X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=3011eeedfe2c982496c6ce6ae1b9c6ebf67c001b;hp=3ca360d24c72f2bf78afb65a3ad05cf622745136;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hpb=7b61c9f3ee0fb13b190dba016923ebcd547c4f27 diff --git a/ChangeLog b/ChangeLog index 3ca360d2..3011eeed 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,49 @@ +2014-09-15 + * removed large parts of the preprocessor hell of old and unused code + +2014-09-14 + * updated source file headers (mainly author contact information) + +2014-09-11 + * added key shortcuts for window scaling and toggling fullscreen mode: + - Ctrl-'+', Ctrl-'-' and Ctrl-'0' for up/downscaling and normal size + - "F11" key for toggling fullscreen mode (in addition to Alt-Enter) + +2014-09-10 + * fixed some drawing bugs when scaling graphics due to "game.tile_size" + * added some performance improvements when handling SDL surface scaling + +2014-09-04 + * added custom graphics property "game.tile_size" to define in-game tile + size (this defines the tile size actually displayed on the playfield); + tile graphics will either be scaled to the defined game tile size or + have to be specified with the same image size (using ".tile_size") + +2014-09-01 + * added custom graphics property ".tile_size" to define tile image size + for game element graphics (like "custom_1.tile_size"); non-standard + sized images will then be scaled accordingly to standard tile size + +2014-08-30 + * fixed music still being played in Android version when in background + +2014-08-30 + * added Android "menu" button to be treated as "yes" requester button + (while the Android "back" button was already treated as "no" button) + +2014-08-28 + * added command line options "--version" / "-V" to show program version + (also shows SDL library versions when prefixed with "--debug" option) + +2014-08-27 + * error file set to unbuffered to prevent truncation in case of crashes + +2014-08-19 + * fixed bug causing wrong screen updates while playing (whole screen + update from backbuffer instead of playfield buffer if REDRAW_ALL set) + * fixed nasty (typo) bug in native EM engine causing broken player + graphics when using different (redefined) playfield size + 2014-08-18 * fixed bug causing EM/EMC graphics sets containing original 16x16 tiles to be displayed incorrectly (with broken scaling) when switching