X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=75151cfd2abc822318023f908c30307d607f973e;hp=7a07f579f4d99e3bebb43bb100093e63b553edc4;hb=a8816d6e5319f9ec26a45346b08250f61e95c011;hpb=3c53030b9e20c59004046274e94eff2ee90d0ab5 diff --git a/ChangeLog b/ChangeLog index 7a07f579..75151cfd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,28 @@ +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android + +2013-12-03 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) + +2013-12-01 + * version number set to 3.3.1.3 + +2013-11-24 + * version 3.3.1.2 released + +2013-11-20 + * improved error handling: display error message on screen (not only in + the error file or on the console), and display path of the error file + 2013-11-13 * fixed problem with R'n'D restarting with same level set that may have caused a problem (and therefore failing again and again); after an