X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=CHANGES;h=bb830209d4660ea6092c5c926e4a9dcfc695e405;hp=0dafe5df43dc4d3774e03b299646c5c71009ca85;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/CHANGES b/CHANGES index 0dafe5df..bb830209 100644 --- a/CHANGES +++ b/CHANGES @@ -1,4 +1,120 @@ -Prerelease Version 0.9 [23 OCT 95] +Release Version 1.3.5 [?? SEP 1999] +----------------------------------- + - new Boulderdash elements for better game emulation + - new cool medium-sized crystal font + - new elements and graphics for Diamond Caves II levels + - new elements and graphics for Emerald Mine Club levels + - brushed-up (higher resolution) graphics for Supaplex elements + - special oversized Supaplex levels included + - new elements for more authentic Emerald Mine elements (doors) + - more level editor enhancements: + element list scrollbar and level number selection within editor + - lots of new levels converted from Emerald Mine Club disks, + DX-Boulderdash and Supaplex + - new levels created and contributed by players + - now over 160 level series with over 14.000 levels + - high score list now scrollable to see all 100 entries + - new 16-bit elements level format to allow more than 256 elements + - re-introduced level handicap for more challange (levels must be + solved to be able to play the next one; can be disabled in setup) + - new setup option to disable time limit for relaxed playing :-) + - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow + distributors to separate read-only (levels, graphics, sounds) + from writable (hich scores) game data + - new personal level setup files to store level handicap and + last played level for each level series + - removed some 32-bit dependent code; should be 64-bit clean now + - some little bugs fixed + +Release Version 1.3.0 [5 FEB 1999] +---------------------------------- + - strongly enhanced level editor + - new elements, graphics and levels for Supaplex style games + - completely rewritten platform independent gadget code + (buttons, scrollbars, text and number input gadgets) + - nasty sound bug fixed (showed up with Linux kernel 2.2.x) + +Release Version 1.2.0 [5 DEC 1998] ---------------------------------- + - DOS/Windows version + - new WAV sound loader (to replace the old Amiga 8SVX files) + - new PCX graphics loader (to avoid GIF license problems) + - network multiplayer games with upto four players + - no separate network server needed; each client can + fork a network server at startup if there's no server + running at this moment + - possibility to invoke the game to act as a standalone + network server (on a separate machine, for example) + - local multiplayer games with upto four players + - support for upto four joysticks + - completely free customizable keyboard and joystick + for all four players individually + - new joystick calibration screen which can be left + (with Escape key) if no joystick is connected... ;-) + - new (working) GIF graphics loader (but still support + for the old XPM method) + - supports private colormap with extremely less flashing + on 8-bit (256 colors) displays + - soft-scrolling with 50 frames per second (which raises + the system requirements and makes it completely + unplayable on my "old reference" 486/33 (where 0.9b runs + smoothly) and running at 90% speed on my K6-200. + - completely new file format for personal setup data + in ASCII format which is human readable and easily + customizable even with a texteditor; stored in the + user's home directory and no longer somewhere in the + game's installation directory + - high score lists changed: now one file per level and + no longer one file per level series; now using readable + ASCII format + - useful command line options to specify the X11 display, + the game's base (installation) directory, an alternate + level directory, standalone server execution and verbose + execution + +Release Version 1.1 [???] [NOT RELEASED] +---------------------------------------- + - new (but broken) GIF graphics loader to be independent + from the XPM library and to replace all graphics by GIF files + +Release Version 1.0 [9 APR 1997] [NOT RELEASED] +----------------------------------------------- + - the game now contains many really playable levels, + not only a few levels for testing + - the game is now even better playable by keyboard + (now you have the same gameplay functionality + compared to playing with a joystick. Especially + there are diagonal directions with keyboard playing + and the fire buttons are mapped to the shift keys) + - a lot of new elements for better emulation of levels + from the games "Boulderdash", "Emerald Mine" and + "Sokoban". New elements to build "Dynablaster" style + levels. + - enhanced functionality of the level tape recorder + to make it possible to go on with a game at any tape + position + +Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +----------------------------------------------------- + - new game elements + +Prerelease Version 0.9b [4 NOV 1995] +------------------------------------ + - the game is now completely Freeware + - the game is now better playable by keyboard + (in the last version, the player was making more than + one step for one keystroke in some cases -- thanks to + Warwick Allison for the hint with "XSync()"!) + - new amoeba type with configurable content (like in the + original C64 version, when aboeba cannot grow anymore + and explodes to diamonds or some other elements) + - compile error with ONE_PER_NAME in high score function + removed (thanks to Dmitry Kohmanyuk) + - little code cleanup (to get some new bugs ;) + - FreeBSD sound and joystick support (thanks to Jean-Marc + Zucconi) + +Prerelease Version 0.9 [23 OCT 1995] +------------------------------------ - first (pre)release version