X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=ChangeLog;h=1412fe15f733e57269c29c30434daedfb027c5ac;hp=b16fcf9c33dd326fbae38b2b556988934ba43a61;hb=cb8b58732432cc7f3163446dedd54c63126b23c3;hpb=deaffde6674623375a4363f55fa6fbf4ccf2b514 diff --git a/ChangeLog b/ChangeLog index b16fcf9c..1412fe15 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,19 +1,24 @@ 2007-01-20 * fixed small drawing bug in X11FadeRectangle - * added EM/DC style exits for newly supported Diamond Caves II levels - * added white key and gate for newly supported Diamond Caves II levels - * added fake (no key) gate for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - EM/DC style exits that disappear after passing + - white key and gate (one white key needed for each white gate) + - fake gate (there is no key to open/pass this kind of gate!) + - extended magic wall which also handles pearls and crystals + - fast quicksand 2007-01-14 * changed maximum value for endless loop detection to a higher value (some levels really used very deep recursion without being endless) 2007-01-13 - * added growing steel walls for newly supported Diamond Caves II levels - * added snappable land mine for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - growing steel walls + - snappable land mine 2007-01-08 - * added steel text elements for newly supported Diamond Caves II levels + * added new elements for newly supported Diamond Caves II levels: + - steel text elements 2007-01-06 * added level file loader for native Diamond Caves II levels