X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=5f4d6475e5635a4b522a82d01842796cb6715327;hp=825511327feafff156c0b5f74996083ec3d9c43d;hb=401f78b66d66488fe465945bef36b10faa6b55ef;hpb=884012f34f9f3c22bf75d1468e4ed57d7795a24b diff --git a/ChangeLog b/ChangeLog index 82551132..5f4d6475 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,233 @@ +2007-10-20 + * merged override and auto-override options into new override options + with a new data type than can take the values "no", "yes" and "auto" + +2007-10-18 + * fixed growing steel wall to also leave behind steel wall instead of + normal, destructible wall + * fixed handling of rocks falling through stacks of quicksand with + different speed (before, the rocks just got stuck in the quicksand) + +2007-10-09 + * fixed nasty bug with auto-override and normal override not working on + program startup (especially when current level set has custom artwork) + +2007-10-05 + * version 3.2.5 released as special edition "R'n'D jue" + +2007-10-05 + * fixed X11 crash bug when blitting masked title screens over background + +2007-10-04 + * changed build system to support special editions (like "R'n'D jue") + * added (hardcoded) loading graphics for "R'n'D jue" special edition + * fixed X11 crash bug when scaling images with width/height less than 32 + +2007-09-27 + * added "background.PLAYING" (only visible as two-pixel border in game) + * added default level set for first start of special R'n'D version + * changed door animations for editor always behaving like "quick doors" + +2007-09-26 + * added new custom artwork setup option "auto-override non-CE sets" for + automatic artwork override that is only used for level sets without + custom element artwork (as it does not make much sense to override + any artwork that redefines custom element artwork for sets using CEs) + * fixed default artwork for "special" R'n'D versions always using the + "classic" artwork as the base if base artwork is not explicitly + defined in "levelinfo.conf", regardless of different default artwork + used by the special R'n'D version -- this is needed because any such + custom artwork is designed using the "classic" artwork definitions as + the base (including menu definitions and screen positions etc., which + would otherwise be taken from the different special default artwork) + +2007-09-17 + * fixed drawing of animated "quicksand.filling" and "quicksand.emptying" + for both EMC and R'n'D graphics engine (heavy workarounds needed due + to massively broken handling of quicksand in R'n'D game engine) + * fixed off-limits access to array in DrawLevelFieldCrumbledSandExt() + * fixed crash bug (hopefully) when scrolling with cursor keys in editor + +2007-09-16 + * fixed small bug in toon drawing (introduced when fixing the crash bug) + +2007-09-15 + * added graphics definition "game.panel.highscore" to display the + current levels current high score in the game panel + +2007-09-13 + * version number set to 3.2.5 + +2007-09-13 + * version 3.2.4 released + +2007-09-13 + * fixed crash bug in toon drawing functions for large step offset values + +2007-09-12 + * fixed some problems with displaying game panel when quick-loading tape + +2007-09-07 + * fixed (experimental only) redrawing of every tile per frame (even if + unneeded) for the extended (R'n'D based) EMC graphics engine + * added optimization to only calculate element count for panel display + if really needed (that is, if element count values defined on panel) + * fixed problem with special editor door redraw when entering main menu + +2007-09-03 + * fixed bug with displaying background for title messages on info screen + * some code cleanup for the extended (R'n'D based) EMC graphics engine + +2007-09-01 + * fixed bug with CE action "move player" always resulting in player 4 + if there was a CE action with no trigger player (because the player + element was calculated by using log_2() from trigger player bits with + the value PLAYER_BITS_ANY) -- this is now fixed by also storing the + triggering player bit mask and handling all players in "move player" + * fixed bug when defined artwork cannot be found for artwork that has + default artwork cloned from other artwork (without default filename) + * added several fixes to the extended (R'n'D based) EMC graphics engine + +2007-08-26 + * fixed broken editor copy and paste for custom elements between levels + +2007-08-25 + * title messages are now also searched in graphics artwork directory; + those found in graphics directory have precendence over those found + in level directory -- this handles title messages stored in graphics + directories as part of the artwork set, just like title images; this + makes sense, as corresponding special font definitions for messages + are usually defined in the same graphics artwork directory, and also + because title images and title messages that are combined in a level + set introduction should usually not be separated when the level set + is used with a different artwork set (e.g. using "override graphics") + * fixed problem with door borders on main screen by first drawing doors + and then the corresponding border masks, but not vice versa + * fixed problem with artwork config entries using the value "[DEFAULT]"; + this does not what one might expect, but sets the value to an invalid + value -- solution: simply ignore such entries, which results in this + value keeping its previous (real) default value (in general, entries + that should use their default value should just not be defined here) + * fixed problem with wrong fading area size from main menu to setup menu + +2007-08-22 + * fixed problem with broken crumbled graphics after level set changes + when using R'n'D custom artwork with level sets using the EMC engine + +2007-05-07 + * fixed invisible "joysticks deactivated ..." text on setup input screen + +2007-04-27 + * added use of hashes created from static lists (element tokens, image + config, font tokens) to speed up lookup of configuration parameters + * fixed bug where element and graphic config token lookup was mixed up + +2007-04-26 + * added "busy" animation when initializing program and loading artwork + * added initialization profiling for program startup (debugging only) + +2007-04-25 + * fixed(?) very strange bug apparently triggered by memset() when code + was cross-compiled with MinGW cross-compiler for Windows XP platform + (this only happened when using SDL.dll also self-compiled with MinGW) + +2007-04-19 + * added graphics engine directive "border.draw_masked_when_fading" that + enables/disables drawing of border mask over screen that is just faded + +2007-04-18 + * fixed small problem with separate fading definition for game screen + +2007-04-14 + * added additional configuration directives for setup screen draw offset + menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX + in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1, + SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is + used to define draw offset on custom artwork selection screens and + "CHOOSE_OTHER" is used on all other list style selection screens, like + choosing game speed or screen mode for fullscreen mode) + * added additional configuration directives to define main menu buttons: + - menu.button_name and menu.button_name.active + - menu.button_levels and menu.button_levels.active + - menu.button_scores and menu.button_scores.active + - menu.button_editor and menu.button_editor.active + - menu.button_info and menu.button_info.active + - menu.button_game and menu.button_game.active + - menu.button_setup and menu.button_setup.active + - menu.button_quit and menu.button_quit.active + * added eight pure decoration graphic definitions for the game panel + +2007-04-08 + * added support for accessing native Diamond Caves II level packages + * fixed displaying of game panel values for Emerald Mine game engine + * fixed displaying end-of-level time and score values on new game panel + +2007-04-07 + * added game panel control to display arbitrary elements on game panel + * added game panel control to display custom element score (globally + unique for identical custom elements) either as value or as element + * added ".draw_masked" and ".draw_order" to game panel control drawing + +2007-04-05 + * fixed some general bugs with handling of ".active" elements and fonts + +2007-04-04 + * cleanup of game panel elements (some elements were not really needed) + * added displaying of gravity state (on/off) as new game panel control + * added animation for game panel elements (similar to game elements) + +2007-04-03 + * added new pseudo game mode "PANEL" to define panel fonts and graphics + - panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix + - panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix + (else graphics would have to use ".PLAYING", which would be confusing) + * fixed bug when fading out to game screen with border mask defined + +2007-04-02 + * added attribute ".tile_size" for element style game panel controls + +2007-04-01 + * added key as additional valid key to use for confirm requester + +2007-03-31 + * improved menu fading, adding separate fading definitions for entering + and leaving a "content" screen (in general), and optional definitions + for the special "content" screens SCORES, EDITOR, INFO and PLAYING + +2007-03-30 + * added (currently invisible) setup option to define scroll delay value + * fixed small bug in priority handling when auto-detecting level start + position in levels without player element (but player from CE etc.) + * added option "game.forced_scroll_delay_value" to override user choice + of scroll delay value for certain level sets with "graphicsinfo.conf" + * replaced setup option "scroll delay: on/off" by new setup option that + directly allows selecting the desired scroll delay value from 0 to 8 + +2007-03-28 + * added displaying of most game panel control elements (not animated) + +2007-03-26 + * added new configuration directives to display additional game engine + values on the game control panel, like the following examples: + - game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format + - game.panel.penguins - number of penguins to rescue + - game.panel.level_name - level name of current level + +2007-03-24 + * added support for preview tile sizes "1" and "2" (1x1 and 2x2 pixels) + +2007-03-23 + * added new player option "no centering when relocating" for "invisible" + teleportations to level areas that look exactly the same, giving the + illusion that the player did not relocate at all (this was the default + since 3.2.3, but caused visual problems with room creation in "Zelda") + * added new menu fading effect "melt", shamelessly stolen from "DOOM" + +2007-03-21 + * improved menu fading, adding separate fading definitions for entering + and leaving a menu and for fading between menu and "content" screens + * fixed small bug with recognizing also ".font_xyz" style definitions + 2007-03-20 * improved menu fading, adding separate fading definitions for fading between menu screens and fading between menu and "destination" screens