X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=6766943edc8ea5196d1dbfce50275995710e04a8;hp=bbe4d3eae5536f4c682e066a323727171a708853;hb=dc856cea3f61d1fecaf875fa519ac72c1c129713;hpb=5f392479c60ae151d25bf3b5bf7d101777b3153d diff --git a/ChangeLog b/ChangeLog index bbe4d3ea..6766943e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,18 @@ +2010-03-26 + * added image config suffix ".class" to be able to define classes of + crumbled elements which are then separated against each others when + drawing crumbled borders (class names can freely be defined) + * added image config suffix ".style" to use two new features for + crumbled graphics: + - "accurate_borders": try to draw correctly crumbled corners + - "inner_corners": also draw inner corners -- this is a big kludge: + number of frames for crumbled graphic must be "2", with the first + frame as usual (crumbled graphic), while the second frame contains + the inner corners for the crumbled graphic + (These two features are mainly intended for bevelled walls, not for + diggable elements like sand; "inner_corners" only reliably works for + static walls, not for dynamically changing walls using CEs.) + 2010-03-16 * continued code cleanup of native Supaplex game engine