X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=75151cfd2abc822318023f908c30307d607f973e;hp=79cce66ab027754ab2ff80384913546731901f35;hb=a8816d6e5319f9ec26a45346b08250f61e95c011;hpb=c3218c06da4da799c906a5adaacd625583f65616 diff --git a/ChangeLog b/ChangeLog index 79cce66a..75151cfd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,10 +1,70 @@ +2013-12-11 + * removed limitation of artwork files to selected file types (this means + that every file type supported by SDL_image and SDL_mixer can be used) + * changed default graphics vom PCX to PNG (needed for Android version to + prevent painfully slow loading of images, although not compressing PCX + files in the assets directory of the APK package might also work fine) + * fixed bug with SDL_BlitSurface creating garbage when source and target + surface are the same (this bug also existed in versions of SDL 1.2.x) + +2013-12-07 + * started porting Rocks'n'Diamonds to Android + +2013-12-03 + * ported Rocks'n'Diamonds to SDL2 (first simple version that works) + +2013-12-01 + * version number set to 3.3.1.3 + +2013-11-24 + * version 3.3.1.2 released + +2013-11-20 + * improved error handling: display error message on screen (not only in + the error file or on the console), and display path of the error file + +2013-11-13 + * fixed problem with R'n'D restarting with same level set that may have + caused a problem (and therefore failing again and again); after an + error, the last level set is now deactivated in file "levelsetup.conf" + to restart with default level set (which should work without error) + +2013-11-07 + * fixed determining main game data directory on Mac OS X "Mavericks" + +2013-11-04 + * version number set to 3.3.1.2 + +2013-11-04 + * version 3.3.1.1 released + +2013-11-03 + * added scripts directory to distribution package to enable building + element definitions after editing artwork config source code files + +2013-10-26 + * added volume controls for sounds, loops and music to sound setup + +2013-10-24 + * version number set to 3.3.1.1 + +2013-10-23 + * version 3.3.1.0 released + +2013-10-21 + * version number set to 3.3.1.0 + 2012-10-13 - * fixed display of current level time when making use of time orb bug - (see level set "rnd_equinox_tetrachloride_ii", level 053) + * fixed display of level time switching from ascending to descending + when making use of the "time orb bug" (see element setting in editor) + (see level 053 of set "rnd_equinox_tetrachloride_ii" for an example) + * fixed graphics performance problems (especially on Mac OS X) by using + whole-playfield redraw on SDL target, while still using the previous + single-tile redraw method on X11 target (using redraw tiles threshold) 2011-10-07 * fixed code (esp. random/tape handling) when compiled on 64-bit systems - (by simply replacing all "long" by "int" types) + (by replacing all "long" types by "int" types) 2010-11-19 * fixed nasty bug (affecting crumbled graphics) after adding new special