X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=75151cfd2abc822318023f908c30307d607f973e;hp=9e1d48bb531ad8bad4d4692f2594471f6706f99c;hb=a8816d6e5319f9ec26a45346b08250f61e95c011;hpb=ccbc62287e20cd3776b95980a77be3fee5ad7053 diff --git a/ChangeLog b/ChangeLog index 9e1d48bb..75151cfd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,17 @@ +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android + 2013-12-03 - * ported Rocks'n'Diamonds to SDL2 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) 2013-12-01 * version number set to 3.3.1.3