X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=276e83aa2edf47846dd4d0d50435b13246e370ce;hp=4d93a17915a73403c0de5a75b2b4263c61fc9248;hb=ff9566324863d1ba0a72478982fe9c2b4ff3dd88;hpb=2c89261a1186ffc19bd6e5f82e9369bee1545e2f diff --git a/ChangeLog b/ChangeLog index 4d93a179..276e83aa 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,172 @@ +2005-12-05 + * fixed graphical bug with smashing elements falling faster than player + +2005-12-03 + * fixed major bug which prevented private levels from being edited + * fixed bug with precedence of general and special font definitions + +2005-12-02 + * fixed graphical bug with player animation when player moves slowly + +2005-11-28 + * fixed bug which prevented "global.num_toons: 0" from working + +2005-11-27 + * major code cleanup (removed all these annoying "#if 0" blocks) + +2005-11-26 + * added custom element actions for CE change page in level editor + +2005-11-19 + * fixed music initialization bug in init.c (thanks to David Binderman) + * fixed mouse wheel "button" bug in editor (thanks to Tomi Belan) + (this bug must probably be fixed at other places, too) + +2005-10-16 + * fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h + (should be '#include ' instead) + +2005-08-20 + * fixed bug which prevented "walkable from no direction" from working + (due to compatibility code overwriting this setting after loading) + +2005-08-15 + * fixed bug on Mac OS X (use of reserved name "Random") in EM engine + +2005-08-07 + * version number temporarily set to 3.1.1 (intermediate bugfix release) + * version 3.1.1 released + +2005-08-07 + * changed some va_arg() arguments from 'long' to 'int', fixing problems + on 64-bit architecture systems with LP64 data model + +2005-08-06 + * fixed bug with bombs not exploding when hitting the last level line + (introduced after the release of 3.1.0) + +2005-08-06 + * added support for dumping small-sized level sketches from editor + +2005-07-24 + * added recognition of "trigger element" for "change digged element to" + (this is not really what the "trigger element" was made for, but its + use may seem obvious for leaving back digged elements unchanged) + +2005-07-23 + * fixed multiple warnings about failed joystick device initialization + +2005-06-27 + * fixed bug with dynamite dropped on top of just dropped custom element + (collect dynamite, collect CE, drop CE => dynamite was also dropped); + dynamite can still be dropped, but drop key must be released before + +2005-06-27 + * fixed bug with wrong start directory when started from file browser + (due to this bug, R'n'D could not be started from KDE's Konqueror) + +2005-06-26 + * fixed bug causing "change when impact" on player not working + * fixed wrong priority of "hitting something" over "hitting " + * fixed wrong priority of "hit by something" over "hit by " + +2005-06-14 + * fixed graphical bug which caused the player (being Murphy) to show + collecting animations although the element was collected by penguin + +2005-06-08 + * fixed two bugs causing wrong door background graphics in system.c + (in functions "SetBackgroundBitmap()" and "DrawingOnBackground()") + +2005-06-06 + * fixed graphic bug with exploding bomb and R'n'D graphics in EM engine + * added "no direction" to "walkable/passable from" selectbox options + +2005-06-05 + * enhanced tape autoplay to accept "autoplay [ ...]" format + * in tape autoplay, not only report broken, but also missing tapes + +2005-05-31 + * uploaded pre-release (test) version 3.2.0-2 binary and source code + +2005-05-27 + * fixed small bug with "linear" animation not working for active lamp + +2005-05-24 + * fixed bug with moving up despite gravity due to "block last field" + * fixed small bug with wrong draw offset when typing name in main menu + * when reading user names from "passwd", ignore data after first comma + * when creating new "levelinfo.conf", only write some selected entries + +2005-04-28 + * fixed displaying "imported from/by" on preview with empty string + * fixed ignoring draw offset for fonts used for level preview texts + +2005-04-24 + * fixed a delay problem with SDL and too many mouse motion events + * added setup option "skip levels" and level skipping functionality + +2005-03-19 + * added move speed "not moving" for non-moving CEs, but with direction + +2005-03-06 + * fixed mapping of obsolete element token names in "editorsetup.conf" + * fixed bug with sound "acid.splashing" treated as a loop sound + * fixed some little sound bugs in native EM engine + +2005-02-20 + * fixed small bug when dragging scrollbars to end positions + +2005-02-14 + * added editor element descriptions written by Aaron Davidson + +2005-02-02 + * improved fallback handling when configured artwork is not available + (now using default artwork instead of exiting when files not found) + +2005-02-01 + * fixed bug on level selection screen when dragging scrollbar + +2005-01-19 + * fixed bug which caused broken tapes when appending to EM engine tapes + +2005-01-17 + * uploaded pre-release (test) version 3.2.0-1 binary and source code + +2005-01-17 + * added code to replace changed artwork config tokens with other tokens + (needed for backwards compatibility, so that older tokens still work) + +2005-01-16 + * added native R'n'D graphics for some new EMC elements in EM engine + +2005-01-15 + * fixed some bugs in the EM engine integration code + * changed EM engine code to allow diagonal movement + * changed EM engine code to allow use of separate snap and drop keys + +2005-01-03 + * fixed some redraw bugs when using EM engine + +2005-01-02 + * fixed bug with not converting RND levels which are set to use native + engine to native level structure when loading + +2005-01-01 + * uploaded pre-release (test) version 3.2.0-0 binary and source code + +2005-01-01 + * version number set to 3.2.0 + +2004-12-30 + * level data now reset to defaults after attempt to load invalid file + +2004-11-13 + * added use of "editorsetup.conf" for different level sets + +2004-10-26 + * added auto-detection for various types of Emerald Mine level files + 2004-10-17 * fixed bug with scrollbars getting too small when list is very large