X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=8d7147eb498fa22bd26fbb7398ac5d8b712834ff;hp=a9e922ed4e8c1bbf53a8e501e4f423cdcd26dab4;hb=ed22fcb49eb39c34da82c51f44cbe64ca5b409c4;hpb=a2c9a458aaa4ac568f07ecd25b19fbca3f766e6b diff --git a/ChangeLog b/ChangeLog index a9e922ed..8d7147eb 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,291 @@ +2004-03-22 + * fixed another bug with custom elements digging and leaving elements + * fixed bug with "along left/right side" and automatic start direction + * trigger elements now also displayed when "more custom" deactivated + * fixed bug with clipboard element initialized when loading new level + * added option "drop delay" to set delay before dropping next element + +2004-03-20 + * added copy and paste functions for custom change pages + * enhanced graphical display and functionality of tape recorder + * fixed bug with custom elements digging and leaving elements + +2004-03-19 + * added move speed faster than "very fast" for custom elements + * fixed bug with 3+3 style explosions and missing border content + * fixed little bug when copying custom elements in the editor + * enhanced custom element changes by more side trigger actions + +2004-03-16 + * added option "no scrolling when relocating" for instant teleporting + * uploaded pre-release (test) version 3.1.0-0 binary and source code + +2004-03-15 + * added trigger element and trigger player to use as target elements + * added copy and paste functions for custom and group elements + +2004-03-14 + * fixed graphical bug when displaying explosion animations + * fixed bug when appending to tapes, resulting in broken tapes + * re-recorded a few tapes broken by fixing gravity checking bug + +2004-03-13 + * "can move into acid" property now for all elements independently + * "can fall into acid" property for player stored in same bitfield now + * added option for deadliness of Supaplex 'sniksnak' and 'electron' + * version number set to 3.1.0 (finally!) + +2004-03-09 + * changed tape recording to only record input, not programmed actions + +2004-03-08 + * fixed totally broken (every 8th frame skipped) step-by-step recording + * fixed bug with requester not displayed when quick-loading interrupted + * added option "can fall into acid (with gravity)" for players + * fixed bug with player not falling when snapping down with gravity + +2004-03-07 + * fixed bug which messed up key config when using keypad number keys + +2004-03-03 + * fixed bug which allowed moving upwards even when gravity was active + * fixed bug with missing error handling when dumping levels or tapes + +2004-03-02 + * added different colored editor graphics for Supaplex gravity tubes + +2004-03-01 + * fixed bug that allowed solvable tapes for unsolvable levels + +2004-02-28 + * use unlimited number of droppable elements when "count" set to zero + * added option to use step limit instead of time limit for level + +2004-02-27 + * added player and change page as trigger for custom element change + +2004-02-24 + * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1) + +2004-02-22 + * fixed bug with dark yamyam changing to acid when moving over acid + * fixed handling of levels with more than 999 seconds level time + (example: level 76 of "Denmine") + +2004-02-21 + * "spring push bug" reintroduced as configurable element property + * fixed bug with missing properties for "mole" + * fixed bug that showed up when fixing the above "mole" properties bug + * added option "can move into acid" for all movable elements + * fixed graphical bug for elements moving into acid + * changed event handling to handle all pending events before going on + +2004-02-17 + * fixed bug which caused all CE change pages to be ignored which had + the same change event, but used a different element side + (reported by Simon Forsberg) + + * fixed bug which caused elements that can move and fall and that are + transported by a conveyor belt to continue moving into that direction + after leaving the conveyor belt, regardless of their own movement + type; only elements which can not move are transported now + (reported by Simon Forsberg) + + * fixed bug which could cause an array overflow in RelocatePlayer() + (reported by Niko Böhm) + + * changed Emerald Mine style "passable / over" elements to "protected" + (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate) + + * added new option to select from which side a "walkable/passable" + element can be entered + +2004-02-16 + * added explosion and ignition delay for elements that can explode + +2004-02-05 + * fixed bug which caused player not being protected against enemies + when a CE was "walkable / inside" and was not "indestructible" + * added "walkable/passable" fields to be "protected/unprotected" + against enemies, even if not accessible "inside" but "over/under" + +2004-02-04 + * corrected move pattern to 32 bit and initial move direction to 8 bit + +2004-02-03 + * added second custom element base configuration page + +2004-02-02 + * added some special EMC mappings to Emerald Mine level loader + (also covering previously unknown element in level 0 of "Bondmine 8") + +2004-01-30 + * added option to block last field when player is moving (for Supaplex) + * adjusted push delay of Supaplex elements + * removed delays for envelopes etc. when replaying with maximum speed + * fixed bug when dropping element on a field that just changed to empty + +2004-01-29 + * fixed bug: infotrons can now smash yellow disks + * fixed bug: when gravity active, port above player can now be entered + * removed "one white dot" mouse pointer which irritated some people + +2004-01-26 + * added "choice type" for group element selection + +2004-01-25 + * fixed bug with initial invulnerability of non-yellow player + +2004-01-23 + * added level loader for loading native Supaplex packed levels + (including multi-part levels like the "splvls99" levels) + +2004-01-19 + * fixed bug which allowed creating emeralds by escaping explosions + +2004-01-18 + * custom elements can change (limited) or leave (unlimited) elements + * finally added multiple matches using group elements + * added shortcut to dump brush (type ":DB" in editor) for use in forum + +2004-01-17 + * added new start movement type "previous" for continued CE movement + * added new start movement type "random" for random CE movement start + +2004-01-17 + * added new element "sokoban_field_player" needed for Sokoban levels + (thanks to Ed Booker for pointing this out!) + +2004-01-15 + * added elements that can be digged or left behind by custom elements + +2004-01-12 + * added group elements for multiple matches and random element creation + +2004-01-11 + * fixed some graphical errors displayed in old levels + +2004-01-10 + * fixed wrong double speed movement after passing closing gates + +2004-01-03 + * added level loader for loading native Emerald Mine levels + +2004-01-02 + * changes for "shooting" style CE movement + +2004-01-01 + * Happy New Year! ;-) + +2003-12-27 + * changed default snap/drop keys from left/right Shift to Control keys + +2003-12-27 + * fixed bug with dead player getting reanimated from custom element + +2003-12-14 + * fixed bug with wrong penguin graphics (when entering exit) + +2003-12-14 + * fixed bug with wrong "Murphy" graphics (when digging etc.) + +2003-12-14 + * version number set to 3.0.9 + +2003-12-14 + * version 3.0.8 released + +2003-12-13 + * added function checked_free() + +2003-12-13 + * fixed bug with double nut cracking sound + (by eliminating "default element action sound" assignment in init.c) + +2003-12-10 + * fixed crash when no music info files are available + +2003-12-07 + * fixed boring and sleeping sounds + +2003-12-05 + * added "maze runner" and "maze hunter" movement types + * added extended collision conditions for custom elements + +2003-12-03 + * added warnings for undefined token values in artwork config files + +2003-12-02 + * added menu entry for level set information to the info screen + +2003-12-02 + * fixed bug with wrong default impact sound for colored emeralds + +2003-11-30 + * added several sub-screens for the info screen + * menu text now also clickable (not only blue/red sphere left of it) + +2003-11-25 + * added configurable "bored" and "sleeping" animations for the player + * added "awakening" sound for player when waking up after sleeping + +2003-11-22 + * added "copy" and "exchange" functions for custom elements to editor + +2003-11-21 + * added configurable element animations for info screen + +2003-11-20 + * added configurable music credits for info screen + +2003-11-19 + * finally fixed tape recording when player is created from CE change + +2003-11-18 + * added "editorsetup.conf" for editor element list configuration + +2003-11-16 + * added "musicinfo.conf" for menu and level music configuration + +2003-11-14 + * fixed a very nasty bug in dragon turning code in TurnRoundExt() + (that only showed up on Linux, but not on Windows systems) + +2003-11-13 + * fixed turning movement of butterflies and fireflies (no frame reset) + * enhanced sniksnak turning movement (two steps instead of only one) + +2003-11-10 + * version number set to 3.0.8 + +2003-11-10 + * version 3.0.7 released + +2003-11-09 + * fixed reset of player animation frame when, for example, + walking, digging or collecting share the same animation + * fixed CE with "deadly when touching" exploding when touching amoeba + +2003-11-08 + * fixed tape recording when player is created from CE element change + +2003-11-04 + * introduced "turning..." action graphic for elements with move delay + (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam) + * added turning animations for bug, spaceship and sniksnak + +2003-11-03 + * prevent "extended" changed elements from delay change in same frame + +2003-11-02 + * fixed bug when pushing element that can move away to the side + (like pushing falling elements, but now with moving elements) + +2003-11-01 + * finally fixed serious bug in code for delayed element pushing (again) + 2003-10-19 + * unavailable setup options now marked as "n/a" instead of "off" * new boolean directive "latest_engine" for "levelinfo.conf": when set to "true", levels are always played with the latest game engine, which is desired for levels that are imported from other games; all @@ -8,6 +295,7 @@ 2003-10-18 * fixed serious bug in code for delayed element pushing * fixed little bug in animation frame selection for pushed elements + * speed-up of reading config file for verbose output 2003-10-08 * added configuration option for opening and closing Supaplex exit @@ -18,10 +306,10 @@ * fixed bug with player not getting smashed by rock sometimes 2003-10-06 - * Version number set to 3.0.7. + * version number set to 3.0.7 2003-10-06 - * Version 3.0.6 released. + * version 3.0.6 released 2003-10-05 * added support for MP3 music for SDL version through SMPEG library @@ -40,10 +328,10 @@ * fixed element tokens for certain file elements with ".active" etc. 2003-09-29 - * Version number set to 3.0.6. + * version number set to 3.0.6 2003-09-29 - * Version 3.0.5 released. + * version 3.0.5 released 2003-09-28 * now four envelope elements available @@ -61,10 +349,10 @@ * enhanced (remaining low-resolution) Supaplex graphics 2003-09-13 - * Version number set to 3.0.5. + * version number set to 3.0.5 2003-09-13 - * Version 3.0.4 released. + * version 3.0.4 released 2003-09-12 src/tools.c * fixed bug in custom definition of crumbled element graphics @@ -73,10 +361,10 @@ * fixed bug in multiple config pages code that caused crashes 2003-09-08 - * Version number set to 3.0.4. + * version number set to 3.0.4 2003-09-08 - * Version 3.0.3 released. + * version 3.0.3 released 2003-09-07 * added music to Supaplex classic level set @@ -102,10 +390,10 @@ * fixed bug (missing array boundary check) which could crash the game 2003-08-23 - * Version number set to 3.0.3. + * version number set to 3.0.3 2003-08-22 - * Version 3.0.2 released. + * version 3.0.2 released 2003-08-21 src/game.c * fixed bug with creating inaccessible elements at player position @@ -118,10 +406,10 @@ * fixed bug with messing up custom element properties in 3.0.0 levels 2003-08-18 - * Version number set to 3.0.2. + * version number set to 3.0.2 2003-08-18 - * Version 3.0.1 released. + * version 3.0.1 released 2003-08-17 (no source files affected) * changed all "classic" PCX image files with 16 colors or less to @@ -168,18 +456,18 @@ * fixed bug with missing graphic for active red disk bomb 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h - * Extended variable "level.gravity" to "level.initial_gravity" and + * extended variable "level.gravity" to "level.initial_gravity" and "game.current_gravity" to prevent level setting from being changed - by playing the level (keeping the runtime value after playing). + by playing the level (keeping the runtime value after playing) - * Fixed graphics bug when digging element that has 'crumbled' graphic - definition, but not 'diggable' graphic definition. + * fixed graphics bug when digging element that has 'crumbled' graphic + definition, but not 'diggable' graphic definition 2003-08-06 - * Version number set to 3.0.1. + * version number set to 3.0.1 2003-08-05 - * Version 3.0.0 released. + * version 3.0.0 released 2003-08-05 * various bug fixes; among others: @@ -189,26 +477,26 @@ - allow Murphy player graphic in levels with non-Supaplex elements 2003-04-07 - * Various changes. - * I have forgotten to document changes for some time. + * various changes + * I have forgotten to document changes for some time 2002-12-31 - * Pre-Release Version 2.2.0rc1 released. + * pre-release version 2.2.0rc1 released 2002-08-25 - * Version number set to 2.1.2. + * version number set to 2.1.2 2002-08-13 - * Version 2.1.1 released. + * version 2.1.1 released 2002-08-10 - * Version number set to 2.1.1. + * version number set to 2.1.1 2002-08-05 - * Version 2.1.0 released. + * version 2.1.0 released 2002-05-19 - * Version number set to 2.1.0. + * version number set to 2.1.0 2002-04-03 to 2002-05-19 (various source files) * graphics, sounds and music now fully configurable