + * added all global level settings from "HEAD" chunk to "INFO" chunk + +2006-05-09 + * changed level file format by adding two new chunks "CUSX" (for custom + elements, replacing the previous "CUS4" chunk) and "GRPX" (for group + elements, replacing the previous "GRP1" chunk); these new IFF style + chunks use the new and flexible "micro chunks inside chunks" technique + already used with the new "CONF" chunk (for normal element properties) + which makes it possible to easily extend the existing level format + (instead of using fixed-length chunks like before, which are either + too big due to reserved bytes for future use, or too small when those + reserved bytes have all been used and even more data should be stored, + requiring the replacement by new and larger chunks just like it went + with "CUS1" to "CUS4"); this whole problem now does not exist anymore + +2006-05-06 + * added credits pages to the "credits" section that were really missing + * added some missing element descriptions to the level editor + * added down position of switchgate switch to the level editor + and allowed the use of both switch positions at the same time + * changed use of "Insert" and "Delete" keys to navigate element list in + level editor to start of previous or next cascading block of elements + +2006-05-05 + * added the possibility to view the title screen to the info screen menu + * fixed some minor bugs with viewing title screens + +2006-05-02 + * fixed bug with title (cross)fading in/out when using fullscreen mode + +2006-04-30 + * fixed bug that forced re-defining of menu settings in local graphics + config file which are already defined in existing base config file + * fixed small bug that caused door sounds playing when music is enabled + +2006-04-29 + * added the possibility to define up to five title screens for each + level set that are displayed after loading using (cross)fading in/out + (this was added to display the various start images of the EMC sets) + +2006-04-28 + * added "CE score gets zero [of]" to custom element trigger conditions + * added setup option to display element token name in level editor + +2006-04-19 + * added compatibility code for Juergen Bonhagen's menu artwork settings + +2006-04-15 + * fixed bug with displaying wrong animation frame 0 after CE changes + * fixed bug with creating invisible elements when light switch is on + +2006-04-06 + * added selection between ECS and AGA graphics for EMC levels to setup + +2006-04-04 + * adjusted font handling for various narrow EMC style fonts + +2006-04-03 + * changed EM engine behaviour back to re-allow initial rolling springs + 2006-04-02 * fixed handling of over-large selectboxes (less error-prone now) * fixed bug when creating GE with walkable element under the player @@ -48,6 +400,7 @@ 2006-03-10 * added four new yam yams with explicit start direction for EMC engine + * fixed bug in src/libgame/text.c with printing text outside the window 2006-03-09 * fixed small bug in EMC level loader (copyright sign in EM II levels)