X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=CHANGES;h=e7218e4287be6be9f24660be4a1ea646378f78e7;hp=247edadc0c5e60b45f2cd05f2f1baa18771565fb;hb=f7cee51ad23b10be242545a6445fddf45accf65d;hpb=bcf0b6f2f2fbcb33be313cbfffeabe64b1aa58d0 diff --git a/CHANGES b/CHANGES index 247edadc..e7218e42 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,102 @@ +Release Version 3.1.1 [16 AUG 2005] +----------------------------------- + - added tutorial level set created by Aaron Davidson + - added editor element descriptions written by Aaron Davidson + - added native game engine for Emerald Mine (Club) levels + - added level skipping functionality to main menu + - added support for dumping small-sized level sketches from editor + - added use of "editorsetup.conf" for different level sets + - lots of bugfixes and internal engine changes (see ChangeLog) + +Release Version 3.1.0 [07 JUN 2004] +----------------------------------- + - fixed obvious bug with wrong "Murphy" graphics (when digging etc.) + - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs + - re-converted Emerald Mine and Supaplex levels to apply engine fixes + - changed default snap/drop keys from left/right Shift to Control keys + - added level loader for loading native Emerald Mine levels + - added level loader for loading native Supaplex packed levels + - added group elements for multiple matches and random element creation + - added elements that can be digged or left behind by custom elements + - added element "Sokoban field with player" missing for Sokoban levels + - added custom element features to allow building of teleporters + - added option to use step limit instead of time limit for level + - added pressing "space" key as valid action to select menu options + - added clipboard (cut and paste buttons) for custom and group elements + - added shortcut to dump brush (type ":DB" in editor) for use in forum + - added network multiplayer code for Windows (still only command line) + - replaced old tutorial level set with far better one by Niko Böhm + - "contributions" levels now separate package to make base set smaller + - too many bugfixes and changes to list them all here (see ChangeLog) + +Release Version 3.0.8 [14 DEC 2003] +----------------------------------- + - added "musicinfo.conf" for menu and level music configuration + - added "editorsetup.conf" for editor element list configuration + - added "copy" and "exchange" functions for custom elements to editor + - added configurable "bored" and "sleeping" animations for the player + - added "awakening" sound for player when waking up after sleeping + - added configurable element animations for info screen + - added configurable music credits for info screen + - added configurable level set information for info screen + - added warnings for undefined token values in artwork config files + - menu entries now also selectable by clicking on entry text + - better sniksnak turning movement (two steps instead of only one) + - fixed turning movement of butterflies and fireflies (no frame reset) + - fixed bug with wrong default impact sound for colored emeralds + - fixed bug with double nut cracking sound + - fixed a very nasty bug in dragon turning code in TurnRoundExt() + - finally fixed tape recording when player is created from CE change + - added new contributed levels from the following players: + + Audrius Saikunas (4 levels) + + Efraim Yawitz (20 levels) + + Krystian Abramowicz (100 levels) + + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels) + + Sebastian Simon (12 levels) + - amazing new level set: + + "BD2K3" from Alan Bond + + 43 levels full of BD nostalgia, action and fantastic effects + + overwhelming use of custom elements + + complete artwork set with graphics, sounds and music + + available as a separate download from www.artsoft.org + - another great level set was updated: + + "jue2" from Jürgen Bonhagen + + 15 new mind-boggling levels full of new challenges for your brain + + complete artwork set with graphics and sounds + + available for downloading from "http://www.jb-line.de/rnd.html" + +Release Version 3.0.7 [10 NOV 2003] +----------------------------------- + - fixed incorrectly displayed animation for attacking dragon + - fixed bug with not setting initial gravity for each new game + - fixed bug with teleportation of player by custom element change + - fixed bug with player not getting smashed by rock sometimes + - fixed serious bug in code for delayed element pushing + - fixed little bug in animation frame selection for pushed elements + - fixed bug when pushing element that can move away to the side + - fixed tape recording when player is created from CE element change + - fixed player animation frame reset for identical animations + - unavailable setup options now marked as "n/a" instead of "off" + - prevent "extended" changed elements from delay change in same frame + - speed-up of reading config file for verbose output + - added configuration option for opening and closing Supaplex exit + - added configuration option for moving up/down animation for Murphy + - added animation for "turning" action (for elements with move delay) + - added turning animations for bug, spaceship and sniksnak + +Release Version 3.0.6 [06 OCT 2003] +----------------------------------- + - fixed bug when initializing font graphic structure + - fixed bug with animation mode "pingpong" when using only 1 frame + - fixed bug with extended change target introduced in 3.0.5 + - fixed bug where passing over moving element doubles player speed + - fixed bug with elements continuing to move into push direction + - fixed bug with duplicated player when dropping bomb with shield on + - fixed switching bug (resetting flag when not switching but not idle) + - fixed element tokens for certain file elements with ".active" etc. + - added "switching" event for custom elements ("pressing" only once) + - added support for MP3 music for SDL version through SMPEG library + Release Version 3.0.5 [29 SEP 2003] ----------------------------------- - fixed bug in multiple config pages loader code that caused crashes