X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=CHANGES;fp=CHANGES;h=0000000000000000000000000000000000000000;hp=e7218e4287be6be9f24660be4a1ea646378f78e7;hb=e51177796149f37de339bda83558c3c49758be93;hpb=f7cee51ad23b10be242545a6445fddf45accf65d diff --git a/CHANGES b/CHANGES deleted file mode 100644 index e7218e42..00000000 --- a/CHANGES +++ /dev/null @@ -1,437 +0,0 @@ -Release Version 3.1.1 [16 AUG 2005] ------------------------------------ - - added tutorial level set created by Aaron Davidson - - added editor element descriptions written by Aaron Davidson - - added native game engine for Emerald Mine (Club) levels - - added level skipping functionality to main menu - - added support for dumping small-sized level sketches from editor - - added use of "editorsetup.conf" for different level sets - - lots of bugfixes and internal engine changes (see ChangeLog) - -Release Version 3.1.0 [07 JUN 2004] ------------------------------------ - - fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - - re-converted Emerald Mine and Supaplex levels to apply engine fixes - - changed default snap/drop keys from left/right Shift to Control keys - - added level loader for loading native Emerald Mine levels - - added level loader for loading native Supaplex packed levels - - added group elements for multiple matches and random element creation - - added elements that can be digged or left behind by custom elements - - added element "Sokoban field with player" missing for Sokoban levels - - added custom element features to allow building of teleporters - - added option to use step limit instead of time limit for level - - added pressing "space" key as valid action to select menu options - - added clipboard (cut and paste buttons) for custom and group elements - - added shortcut to dump brush (type ":DB" in editor) for use in forum - - added network multiplayer code for Windows (still only command line) - - replaced old tutorial level set with far better one by Niko Böhm - - "contributions" levels now separate package to make base set smaller - - too many bugfixes and changes to list them all here (see ChangeLog) - -Release Version 3.0.8 [14 DEC 2003] ------------------------------------ - - added "musicinfo.conf" for menu and level music configuration - - added "editorsetup.conf" for editor element list configuration - - added "copy" and "exchange" functions for custom elements to editor - - added configurable "bored" and "sleeping" animations for the player - - added "awakening" sound for player when waking up after sleeping - - added configurable element animations for info screen - - added configurable music credits for info screen - - added configurable level set information for info screen - - added warnings for undefined token values in artwork config files - - menu entries now also selectable by clicking on entry text - - better sniksnak turning movement (two steps instead of only one) - - fixed turning movement of butterflies and fireflies (no frame reset) - - fixed bug with wrong default impact sound for colored emeralds - - fixed bug with double nut cracking sound - - fixed a very nasty bug in dragon turning code in TurnRoundExt() - - finally fixed tape recording when player is created from CE change - - added new contributed levels from the following players: - + Audrius Saikunas (4 levels) - + Efraim Yawitz (20 levels) - + Krystian Abramowicz (100 levels) - + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels) - + Sebastian Simon (12 levels) - - amazing new level set: - + "BD2K3" from Alan Bond - + 43 levels full of BD nostalgia, action and fantastic effects - + overwhelming use of custom elements - + complete artwork set with graphics, sounds and music - + available as a separate download from www.artsoft.org - - another great level set was updated: - + "jue2" from Jürgen Bonhagen - + 15 new mind-boggling levels full of new challenges for your brain - + complete artwork set with graphics and sounds - + available for downloading from "http://www.jb-line.de/rnd.html" - -Release Version 3.0.7 [10 NOV 2003] ------------------------------------ - - fixed incorrectly displayed animation for attacking dragon - - fixed bug with not setting initial gravity for each new game - - fixed bug with teleportation of player by custom element change - - fixed bug with player not getting smashed by rock sometimes - - fixed serious bug in code for delayed element pushing - - fixed little bug in animation frame selection for pushed elements - - fixed bug when pushing element that can move away to the side - - fixed tape recording when player is created from CE element change - - fixed player animation frame reset for identical animations - - unavailable setup options now marked as "n/a" instead of "off" - - prevent "extended" changed elements from delay change in same frame - - speed-up of reading config file for verbose output - - added configuration option for opening and closing Supaplex exit - - added configuration option for moving up/down animation for Murphy - - added animation for "turning" action (for elements with move delay) - - added turning animations for bug, spaceship and sniksnak - -Release Version 3.0.6 [06 OCT 2003] ------------------------------------ - - fixed bug when initializing font graphic structure - - fixed bug with animation mode "pingpong" when using only 1 frame - - fixed bug with extended change target introduced in 3.0.5 - - fixed bug where passing over moving element doubles player speed - - fixed bug with elements continuing to move into push direction - - fixed bug with duplicated player when dropping bomb with shield on - - fixed switching bug (resetting flag when not switching but not idle) - - fixed element tokens for certain file elements with ".active" etc. - - added "switching" event for custom elements ("pressing" only once) - - added support for MP3 music for SDL version through SMPEG library - -Release Version 3.0.5 [29 SEP 2003] ------------------------------------ - - fixed bug in multiple config pages loader code that caused crashes - - enhanced (remaining low-resolution) Supaplex graphics - - active/inactive sides configurable for custom element changes - - new movement type "move when pushed" available for custom elements - - now four envelope elements available - - font, background, animation and sound for envelope now configurable - - main menu doors opening/closing animation type now configurable - -Release Version 3.0.4 [13 SEP 2003] ------------------------------------ - - fixed bug in multiple config pages code that caused crashes - - fixed bug in custom definition of crumbled element graphics - -Release Version 3.0.3 [08 SEP 2003] ------------------------------------ - - fixed bug (missing array boundary check) which could crash the game - - fixed problem with setting mouse cursor in SDL version in fullscreen - - fixed problem with flickering when drawing toon animations - - fixed problem with player animation when snapping and moving - - fixed several nasty bugs that may have caused crashes on some systems - - added envelope content which gets displayed when collecting envelope - - added multiple change event pages for custom elements - - added support for loading various music formats through SDL_mixer - - added music to Supaplex classic level set - -Release Version 3.0.2 [22 AUG 2003] ------------------------------------ - - fixed bug with messing up custom element properties in 3.0.0 levels - - fixed bug with choosing wrong engine version when playing tapes - - fixed bug with creating inaccessible elements at player position - - fixed bug with not finding current level artwork directory - -Release Version 3.0.1 [18 AUG 2003] ------------------------------------ - - fixed bug that caused a crash at startup under Solaris - - fixed bug that caused the DOS version not finding its files - - fixed bug with missing graphic for active red disk bomb - - added custom element property for dropping collected elements - - added another 128 custom elements for those who can't get enough - - fixed PCX files in the DOS version ("classic" graphics only) - -Release Version 3.0.0 [05 AUG 2003] ------------------------------------ - - final version bumped to 3.0.0 due to the massive changes - - graphics and sounds now completely and dynamically customizable - - custom elements now have lots of configurable properties - - advanced custom element settings for powerful, self-created elements - - fixed Supaplex gravity tubes - - fixed very nasty bug in SDL_image (and X11) PCX loading routine - - fixed some very nasty bugs in bitmap zoom routine - - fixed very nasty bug in level/artwork loading routine - - added new contributed levels and artwork from the following players: - * in the section "Contributions - 2002": - + Abby King (14 levels) - + Alan Bond (30 levels, all solvable, BD style artwork set) - + David Hutchinson (25 levels, artwork set) - + Equinox Tetrachloride (50 levels + 100 levels, all solvable) - + Sylvan Hancock (39 levels) - * in the section "Contributions - 2003": - + Andreas Buschbeck (85 levels, all solvable, complete artwork set) - + Edward Leuf (10 levels, all solvable, artwork set) - + Emanuel Schmieg (22 levels, all solvable, complete artwork set) - + Gavin Davidson (47 levels) - + Jorge Jordan (17 levels) - + Rafael Gatti (17 levels) - + Randy Johannessen (17 levels) - + Richard Valvona (3 levels) - + Sam Bateman (35 levels) - - great new levels with full artwork are now available from: - + Juergen Bonhagen (with complete artwork set) - * download these levels from "http://www.jb-line.de/" - + Andreas Buschbeck (with complete artwork set) - * download these levels from "http://home.vr-web.de/~abuschbeck/" - -Pre-Release Version 2.2.0rc7 [17 JUL 2003] ------------------------------------------- - - fixed bug when picking element in the editor - - added more custom elements properties - - fixed bugs when smashing penguin - -Pre-Release Version 2.2.0rc6 [22 APR 2003] ------------------------------------------- - - fixed small font configuration directive bug - - tape recorder font slightly enhanced (now complete character set) - - added missing font configuration source file - - added updated CHANGES file ;-) - -Pre-Release Version 2.2.0rc5 [20 APR 2003] ------------------------------------------- - - added generic selectbox gadget - - added special mouse cursor for playfield while playing - - font handling now more flexible (support for ISO-Latin-1 fonts) - - font graphics adjusted accordingly - -Pre-Release Version 2.2.0rc4 [30 MAR 2003] ------------------------------------------- - - changes for menu configuration - - not officially announced pre-release version - - Emerald Mine text font now much better quality - -Pre-Release Version 2.2.0rc3 [11 FEB 2003] ------------------------------------------- - - first custom element properties - - animation configuration for dynamically defined element actions - - automatically downscaled graphics (small graphics not needed anymore) - - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics - - toon animations (and number of toons) now fully configurable - -Pre-Release Version 2.2.0rc2 [13 JAN 2003] ------------------------------------------- - - added support for stereo WAV sound files - - moving objects can now have arbitrary animation length - - new batch command for dumping level information - - added support for background images for all menu screens - - added 128 custom elements that can be decorated with own graphics - - added some example levels showing how to create custom artwork - - added new contributed levels from the following players: - + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) - -Pre-Release Version 2.2.0rc1 [31 DEC 2002] ------------------------------------------- - - level series artwork now configurable via level series config file - - single graphics and animations can now be replaced with different - ones (independantly from default image files which may be larger) - by defining and using additional image files - - element animation length, speed and mode now freely configurable - - automatic tape playing function for game engine and level testing - - missing steel wall graphic added (thanks to Equinox Tetrachloride) - - added new contributed levels from the following players: - + Abby King (14 levels) - + Andreas Buschbeck (80 levels with complete artwork set) - + David Hutchinson (25 levels with graphics set) - + Equinox Tetrachloride (150 levels guaranteed to be solvable) - + Sylvan Hancock (39 levels) - -Release Version 2.1.1 [13 AUG 2002] ------------------------------------ - - sound bug (causing crashes) fixed (reported by Keith Peterston) - - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) - - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - - default keys for "snap field" and "place bomb" fixed for Mac OS X - - added new contributed levels from the following players: - + Alan Bond - + Gerrit Holl and Timen van den Berg - -Release Version 2.1.0 [05 AUG 2002] ------------------------------------ - - native Mac OS X port (finally!) - - graphics, sounds and music now fully configurable - - added support for TrueColor PCX graphics files - - added support for 16 bit WAV sound files - - enhanced sound system (especially regarding stereo and loop sounds) - - new structured setup menu (with sub-menues for graphics and sounds) - - added "quick save" and "quick load" functions with shortcut key - - added single-step playing mode (automatic pause after each step) - - behaviour of "Escape" key in level editor now more intuitive - - changed default slipping behaviour of gems back to 2.0.0 style; - this is now an element property for gems in the level editor, - although existing converted levels use the new EM gems behaviour - - bug fixed that prevented walking through tubes when gravity on - - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - - fixed memory leak in image loading code - - fixed some "solid" elements that were accidentally destructible - - fixed some tape stuff - - added new contributed levels from the following players: - + Conor Mancone - + Gavin Davidson - + Jerome Kunegis - + Rüdiger Schäfer - + Flyboy: level group "Cops and Robbers", with own graphics set - - added custom graphics set "Animal Kingdom" by Flyboy - -Release Version 2.0.1 [19 MAR 2002] ------------------------------------ - - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): - + orange disk does not fall off from slippery elements - + infotrons kill electrons and snik snaks and trigger orange disks - + explosion chain reactions are now a bit slower than murphy - - behaviour of robots adjusted to make them less aggressive - (needed for quite some Emerald Mine Club levels) - - emeralds and diamonds now fall off normal, steel and growing walls, - as this is the correct behaviour in Emerald Mine; existing private - and contributed levels will still behave as before, unless saved - again (with or without modifications) from the level editor of the - current version of the game - - icon for Windows executable added - - bug when selecting default level series fixed - - new IFF style file format for level and tape files - - bug in storing amoeba content fixed - - nasty tape bugs fixed (completely reworked tape stuff) - - fullscreen mode now works with Windows (workaround for bug in SDL) - - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - - file permissions when saving files and creating directories changed - - some small sound bugs fixed - - added new contributed levels from the following players: - + Arno Luppold - + Barak Shacked - + Ben Braithwaite - + Dominik Seichter - + Emilio Hemken - + Glenn Alexander - + Helge Hafting - + Paul Sutton - -Release Version 2.0.0 [01 JAN 2001] ------------------------------------ - - major code redesign to maintain generic game functions in a separate - library and make it easier to port the game to new targets like SDL - - can be compiled with SDL library to build native Windows version - - DOS and Windows versions can be compiled with gcc cross-compiler - - trying to open already busy audio device does not block the game - - bug in network playing code fixed (patch from web site) - - SDL version can load and play music modules - - bug in level editor fixed for EM doors and keys element description - - sound sample frequency raised from 8 kHz to 22 kHz - -Release Version 1.4.0 [27 OCT 1999] ------------------------------------ - - new Boulder Dash elements for better game emulation - - new cool medium-sized crystal font - - new elements and graphics for Diamond Caves II levels - - new elements and graphics for Emerald Mine Club levels - - brushed-up (higher resolution) graphics for Supaplex elements - - special oversized Supaplex levels included - - new elements for more authentic Emerald Mine elements (doors) - - more level editor enhancements: - element list scrollbar and level number selection within editor - - lots of new levels converted from Emerald Mine Club disks, - DX-Boulderdash and Supaplex - - new levels created and contributed by players - - now over 160 level series with over 14.000 levels - - high score list now scrollable to see all 100 entries - - new 16-bit elements level format to allow more than 256 elements - - re-introduced level handicap for more challange (levels must be - solved to be able to play the next one; can be disabled in setup) - - new setup option to disable time limit for relaxed playing :-) - - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow - distributors to separate read-only (levels, graphics, sounds) - from writable (hich scores) game data - - new personal level setup files to store level handicap and - last played level for each level series - - removed some 32-bit dependent code; should be 64-bit clean now - - some little bugs fixed - -Release Version 1.3.0 [5 FEB 1999] ----------------------------------- - - strongly enhanced level editor - - new elements, graphics and levels for Supaplex style games - - completely rewritten platform independent gadget code - (buttons, scrollbars, text and number input gadgets) - - nasty sound bug fixed (showed up with Linux kernel 2.2.x) - -Release Version 1.2.0 [5 DEC 1998] ----------------------------------- - - DOS/Windows version - - new WAV sound loader (to replace the old Amiga 8SVX files) - - new PCX graphics loader (to avoid GIF license problems) - - network multiplayer games with upto four players - - no separate network server needed; each client can - fork a network server at startup if there's no server - running at this moment - - possibility to invoke the game to act as a standalone - network server (on a separate machine, for example) - - local multiplayer games with upto four players - - support for upto four joysticks - - completely free customizable keyboard and joystick - for all four players individually - - new joystick calibration screen which can be left - (with Escape key) if no joystick is connected... ;-) - - new (working) GIF graphics loader (but still support - for the old XPM method) - - supports private colormap with extremely less flashing - on 8-bit (256 colors) displays - - soft-scrolling with 50 frames per second (which raises - the system requirements and makes it completely - unplayable on my "old reference" 486/33 (where 0.9b runs - smoothly) and running at 90% speed on my K6-200. - - completely new file format for personal setup data - in ASCII format which is human readable and easily - customizable even with a texteditor; stored in the - user's home directory and no longer somewhere in the - game's installation directory - - high score lists changed: now one file per level and - no longer one file per level series; now using readable - ASCII format - - useful command line options to specify the X11 display, - the game's base (installation) directory, an alternate - level directory, standalone server execution and verbose - execution - -Version 1.1 [???] [NOT RELEASED] --------------------------------- - - new (but broken) GIF graphics loader to be independent - from the XPM library and to replace all graphics by GIF files - -Version 1.0 [9 APR 1997] [NOT RELEASED] ---------------------------------------- - - the game now contains many really playable levels, - not only a few levels for testing - - the game is now even better playable by keyboard - (now you have the same gameplay functionality - compared to playing with a joystick. Especially - there are diagonal directions with keyboard playing - and the fire buttons are mapped to the shift keys) - - a lot of new elements for better emulation of levels - from the games "Boulder Dash", "Emerald Mine" and - "Sokoban". New elements to build "Dynablaster" style - levels. - - enhanced functionality of the level tape recorder - to make it possible to go on with a game at any tape - position - -Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------- - - new game elements - -Pre-Release Version 0.9b [4 NOV 1995] -------------------------------------- - - the game is now completely Freeware - - the game is now better playable by keyboard - (in the last version, the player was making more than - one step for one keystroke in some cases -- thanks to - Warwick Allison for the hint with "XSync()"!) - - new amoeba type with configurable content (like in the - original C64 version, when aboeba cannot grow anymore - and explodes to diamonds or some other elements) - - compile error with ONE_PER_NAME in high score function - removed (thanks to Dmitry Kohmanyuk) - - little code cleanup (to get some new bugs ;) - - FreeBSD sound and joystick support (thanks to Jean-Marc - Zucconi) - -Pre-Release Version 0.9 [23 OCT 1995] -------------------------------------- - - first (pre)release version