X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=CHANGES;h=e7218e4287be6be9f24660be4a1ea646378f78e7;hp=c8ad050dc4b5a473a256f69ff936b921eeb13a4a;hb=f7cee51ad23b10be242545a6445fddf45accf65d;hpb=2a66260e017880b41a1ffb93f7de12e4d4d83f0f diff --git a/CHANGES b/CHANGES index c8ad050d..e7218e42 100644 --- a/CHANGES +++ b/CHANGES @@ -1,11 +1,324 @@ -Version 1.5.0 -------------- - - SDL!!! +Release Version 3.1.1 [16 AUG 2005] +----------------------------------- + - added tutorial level set created by Aaron Davidson + - added editor element descriptions written by Aaron Davidson + - added native game engine for Emerald Mine (Club) levels + - added level skipping functionality to main menu + - added support for dumping small-sized level sketches from editor + - added use of "editorsetup.conf" for different level sets + - lots of bugfixes and internal engine changes (see ChangeLog) + +Release Version 3.1.0 [07 JUN 2004] +----------------------------------- + - fixed obvious bug with wrong "Murphy" graphics (when digging etc.) + - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs + - re-converted Emerald Mine and Supaplex levels to apply engine fixes + - changed default snap/drop keys from left/right Shift to Control keys + - added level loader for loading native Emerald Mine levels + - added level loader for loading native Supaplex packed levels + - added group elements for multiple matches and random element creation + - added elements that can be digged or left behind by custom elements + - added element "Sokoban field with player" missing for Sokoban levels + - added custom element features to allow building of teleporters + - added option to use step limit instead of time limit for level + - added pressing "space" key as valid action to select menu options + - added clipboard (cut and paste buttons) for custom and group elements + - added shortcut to dump brush (type ":DB" in editor) for use in forum + - added network multiplayer code for Windows (still only command line) + - replaced old tutorial level set with far better one by Niko Böhm + - "contributions" levels now separate package to make base set smaller + - too many bugfixes and changes to list them all here (see ChangeLog) + +Release Version 3.0.8 [14 DEC 2003] +----------------------------------- + - added "musicinfo.conf" for menu and level music configuration + - added "editorsetup.conf" for editor element list configuration + - added "copy" and "exchange" functions for custom elements to editor + - added configurable "bored" and "sleeping" animations for the player + - added "awakening" sound for player when waking up after sleeping + - added configurable element animations for info screen + - added configurable music credits for info screen + - added configurable level set information for info screen + - added warnings for undefined token values in artwork config files + - menu entries now also selectable by clicking on entry text + - better sniksnak turning movement (two steps instead of only one) + - fixed turning movement of butterflies and fireflies (no frame reset) + - fixed bug with wrong default impact sound for colored emeralds + - fixed bug with double nut cracking sound + - fixed a very nasty bug in dragon turning code in TurnRoundExt() + - finally fixed tape recording when player is created from CE change + - added new contributed levels from the following players: + + Audrius Saikunas (4 levels) + + Efraim Yawitz (20 levels) + + Krystian Abramowicz (100 levels) + + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels) + + Sebastian Simon (12 levels) + - amazing new level set: + + "BD2K3" from Alan Bond + + 43 levels full of BD nostalgia, action and fantastic effects + + overwhelming use of custom elements + + complete artwork set with graphics, sounds and music + + available as a separate download from www.artsoft.org + - another great level set was updated: + + "jue2" from Jürgen Bonhagen + + 15 new mind-boggling levels full of new challenges for your brain + + complete artwork set with graphics and sounds + + available for downloading from "http://www.jb-line.de/rnd.html" + +Release Version 3.0.7 [10 NOV 2003] +----------------------------------- + - fixed incorrectly displayed animation for attacking dragon + - fixed bug with not setting initial gravity for each new game + - fixed bug with teleportation of player by custom element change + - fixed bug with player not getting smashed by rock sometimes + - fixed serious bug in code for delayed element pushing + - fixed little bug in animation frame selection for pushed elements + - fixed bug when pushing element that can move away to the side + - fixed tape recording when player is created from CE element change + - fixed player animation frame reset for identical animations + - unavailable setup options now marked as "n/a" instead of "off" + - prevent "extended" changed elements from delay change in same frame + - speed-up of reading config file for verbose output + - added configuration option for opening and closing Supaplex exit + - added configuration option for moving up/down animation for Murphy + - added animation for "turning" action (for elements with move delay) + - added turning animations for bug, spaceship and sniksnak + +Release Version 3.0.6 [06 OCT 2003] +----------------------------------- + - fixed bug when initializing font graphic structure + - fixed bug with animation mode "pingpong" when using only 1 frame + - fixed bug with extended change target introduced in 3.0.5 + - fixed bug where passing over moving element doubles player speed + - fixed bug with elements continuing to move into push direction + - fixed bug with duplicated player when dropping bomb with shield on + - fixed switching bug (resetting flag when not switching but not idle) + - fixed element tokens for certain file elements with ".active" etc. + - added "switching" event for custom elements ("pressing" only once) + - added support for MP3 music for SDL version through SMPEG library + +Release Version 3.0.5 [29 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages loader code that caused crashes + - enhanced (remaining low-resolution) Supaplex graphics + - active/inactive sides configurable for custom element changes + - new movement type "move when pushed" available for custom elements + - now four envelope elements available + - font, background, animation and sound for envelope now configurable + - main menu doors opening/closing animation type now configurable + +Release Version 3.0.4 [13 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages code that caused crashes + - fixed bug in custom definition of crumbled element graphics + +Release Version 3.0.3 [08 SEP 2003] +----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + - fixed several nasty bugs that may have caused crashes on some systems + - added envelope content which gets displayed when collecting envelope + - added multiple change event pages for custom elements + - added support for loading various music formats through SDL_mixer + - added music to Supaplex classic level set + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files + - fixed bug with missing graphic for active red disk bomb + - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) + +Release Version 3.0.0 [05 AUG 2003] +----------------------------------- + - final version bumped to 3.0.0 due to the massive changes + - graphics and sounds now completely and dynamically customizable + - custom elements now have lots of configurable properties + - advanced custom element settings for powerful, self-created elements + - fixed Supaplex gravity tubes + - fixed very nasty bug in SDL_image (and X11) PCX loading routine + - fixed some very nasty bugs in bitmap zoom routine + - fixed very nasty bug in level/artwork loading routine + - added new contributed levels and artwork from the following players: + * in the section "Contributions - 2002": + + Abby King (14 levels) + + Alan Bond (30 levels, all solvable, BD style artwork set) + + David Hutchinson (25 levels, artwork set) + + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + + Sylvan Hancock (39 levels) + * in the section "Contributions - 2003": + + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + + Edward Leuf (10 levels, all solvable, artwork set) + + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + + Gavin Davidson (47 levels) + + Jorge Jordan (17 levels) + + Rafael Gatti (17 levels) + + Randy Johannessen (17 levels) + + Richard Valvona (3 levels) + + Sam Bateman (35 levels) + - great new levels with full artwork are now available from: + + Juergen Bonhagen (with complete artwork set) + * download these levels from "http://www.jb-line.de/" + + Andreas Buschbeck (with complete artwork set) + * download these levels from "http://home.vr-web.de/~abuschbeck/" + +Pre-Release Version 2.2.0rc7 [17 JUL 2003] +------------------------------------------ + - fixed bug when picking element in the editor + - added more custom elements properties + - fixed bugs when smashing penguin + +Pre-Release Version 2.2.0rc6 [22 APR 2003] +------------------------------------------ + - fixed small font configuration directive bug + - tape recorder font slightly enhanced (now complete character set) + - added missing font configuration source file + - added updated CHANGES file ;-) + +Pre-Release Version 2.2.0rc5 [20 APR 2003] +------------------------------------------ + - added generic selectbox gadget + - added special mouse cursor for playfield while playing + - font handling now more flexible (support for ISO-Latin-1 fonts) + - font graphics adjusted accordingly + +Pre-Release Version 2.2.0rc4 [30 MAR 2003] +------------------------------------------ + - changes for menu configuration + - not officially announced pre-release version + - Emerald Mine text font now much better quality + +Pre-Release Version 2.2.0rc3 [11 FEB 2003] +------------------------------------------ + - first custom element properties + - animation configuration for dynamically defined element actions + - automatically downscaled graphics (small graphics not needed anymore) + - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics + - toon animations (and number of toons) now fully configurable + +Pre-Release Version 2.2.0rc2 [13 JAN 2003] +------------------------------------------ + - added support for stereo WAV sound files + - moving objects can now have arbitrary animation length + - new batch command for dumping level information + - added support for background images for all menu screens + - added 128 custom elements that can be decorated with own graphics + - added some example levels showing how to create custom artwork + - added new contributed levels from the following players: + + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) + +Pre-Release Version 2.2.0rc1 [31 DEC 2002] +------------------------------------------ + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + - added new contributed levels from the following players: + + Abby King (14 levels) + + Andreas Buschbeck (80 levels with complete artwork set) + + David Hutchinson (25 levels with graphics set) + + Equinox Tetrachloride (150 levels guaranteed to be solvable) + + Sylvan Hancock (39 levels) + +Release Version 2.1.1 [13 AUG 2002] +----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl and Timen van den Berg + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sub-menues for graphics and sounds) + - added "quick save" and "quick load" functions with shortcut key + - added single-step playing mode (automatic pause after each step) + - behaviour of "Escape" key in level editor now more intuitive + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - bug fixed that prevented walking through tubes when gravity on + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) + - fixed memory leak in image loading code + - fixed some "solid" elements that were accidentally destructible + - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy + +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL + - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game + - bug in network playing code fixed (patch from web site) + - SDL version can load and play music modules + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - - new Boulderdash elements for better game emulation + - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels @@ -77,13 +390,13 @@ Release Version 1.2.0 [5 DEC 1998] level directory, standalone server execution and verbose execution -Release Version 1.1 [???] [NOT RELEASED] ----------------------------------------- +Version 1.1 [???] [NOT RELEASED] +-------------------------------- - new (but broken) GIF graphics loader to be independent from the XPM library and to replace all graphics by GIF files -Release Version 1.0 [9 APR 1997] [NOT RELEASED] ------------------------------------------------ +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard @@ -92,19 +405,19 @@ Release Version 1.0 [9 APR 1997] [NOT RELEASED] there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels - from the games "Boulderdash", "Emerald Mine" and + from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position -Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------------------ +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ - new game elements -Prerelease Version 0.9b [4 NOV 1995] ------------------------------------- +Pre-Release Version 0.9b [4 NOV 1995] +------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -119,6 +432,6 @@ Prerelease Version 0.9b [4 NOV 1995] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 1995] ------------------------------------- +Pre-Release Version 0.9 [23 OCT 1995] +------------------------------------- - first (pre)release version