X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=3c9830190b8854c2f4409fbf0c6e894eb1084897;hp=13e3f3939670705e20f9cea780f135fa5127444c;hb=2a8cb1d38a6d7074927b740a81b51242007142f3;hpb=10f7dade083dc6f44b4a4f2123f3808d9558dac0 diff --git a/ChangeLog b/ChangeLog index 13e3f393..3c983019 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,126 @@ +2008-01-25 + * fixed bug with "gray" white door not being uncovered by magnifier + * added score for collecting (any) key to the white key config page + +2008-01-22 + * added condition "deadly when " for custom elements + that behaves a bit like the existing "deadly when ", + but with the following differences: + - it only kills players or friends when it was moving before it hits + - it does not kill players or friends that try to run into it + +2008-01-21 + * fixed the following change conditions where a player element is used + as the "element that is triggering the custom element change": + - touching + - hitting + - explosion of + - move of + (the last two conditions already worked partially, but only for the + first player, and not for the "Murphy" player when using "move of") + +2008-01-20 + * fixed crash bug caused by accessing invalid element (with value -1) + in UpdateGameControlValues() + * fixed graphical bug when using two-tile movement animations with EMC + game engine without explicitly using native EMC graphics engine + +2007-10-31 + * fixed bug in new "can dig" feature (see below) so that an unsuccessful + try to push something (due to push delay) does not cause a dig action + +2007-10-29 + * fixed bug with reference elements used as trigger elements on custom + element change pages not being recognized + * fixed bug with reference elements not being removed from the playfield + * added engine functionality that allows custom elements that "can dig" + other elements not only to do so when moving by themselves, but also + when being pushed by the player (therefore adding the functionality to + push one element over another element, replacing it with the new one) + +2007-10-23 + * added command line function to write level sketch images to directory + +2007-10-20 + * merged override and auto-override options into new override options + with a new data type than can take the values "no", "yes" and "auto" + +2007-10-18 + * fixed growing steel wall to also leave behind steel wall instead of + normal, destructible wall + * fixed handling of rocks falling through stacks of quicksand with + different speed (before, the rocks just got stuck in the quicksand) + +2007-10-09 + * fixed nasty bug with auto-override and normal override not working on + program startup (especially when current level set has custom artwork) + +2007-10-05 + * version 3.2.5 released as special edition "R'n'D jue" + +2007-10-05 + * fixed X11 crash bug when blitting masked title screens over background + +2007-10-04 + * changed build system to support special editions (like "R'n'D jue") + * added (hardcoded) loading graphics for "R'n'D jue" special edition + * fixed X11 crash bug when scaling images with width/height less than 32 + +2007-09-27 + * added "background.PLAYING" (only visible as two-pixel border in game) + * added default level set for first start of special R'n'D version + * changed door animations for editor always behaving like "quick doors" + +2007-09-26 + * added new custom artwork setup option "auto-override non-CE sets" for + automatic artwork override that is only used for level sets without + custom element artwork (as it does not make much sense to override + any artwork that redefines custom element artwork for sets using CEs) + * fixed default artwork for "special" R'n'D versions always using the + "classic" artwork as the base if base artwork is not explicitly + defined in "levelinfo.conf", regardless of different default artwork + used by the special R'n'D version -- this is needed because any such + custom artwork is designed using the "classic" artwork definitions as + the base (including menu definitions and screen positions etc., which + would otherwise be taken from the different special default artwork) + +2007-09-17 + * fixed drawing of animated "quicksand.filling" and "quicksand.emptying" + for both EMC and R'n'D graphics engine (heavy workarounds needed due + to massively broken handling of quicksand in R'n'D game engine) + * fixed off-limits access to array in DrawLevelFieldCrumbledSandExt() + * fixed crash bug (hopefully) when scrolling with cursor keys in editor + +2007-09-16 + * fixed small bug in toon drawing (introduced when fixing the crash bug) + +2007-09-15 + * added graphics definition "game.panel.highscore" to display the + current levels current high score in the game panel + +2007-09-13 + * version number set to 3.2.5 + +2007-09-13 + * version 3.2.4 released + +2007-09-13 + * fixed crash bug in toon drawing functions for large step offset values + +2007-09-12 + * fixed some problems with displaying game panel when quick-loading tape + +2007-09-07 + * fixed (experimental only) redrawing of every tile per frame (even if + unneeded) for the extended (R'n'D based) EMC graphics engine + * added optimization to only calculate element count for panel display + if really needed (that is, if element count values defined on panel) + * fixed problem with special editor door redraw when entering main menu + +2007-09-03 + * fixed bug with displaying background for title messages on info screen + * some code cleanup for the extended (R'n'D based) EMC graphics engine + 2007-09-01 * fixed bug with CE action "move player" always resulting in player 4 if there was a CE action with no trigger player (because the player